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path: root/tools/gfx/metal/metal-shader-object.cpp
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2025-04-03Implement parameter block to slang-gfx for Metal backend (#6577)kaizhangNV
* implement parameterblock for metal Metal uses argument buffer to pass parameter buffer to pipeline, in this change, we implement a simple way to copy the data to argument buffer. In argument buffer tier2 rule, all the fields in parameter block will be flatten to ordinary data, therefore - we keep the m_data as in ShaderObjectImpl a CPU buffer to track on the data set in. - For resource types, they will be represeted as device pointer or resource id in argument buffer, we will just set their address or id at corresponsing offset in the CPU buffer every time when 'setResource' or 'setSampler' is called. - When binding the pipeline, we just simply copy the CPU argument buffer to GPU argument buffer. - The only special case is nested parameter block. Because nested parameter block is represented as a device pointer which will be another argument buffer, we will just recursively call `_ensureArgumentBufferUpToDate` to get sub-object's argument buffer, and fill the GPU address of those 'sub'-argument buffer to the root argument buffer at correct offset. * Inform command encoder to hazard track the bindless resources Since for all the resources within argument buffer are bindless, Metal won't automatically hazard track those resources, we will have to call 'useResources' to inform Metal to hazard track those resources, otherwise we will have to call wait fence after each command submission. * nullptr check * address comment
2025-02-14Fix metal issue (#6361)kaizhangNV
* Fix metal issue - implement waitForFences for metal backend - fix a bug that it misses clear the entryPoints when initializing RootShaderObject * format --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-11-05Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska
* Move switch statement bodies to their own lines * format --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-10-29formatEllie Hermaszewska
* format * Minor test fixes * enable checking cpp format in ci
2024-07-19Support parameter block in metal shader objects. (#4671)Yong He
* Support parameter block in metal shader objects. * Ingore parameter block tests on devices without tier2 argument buffer. * Fix warning. * Fix texture subscript test. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2024-07-15gfx/metal uniform data binding and memory leak fix. (#4644)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2024-06-11[gfx] Metal texture fixes (#4331)skallweitNV
2024-06-06work on gfx metal backend (#4287)skallweitNV
* implement sampler state * implement input layout * implement fence object * buffer implementation * texture implementation * cleanup * add adapter enumeration * supported formats and allocation info * work on device and implement readBufferResource * skeleton for transient resource heap * initial work on command queue / buffers / encoders * fix uploading initial buffer data * implement buffer resource view * string utility functions * wip query pool implementation * cleanup * swapchain * wip * remove plain buffer view * extend gfxGetDeviceTypeName with metal * basic support for resource binding with compute shaders * needed for metal bindings * replace assert(0) with SLANG_UNIMPLEMENTED_X
2024-05-27[gfx] metal backend skeleton (#4223)Simon Kallweit
* add metal-cpp submodule * add metal-cpp cmake target * gfx metal backend skeleton * add premake support * add foundation framework * add metal-cpp include to premake * update vs project file --------- Co-authored-by: Simon Kallweit <skallweit@nvidia.com> Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>