| Age | Commit message (Expand) | Author |
|---|---|---|
| 2021-03-31 | `gfx` explicit transient resource management. (#1774) | Yong He |
| 2021-03-24 | Reimplement Vulkan shader objects. (#1764) | Yong He |
| 2021-03-18 | Remove `DescriptorSet` from D3D11 and GL devices. (#1761) | Yong He |
| 2021-03-10 | Swapchain resize and rename to `IDevice` (#1741) | Yong He |
| 2021-03-04 | Refactor `gfx` to surface `CommandBuffer` interface. (#1735) | Yong He |
| 2021-02-26 | Shader object specialization work-in-progress (#1728) | Tim Foley |
| 2021-02-24 | Explicit swapchain interface in `gfx`. (#1726) | Yong He |
| 2021-02-17 | Streamline shader object creation (#1717) | Tim Foley |
| 2021-02-05 | Shader-Object example (#1694) | Yong He |
| 2021-02-04 | [gfx] Shader-object driven shader compilation. (#1688) | Yong He |
| 2021-01-26 | Integrate reflection more deeply into gfx layer (#1677) | Tim Foley |
| 2021-01-14 | COM-ify all slang-gfx interfaces. (#1656) | Yong He |
