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path: root/tools/gfx/open-gl/render-gl.h
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* formatEllie Hermaszewska2024-10-29
| | | | | | | * format * Minor test fixes * enable checking cpp format in ci
* Swapchain resize and rename to `IDevice` (#1741)Yong He2021-03-10
| | | | | * Swapchain resize * Fix.
* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
| | | | | | | | | * Explicit swapchain interface in `gfx`. * Correctly return nullptr when `IRenderer` creation failed. * Fix crashes on CUDA tests. * Cleanups.
* [gfx] Shader-object driven shader compilation. (#1688)Yong He2021-02-04
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* COM-ify all slang-gfx interfaces. (#1656)Yong He2021-01-14
| | | * COM-ify all slang-gfx interfaces.
* Make `gfx::Renderer` a COM interface. (#1653)Yong He2021-01-11
| | | | | | | | | | | | | * Make `gfx::Renderer` a COM interface. This is a first step towards making the `gfx` library expose a COM compatible DLL interface. Remaining classes will come as separate PRs. * Fixup project files * Fix calling conventions * Make gfx::create*Renderer() functions increase ref count by 1 * Make renderer createFunc return via out parameter
* Refactor render-test to make cross platform (#1053)jsmall-nvidia2019-09-13
* First pass of render-test refactor. * Make window construction a function that can choose an implementation. * Remove OpenGL as currently has windows dependency. * Disable Vulkan as Renderer impl has dependency on windows. * Pass Window in as parameter of 'update'. * Add win-window.cpp as was missing. * Fix warning on windows about signs during comparison.