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path: root/tools/gfx/metal/metal-command-encoder.cpp
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* Add implementation for 'uploadTextureData' in metal (#6443)kaizhangNV2025-02-24
| | | | | | | | | Close issue: #6386. - Implement uploadTextureData in metal - Fix a bug in 'copyTextureToBuffer' in metal The last parameter for Metal::copyFromTexture is the 'destinationBytesPerImage', but previous implementation fill in the destination size which is wrong in 3-D texture.
* Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska2024-11-05
| | | | | | | | | * Move switch statement bodies to their own lines * format --------- Co-authored-by: Yong He <yonghe@outlook.com>
* formatEllie Hermaszewska2024-10-29
| | | | | | | * format * Minor test fixes * enable checking cpp format in ci
* Support parameter block in metal shader objects. (#4671)Yong He2024-07-19
| | | | | | | | | | | | | * Support parameter block in metal shader objects. * Ingore parameter block tests on devices without tier2 argument buffer. * Fix warning. * Fix texture subscript test. --------- Co-authored-by: Yong He <yhe@nvidia.com>
* [gfx] Metal improvements (#4337)skallweitNV2024-06-11
| | | | | | | | | | | | | | | | | * fix binding resources for render pass * compute vertex buffer binding offset based on root layout * fix result code * cleanup * implement readTextureResource * more getNativeHandle --------- Co-authored-by: Yong He <yonghe@outlook.com>
* [gfx] Metal texture fixes (#4331)skallweitNV2024-06-11
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* [gfx] Metal graphics support (#4324)skallweitNV2024-06-10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * fix double semicolons * fix another double semicolon * wait for init data upload * remove obsolete setData * refactor swapchain to work on virtual back buffers * buffer/texture use breakable device reference * refactor input layout * create render command encoder * add todo * refactor framebuffer layout * refactor framebuffer * refactor shader program * translatePrimitiveType * add more translate functions * refactor framebuffer * refactor render pass * implement graphics pipeline state * add depth stencil state * initial render command encoder support * comment
* work on gfx metal backend (#4287)skallweitNV2024-06-06
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * implement sampler state * implement input layout * implement fence object * buffer implementation * texture implementation * cleanup * add adapter enumeration * supported formats and allocation info * work on device and implement readBufferResource * skeleton for transient resource heap * initial work on command queue / buffers / encoders * fix uploading initial buffer data * implement buffer resource view * string utility functions * wip query pool implementation * cleanup * swapchain * wip * remove plain buffer view * extend gfxGetDeviceTypeName with metal * basic support for resource binding with compute shaders * needed for metal bindings * replace assert(0) with SLANG_UNIMPLEMENTED_X
* [gfx] metal backend skeleton (#4223)Simon Kallweit2024-05-27
* add metal-cpp submodule * add metal-cpp cmake target * gfx metal backend skeleton * add premake support * add foundation framework * add metal-cpp include to premake * update vs project file --------- Co-authored-by: Simon Kallweit <skallweit@nvidia.com> Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>