| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Allow setting shader model upon d3d device creation. (#2442) | Yong He | 2022-10-12 |
| | | | | | | | | | | * Allow setting shader model upon d3d device creation. * Add sm_6_7 profile. * More fixes and cleanups. Co-authored-by: Yong He <yhe@nvidia.com> | ||
| * | Fix gfx debug layer crashes. (#2416) | Yong He | 2022-09-28 |
| | | | | Co-authored-by: Yong He <yhe@nvidia.com> | ||
| * | Split debug-layer into smaller files (#2344) | lucy96chen | 2022-08-04 |
| * checkpoint commit * debug-layer split, does not compile * Almost compiles, rebasing before making any further changes * everything compiles and passes tests locally * Added tools/gfx/debug-layer to premake and ran premake Co-authored-by: Yong He <yonghe@outlook.com> | |||
