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* Convert gfx unit tests and examples to use slang-rhi (#7577)Gangzheng Tong2025-07-09
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Port first gfx unit test to slang-rhi * port triangle example to use slang-rhi * port platform-test to slang-rhi * Update platform-test to throttle mouse move events * port gpu-printing example to use slang-rhi * port model-viewer example to use slang-rhi * port ray-tracing example to use slang-rhi * port ray-tracing pipeline example to use slang-rhi * port reflection parameter blocks example to use slang-rhi * port shader-object example to use slang-rhi * port shader-toy example to use slang-rhi * Port most of tests to slang-rhi * port link-time-constant-array-size to use slang-rhi * Fix tests and find matching tests in slang-rhi * port autodiff-texture * remove gfx target; port nv-aftermath-example * update include path for shader-cursor.h * Disabled 2 more ported tests * fix build error * remove gfx test * put slang-rhi (static-lib) before slang (shared) * format code (#7621) Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> * add debug callback * format code (#7649) Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> * Address review comments; revert back to use SLANG_CHECK_MSG --------- Co-authored-by: slangbot <ellieh+slangbot@nvidia.com> Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* Cleanups related to RIFF support (#7041)Theresa Foley2025-05-12
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* Correct include dir for libslang (#5539)Ellie Hermaszewska2024-11-13
| | | | | | | | This stops adding the repo root to the include path for anything linking with slang. This enabled a bunch of convenient includes, but might lead to confusing behavior for anyone including slang. Not to mention differences including it from an install vs source. Co-authored-by: Yong He <yonghe@outlook.com>
* Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska2024-11-05
| | | | | | | | | * Move switch statement bodies to their own lines * format --------- Co-authored-by: Yong He <yonghe@outlook.com>
* formatEllie Hermaszewska2024-10-29
| | | | | | | * format * Minor test fixes * enable checking cpp format in ci
* Add simple ray tracing test (#2261)lucy96chen2022-06-07
| | | | | | | | | | | | | * checkpoint commit * Simple ray tracing test works * Removed unnecessary shaders and code but image is completely black * Simple ray tracing test for a 2x2 texture working; Added new helper functions to gfx-test-texture-util for stripping padding from texture resource readback and dumping textures to disk * Renamed variables * Ignore test if ray tracing isn't supported
* GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen2022-04-21
| | | | | | | | | | | | | * Fixed all build errors and type conversion warnings from renames in slang-gfx.h * Made necessary build fixes to the CUDA implementation * Renamed ITextureResource::Size to ITextureResource::Extents * More rename changes based on CI errors * More renames to fix CI build errors * Rerun tests
* Texture views/shapes tests part 1 (#2179)lucy96chen2022-04-07
| | | | | | | * Framework for texture views testing working; Small tweaks to texture testing utils; Changed D3D12 readTextureResource to account for non-1 depth * Basic framework for texture views tests working; Test file needs a rename at some point * 1D, 2D, and 3D textures working for ShaderResource, UnorderedAccess, and RenderTarget tests; Fixed some small issues with handling the depth field of 3D textures in Vulkan causing incorrectly cleared textures
* Separated out new texture-related structures and texture data generation ↵lucy96chen2022-03-24
from texture copying tests into a new util file to make them accessible to all gfx unit tests (#2169)