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* Preliminary graphics shader test
* Added test checking that a graphics shader is correctly split into two different entries
* Removed testing only addition
* Changed RequirementDictionary to an OrderedDictionary and added SerialTypeInfo for OrderedDictionary; Added entry point mangled name to the dependency hash
* Added test covering failure case discovered as part of Falcor integration
* Changed DifferentiableTypeSemanticContext::m_mapTypeToIDifferentiableWitness to an OrderedDictionary
* Added serializedAST field to Module in order to save serialized ASTs to avoid reserialization as much as possible; Added classes field to Session in order to save the output of SerialClassesUtil::create to avoid recreating as much as possible
* Changed AST hashing to hash the contents of a Module's file dependencies; Renamed all references to AST hashing to contents hashing
* Further cleanup
* Moved contents hash computation up to Linkage::loadModule and added field to Module to save the computed contents digest
* Changed PreprocessorHandler::handleFileDependency to optionally take an ISlangBlob* containing file contents and changed FrontEndPreprocessorHandler::handleFileDependency to add the source code for an included file to the module's contents digest
* Removed extraneous addToDigest call
* Fixed accidental removal of source code hash for module being loaded
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* Refined cache eviction test; Added check to cache file load to ensure only the maximum number of allowed entries is loaded
* Fixed logic error in entry count check
* Changed getCacheFile to not append the newline at the end of cache files
* Refined if check
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* Shader cache index integrated into RendererBase; Added test for cache eviction policy (which currently does not pass)
* Restructured main if block in getEntryPointCodeFromShaderCache; Post-rebase cleanup
* undo local testing only change
* Fixed issues causing shader cache tests to fail
* Edited gfx.slang to reflect structural changes to IDevice::Desc and to include ShaderCacheDesc; Modified how the cache is reading in the file from disk; Added a check to the cache eviction policy test that checks for correct order of entries in the cache as well as eight total expected output files for D3D12 and Vulkan
* Removed line in gfx-unit-test.cpp for local testing
* Edited .gitignore to ignore all shaders automatically generated by the shader cache tests and removed the test shaders that were previously added; Review changes, most notably with an overhaul of how the cache eviction policy test handles checking order of entries
* Ran premake; Removed local testing specific line (again)
* Removed expected comparison files from earlier commit; Ran premake
* Edited premake5.lua to also ignore the auto-generated shader files from specific shader cache tests
* Fixed weird indent in premake5.lua
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