summaryrefslogtreecommitdiff
path: root/tools/gfx/d3d12/d3d12-command-encoder.h
AgeCommit message (Collapse)Author
2024-10-29formatEllie Hermaszewska
* format * Minor test fixes * enable checking cpp format in ci
2024-05-11add missing Result to IRayTracingCommandEncoder::bindPipline (#4148)skallweitNV
2023-09-11Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska
* Bump vulkan headers Also just use vulkan-headers as a submodule * Add drawMeshTasks to gfx graphics pipelines * Add DispatchMesh overload with no payload, with GLSL intrinsic * Require spirv 1.4 for mesh shaders * Add vulkan mesh shader feature discovery * Add mesh shader stage bits to vk-util * Add mesh and task shader support to render-test * Add mesh and task tests * Preserve "payload" specifier in task shaders * Add mesh shader pipeline support to gfx * Add TODO * Add numThreads attribute for amplification stage * Add payload to task shader test * Drop dependency on d3dx12 * Allow passing payloads from task to mesh shaders * regenerate vs projects * check DispatchMesh name correctly * Add mesh shader tests to failing tests * Detect wave-ops feature on vulkan * Add fuse-product to expected failures This fails because the global varaible `count` is not initialized * Add required extension to WaveMaskMatch SPIR-V impl * Remove meshShader member from pipeline desc * Identify mesh shader support on d3d12
2023-04-29Minor tidyings around d3d usage (#2854)Ellie Hermaszewska
* Remove unused COM annotation * Move SLANG_ENABLE_DXBC_SUPPORT to slang.h * Add DX11 simple compute test * Remove unnecessary COM parameter annotation * Run compute smoke test for DX12 * Ignore d3d11 tests when we do not have fxc * Do not try to find NVAPI on Linux * Add some logs to .gitignore * Minor cleanups in d3d12 headers * Fix tautological comparison (due to integer overflow) * Limit OutputDebugStringA to Windows
2023-02-06GFX: make dispatch commands return error code. (#2625)Yong He
* GFX: make dispatch commands return error code. * Fix cuda. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2022-08-20Call `gfx` in slang program. (#2370)Yong He
2022-08-16Add gfx interface definition in Slang. (#2364)Yong He
* Add gfx interface definition in Slang. - add gfx interface definitons in Slang. - fix slang compiler to correctly type-check `out` interface argument. - modify gfx interface to be fully COM compatible - add convenient ShaderProgram creation methods to gfx. * Fix compile errors and warnings. * Update project files * Fix cuda. * Properly implement queryInterface in command encoder impls. Co-authored-by: Yong He <yhe@nvidia.com>
2022-05-17Split render-d3d12.h/cpp into a set of smaller files (#2231)lucy96chen
* Split render-d3d12 into numerous smaller files to make the code easier to parse * Added all new D3D12 files created from splitting render-d3d12 * Fixed several uses of attachment still floating around; Changed resource-d3d12 and descriptor-heap-d3d12 to match naming conventions of new d3d12 implementation header files * Readded files with name changes because changing them from inside VS apparently results in them being treated as new files * Merged in externals changes from master * Small cleanup changes * Rerun CI Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>