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path: root/tools/gfx/debug-layer/debug-command-encoder.cpp
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2024-11-05Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska
* Move switch statement bodies to their own lines * format --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-10-29formatEllie Hermaszewska
* format * Minor test fixes * enable checking cpp format in ci
2024-05-11add missing Result to IRayTracingCommandEncoder::bindPipline (#4148)skallweitNV
2023-09-11Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska
* Bump vulkan headers Also just use vulkan-headers as a submodule * Add drawMeshTasks to gfx graphics pipelines * Add DispatchMesh overload with no payload, with GLSL intrinsic * Require spirv 1.4 for mesh shaders * Add vulkan mesh shader feature discovery * Add mesh shader stage bits to vk-util * Add mesh and task shader support to render-test * Add mesh and task tests * Preserve "payload" specifier in task shaders * Add mesh shader pipeline support to gfx * Add TODO * Add numThreads attribute for amplification stage * Add payload to task shader test * Drop dependency on d3dx12 * Allow passing payloads from task to mesh shaders * regenerate vs projects * check DispatchMesh name correctly * Add mesh shader tests to failing tests * Detect wave-ops feature on vulkan * Add fuse-product to expected failures This fails because the global varaible `count` is not initialized * Add required extension to WaveMaskMatch SPIR-V impl * Remove meshShader member from pipeline desc * Identify mesh shader support on d3d12
2023-02-06GFX: make dispatch commands return error code. (#2625)Yong He
* GFX: make dispatch commands return error code. * Fix cuda. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2022-10-12Allow setting shader model upon d3d device creation. (#2442)Yong He
* Allow setting shader model upon d3d device creation. * Add sm_6_7 profile. * More fixes and cleanups. Co-authored-by: Yong He <yhe@nvidia.com>
2022-09-28Fix gfx debug layer crashes. (#2416)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2022-08-04Split debug-layer into smaller files (#2344)lucy96chen
* checkpoint commit * debug-layer split, does not compile * Almost compiles, rebasing before making any further changes * everything compiles and passes tests locally * Added tools/gfx/debug-layer to premake and ran premake Co-authored-by: Yong He <yonghe@outlook.com>