| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-01-19 | More fixes to GFX d3d12. (#2084) | Yong He | |
| * Fixes to GFX. * Fix binding null resource views in d3d12. * Fix array render target view creation. * Add support for more primitive topologies. * More gfx fixes. * D3D12 feature report on conservative raster, programmable sample position, barycentrics and ROV. * Add QueryPool::reset. * Fix resource setDebugName. * Dynamically expanding GPU descriptor heap. * Render passes without render targets (null frame buffer). * Fix. Co-authored-by: Yong He <yhe@nvidia.com> | |||
| 2021-04-05 | Transient root shader object. (#1782) | Yong He | |
| 2019-09-13 | Refactor render-test to make cross platform (#1053) | jsmall-nvidia | |
| * First pass of render-test refactor. * Make window construction a function that can choose an implementation. * Remove OpenGL as currently has windows dependency. * Disable Vulkan as Renderer impl has dependency on windows. * Pass Window in as parameter of 'update'. * Add win-window.cpp as was missing. * Fix warning on windows about signs during comparison. | |||
