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authorYong He <yonghe@outlook.com>2022-09-28 10:40:47 -0700
committerGitHub <noreply@github.com>2022-09-28 10:40:47 -0700
commit7708d205cb186f2b95d8daa2d8e0c655488fc34a (patch)
treeb46d2c60e296fc2e39e029b5f0666b2203451e19 /tools/gfx/debug-layer/debug-command-encoder.cpp
parentdafe651ecf21f2dce7f156179af785adca08ced0 (diff)
Fix gfx debug layer crashes. (#2416)
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx/debug-layer/debug-command-encoder.cpp')
-rw-r--r--tools/gfx/debug-layer/debug-command-encoder.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/gfx/debug-layer/debug-command-encoder.cpp b/tools/gfx/debug-layer/debug-command-encoder.cpp
index c2d146a8b..b8b005338 100644
--- a/tools/gfx/debug-layer/debug-command-encoder.cpp
+++ b/tools/gfx/debug-layer/debug-command-encoder.cpp
@@ -30,7 +30,7 @@ Result DebugComputeCommandEncoder::bindPipeline(
{
SLANG_GFX_API_FUNC;
- auto innerState = static_cast<DebugPipelineState*>(state)->baseObject;
+ auto innerState = getInnerObj(state);
IShaderObject* innerRootObject = nullptr;
commandBuffer->rootObject.reset();
auto result = baseObject->bindPipeline(innerState, &innerRootObject);
@@ -72,7 +72,7 @@ Result DebugRenderCommandEncoder::bindPipeline(
{
SLANG_GFX_API_FUNC;
- auto innerState = static_cast<DebugPipelineState*>(state)->baseObject;
+ auto innerState = getInnerObj(state);
IShaderObject* innerRootObject = nullptr;
commandBuffer->rootObject.reset();
auto result = baseObject->bindPipeline(innerState, &innerRootObject);