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* format
* Minor test fixes
* enable checking cpp format in ci
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* Refactor compiler option representation.
* Fix binary compatibility.
* Add a test for specifying compiler options at link time.
* Fix binary compatibility.
* Fix binary compatibility.
* Fix backward compatibility on matrix layout.
* Fix.
* Fix.
* Fix.
* Fix gfx.
* Fix gfx.
* Fix dynamic dispatch.
* Polish.
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* Small fixes and improvements around reflection tool.
* Make PrettyWriter printing a class.
* Aftermath crash demo WIP.
* Enable aftermath in test project.
* Setting failCount.
* Dumping out of source maps.
* Improve comments.
Simplify handling of compile products.
* Other small fixes to aftermath example.
* Added Emit SourceLocType.
Track sourcemap association meaning.
Improved documentation.
* Small improvements.
* Capture debug information for D3D11/D3D12/Vulkan.
* Enable debug info.
* Small improvements.
* Improve aftermath example README.md.
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* Remove unused COM annotation
* Move SLANG_ENABLE_DXBC_SUPPORT to slang.h
* Add DX11 simple compute test
* Remove unnecessary COM parameter annotation
* Run compute smoke test for DX12
* Ignore d3d11 tests when we do not have fxc
* Do not try to find NVAPI on Linux
* Add some logs to .gitignore
* Minor cleanups in d3d12 headers
* Fix tautological comparison (due to integer overflow)
* Limit OutputDebugStringA to Windows
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* Correct case of windows.h includes
* Use Slang::SharedLibrary to load directx dlls
* s/max/std::max/
* Factor common OS code in calcHasApi
* Add DXIL test for compute/simple
* s/false/FALSE for calls to WinAPI functions
* Factor common OS code in gfxGetAdapters
* 2 missing headers
d3d12sdklayers for ID3DDebug
climits for UINT_MAX
* Define out unused function on Linux
* Only try to load Vulkan and CUDA on Windows or Linux
* simplify D3DUtil::getDxgiModule
* Remove WIN32_LEAN_AND_MEAN &co from source files
Add a global define
* Set WIN32_LEAN_AND_MEAN &friends in headers
Restore previous state also
* regenerate vs projects
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* Add AdapterLUID to identify GPU adapters
* Remove adapter option in render-test
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* GFX: support D3D12EnableExperimentalFeatures.
* Fix.
Co-authored-by: Yong He <yhe@nvidia.com>
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* Split render-d3d12 into numerous smaller files to make the code easier to parse
* Added all new D3D12 files created from splitting render-d3d12
* Fixed several uses of attachment still floating around; Changed resource-d3d12 and descriptor-heap-d3d12 to match naming conventions of new d3d12 implementation header files
* Readded files with name changes because changing them from inside VS apparently results in them being treated as new files
* Merged in externals changes from master
* Small cleanup changes
* Rerun CI
Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
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