| Age | Commit message (Expand) | Author |
|---|---|---|
| 2021-04-29 | `gfx` DebugCallback and debug layer. (#1822) | Yong He |
| 2021-04-24 | Remove resource `Usage` from `gfx` interface. (#1813) | Yong He |
| 2021-04-08 | Improve robustness of gfx lifetime management. (#1788) | Yong He |
| 2021-04-05 | Transient root shader object. (#1782) | Yong He |
| 2021-03-31 | `gfx` explicit transient resource management. (#1774) | Yong He |
| 2021-03-24 | Reimplement Vulkan shader objects. (#1764) | Yong He |
| 2021-03-18 | Remove `DescriptorSet` from D3D11 and GL devices. (#1761) | Yong He |
| 2021-03-12 | Cleanup CPU renderer. (#1752) | Yong He |
| 2021-03-12 | Add a CPU renderer implementation (#1750) | Tim Foley |
