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2022-01-25Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)lucy96chen
* Added implementations for resolveResource to both D3D and Vulkan backends * Simple test for resolving a multisampled resource written and confirmed to run successfully for D3D12 * Fixed a bug preventing MSAA from working in Vulkan * Changed test format to RGBA32 Float (because swiftshader)