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path: root/tools/gfx/d3d11/render-d3d11.h
AgeCommit message (Collapse)Author
2022-06-30Split render-d3d11.cpp into smaller files (#2307)lucy96chen
* render-d3d11 split, does not compile * Compiles but unit tests failing * ran premake.bat * Readded constructor code that was accidentally removed
2021-03-10Swapchain resize and rename to `IDevice` (#1741)Yong He
* Swapchain resize * Fix.
2021-02-24Explicit swapchain interface in `gfx`. (#1726)Yong He
* Explicit swapchain interface in `gfx`. * Correctly return nullptr when `IRenderer` creation failed. * Fix crashes on CUDA tests. * Cleanups.
2021-02-04[gfx] Shader-object driven shader compilation. (#1688)Yong He
2021-01-14COM-ify all slang-gfx interfaces. (#1656)Yong He
* COM-ify all slang-gfx interfaces.
2021-01-11Make `gfx::Renderer` a COM interface. (#1653)Yong He
* Make `gfx::Renderer` a COM interface. This is a first step towards making the `gfx` library expose a COM compatible DLL interface. Remaining classes will come as separate PRs. * Fixup project files * Fix calling conventions * Make gfx::create*Renderer() functions increase ref count by 1 * Make renderer createFunc return via out parameter
2019-09-13Refactor render-test to make cross platform (#1053)jsmall-nvidia
* First pass of render-test refactor. * Make window construction a function that can choose an implementation. * Remove OpenGL as currently has windows dependency. * Disable Vulkan as Renderer impl has dependency on windows. * Pass Window in as parameter of 'update'. * Add win-window.cpp as was missing. * Fix warning on windows about signs during comparison.