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| author | Yong He <yonghe@outlook.com> | 2022-01-19 11:14:38 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-19 11:14:38 -0800 |
| commit | b40cd149c2038b0a429e46d60ddee5610e08b0ba (patch) | |
| tree | 914f8661a7f7dd3566772536cab609bfbc592413 /tools/gfx/d3d12/descriptor-heap-d3d12.cpp | |
| parent | 3b41c818a46cb7761e5a5f2878ceb76d9aef1a20 (diff) | |
More fixes to GFX d3d12. (#2084)
* Fixes to GFX.
* Fix binding null resource views in d3d12.
* Fix array render target view creation.
* Add support for more primitive topologies.
* More gfx fixes.
* D3D12 feature report on conservative raster, programmable sample position, barycentrics and ROV.
* Add QueryPool::reset.
* Fix resource setDebugName.
* Dynamically expanding GPU descriptor heap.
* Render passes without render targets (null frame buffer).
* Fix.
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx/d3d12/descriptor-heap-d3d12.cpp')
| -rw-r--r-- | tools/gfx/d3d12/descriptor-heap-d3d12.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/gfx/d3d12/descriptor-heap-d3d12.cpp b/tools/gfx/d3d12/descriptor-heap-d3d12.cpp index 4533683fd..f5e5fd09b 100644 --- a/tools/gfx/d3d12/descriptor-heap-d3d12.cpp +++ b/tools/gfx/d3d12/descriptor-heap-d3d12.cpp @@ -23,6 +23,8 @@ Result D3D12DescriptorHeap::init(ID3D12Device* device, int size, D3D12_DESCRIPTO m_descriptorSize = device->GetDescriptorHandleIncrementSize(type); m_totalSize = size; + m_heapFlags = flags; + return SLANG_OK; } |
