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targeting WGSL (#5483)
Structured buffer types translate to array types in the WGSL emitter.
WGSL doesn't allow passing runtime-sized arrays to functions.
Similarly for pointers to texture handles.
Also, structured buffers (runtime-sized arrays) cannot be returned in WGSL.
This closes issue #5228, issue #5278 and issue #5288 by enabling specialized functions
to be generated in these cases, in order to work around these constraints.
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* Legalize the Entry-point for WGSL
The return type of the entry-point needs to be legalized when targeting
WGSL.
This commit flattens the nested-structs of the return type and the input
parameters of the entry-point.
Most of code is copied from the legalization code for Metal. The
following functions are exactly same to the implementation for Metal or
almost same.
- flattenInputParameters() : 136 lines
- reportUnsupportedSystemAttribute() : 7 lines
- ensureResultStructHasUserSemantic() : 46 lines
- struct MapStructToFlatStruct : 176 lines
- flattenNestedStructs() : 95 lines
- maybeFlattenNestedStructs() : 42 lines
- _replaceAllReturnInst() : 19 lines
- _returnNonOverlappingAttributeIndex() : 16 lines
- _replaceAttributeOfLayout() : 23 lines
- tryConvertValue() : 41 lines
- legalizeSystemValueParameters() : 11 lines
They need to be refactored to reduce the duplication later.
The test case, `tests/compute/assoctype-lookup.slang`, had a bug that
the compute shader was trying to use the varying input/output with the
user defined semantics.
This commit removes the user defined semantics, because the compute
shaders cannot use the user defined semantics.
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Close the issue #4940.
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* Fix issue of infinity float literal
* add parameters for the test
* Correct the way to construct inf and nan
In WGSL, expression of "1.0/0.0" is not allowed, it will report compile error,
so to construct infinity or nan, we have to assign the float literal to a variable
and then use it to bypass the compile error.
By doing so, we add getInfinity and getNan functions to the builtin
prelude to wgsl.
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Co-authored-by: Yong He <yonghe@outlook.com>
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Update slang-rhi to pick up a fix in webgpu compilation error handling.
In doRenderComparisonTestRun(), only return TestResult::Pass if the
shader is ran actually compiled.
A similar check is in place elsewhere in slang-test-main, but was
missed in doRenderComparisonTestRun().
Add two tests to the github CI skiplist, and use the skiplist in one
additional CI config that was running without it.
Closes 5291
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* Fixing the wrong implementation of some math intrinsic
Close the issue #5282
The root cause of the issue is that log10 is not supported in wgsl.
So add the implementation.
Also ldexp in wgsl doesn't support float type exponent, so fix the
implementation of the intrinsic.
* re-enable the tests
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* [WGSL] make sure switch has a default label.
* Various WGSL fixes.
* Update rhi submodule commit
* format code
* Remove unnecessary DISABLE_TEST directive on not applicable test.
* Matrix comp mul + `select`.
* Legalize binary ops for wgsl.
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Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Enable tests/compute/func-cbuffer-param
* Enable tests/language-feature/tuple/tuple-parameter.slang
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This fixes a teardown crash, and a buffer usage mismatch issue during bind group creation.
These Slang-RHI fixes allow several WGPU tests to be enabled:
- tests/compute/column-major.slang
- tests/compute/constant-buffer-memory-packing.slang
- tests/compute/matrix-layout.hlsl
- tests/compute/non-square-column-major.slang
- tests/compute/row-major.slang
- tests/hlsl/packoffset.slang
This helps to address issue #5222.
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* Add support for write-only textures.
* Fix capabilities.
* Fix implementation.
* Fix.
* format code
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Precompiled SPIR-V import support
Adds appropriate linkage and function declaration syntax
for SPIR-V functions that are declared, to be imported
from another SPIR-V module.
Unlike DXIL, stripping the Slang IR for a function down
to a declaration requires retaining a block of parameters,
as the function declaration must be emitted to SPIR-V
with the same parameters as a definition. Because that
thwarts the logic in Slang to tell the difference between
a declaration and definition, and explicit decoration is
introduced to explicitly mark functions which need to be
treated as declarations during emit phase.
Fixes #4992
Co-authored-by: Yong He <yonghe@outlook.com>
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* Use Offset instead of ConstOffset for GLSL function textureGatherOffset
This commit changes to use `Offset` option on OpImageGather instruction
when translating `textureGatherOffset` to SPIR-V code.
Interestingly GLSL allows the offset value to be a variable not
constant just for the function `textureGatherOffset` while all other
offset variants of texture sampling functions require the offset to be a
constant value.
From a few experiments, I found that the spirv-optimizer changes
`Offset` to `ConstOffset` if the offset is a compile-time value. I also
found that when the offset value is zero, it changes to `None` with no
offset value.
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* format
* Minor test fixes
* enable checking cpp format in ci
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(#5415)
This commit changes the word "stdlib" or "standard library" to "core module" in the source code.
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auto-diff results (#5394)
* Various AD enhancements
* Fix issue with pt-loop test
* Update pt-loop.slang
* More fixes for perf. Final minimal context test now passes.
* Fix issue with loop-elimination pass not running after dce
* Try fix wgpu test by removing select operator
* Disable wgpu
* Delete out.wgsl
* Remove comments
* Update slang-ir-util.cpp
* Fix header relative paths for slang-embed
* Disbale wgpu for a few other tests
* Better way of determining which params to ignore for side-effects
* Update slang-ir-dce.cpp
* Fix issue with circular reference from previous AD pass being left behind for the next AD pass
* Update slang-ir-dce.cpp
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This is a breaking change in a way that the Slang API function names are changed. All of them are commented as "experimental" and we wouldn't provide a back-ward compatibility for them.
Following functions are renamed:
compileStdLib() -> compileCoreModule()
loadStdLib() -> loadCoreModule()
saveStdLib() -> saveCoreModule()
slang_createGlobalSessionWithoutStdLib() -> slang_createGlobalSessionWithoutCoreModule()
slang_getEmbeddedStdLib() -> slang_getEmbeddedCoreModule()
hasDeferredStdLib() -> hasDeferredCoreModule()
Following command-line arguments are renamed:
"-load-stdlib" -> "-load-core-module"
"-save-stdlib" -> "-save-core-module"
"-save-stdlib-bin-source" -> "-save-core-module-bin-source"
"-compile-stdlib" -> "-compile-core-module"
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* Use DebugDeclare instead of DebugValue.
* Avoid generating illegal SPIRV.
* Improve DebugLine output.
* Fix.
* Fix.
* Misc improvements.
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* Remove use of Variable Pointer capability.
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* Cleanup definition of `printf`.
* Fix.
* Fix spirv generation.
* Fix.
* enhance test.
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* Cleanup atomic intrinsics.
* Fix.
* Fix glsl.
* Remove hacky intrinsic expansion logic for glsl image atomics.
* Fix all tests.
* Fix.
* Add `InterlockedAddF16Emulated`.
* Fix glsl intrinsic.
* Fix.
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* Fix spirv debug info for pointer types.
* fix comment.
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Add fcpw library to test suite.
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* Support constant folding for static array access.
* Fix test.
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When precompiling modules defined
with glsl, it's necessary to link in the
glsl definition module.
Reuse the public fillRequirements declaration
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* Fix spirv lowering logic around pointer to unsized array.
* Fix.
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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* Overhaul docgen tool and setup CI to generate stdlib reference.
* Fix build error.
* Write parsed doc for all decls.
* fix.
* fix callout.
* Fix.
* Fix comment.
* Fix.
* Delete obsolete doc tests.
* Fix.
* Categorize functions and types.
* Fix CI.
* Update comments.
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initialization (#5023)
* Look through attributes and rates when determining by reference initialization
Closes #5022
* Make type of unwrapAttributedType more specific
* loosen type of unwrapAttributedType
* Discard changes to source/slang/slang-emit-spirv.cpp
* Discard changes to source/slang/slang-ir-check-differentiability.cpp
* Discard changes to source/slang/slang-ir.cpp
* Discard changes to source/slang/slang-ir.h
* Update slang-ir-use-uninitialized-values.cpp
* Remove redundant cast
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Co-authored-by: Yong He <yonghe@outlook.com>
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declarations (#5236)
Closes issue #5229.
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* Use the assembly description as target when disassembling
I believe this is a bugfix.
It seems to have worked before because up until the WGSL case, the disassembler has been
the same executable as the one producing the binary to be disassembled.
* Add Tint as a downstream compiler
This closes issue #5104.
* Add downstream compiler for Tint.
* Tint is wrapped in a shared library, 'slang-tint' available from [1].
* The header file for slang-tint.dll is added in external/slang-tint-headers.
* Add some boilerplate for WGSL targets.
* Add an entry point test for WGSL.
[1] https://github.com/shader-slang/dawn/releases/tag/slang-tint-0
* Add WGSL_SPIRV as supported target for Glslang
* Add WebGPU support to slang-test
This helps to address issue #5051.
* Disable lots of crashing compute tests for 'wgpu'
This closes issue #5051.
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Implement separate downstream library interface
Create a new com interface to house the methods for
precompiling slang modules to target code.
Add methods to count dependent modules and scrape
them for downstream target binaries such that the
downstream target binaries are linkabe outside
of slang, e.g. via spirv-link or dxc.
Fixes #5147
* Rename to _Experimental
Clearly identify this as an interface subject to change.
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* Initial work to support custom derivatives for member methods of differentiable types
* Support custom derivatives of member functions of differentiable types
- Also adds support for declaring custom derivatives via extensions.
* Fix
* move defs
* Update slang-check-decl.cpp
* Create diff-member-func-custom-derivative.slang.expected.txt
* Update slang-check-decl.cpp
* Fix for static custom derivatives
* Fix diagnostics for [PreferRecompute]
* Add backward custom derivative tests
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(#5200)
* Fix crash when compiling associatedtypes with generic interface constraints.
* delete hlsl.meta.slang.temp.h.
* Fix.
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* Fix diagnostics for [PreferRecompute]
* Update dont-warn-on-simple-prefer-recompute.slang
* Update slang-ir-autodiff.cpp
* Update dont-warn-on-simple-prefer-recompute.slang
* Update warn-on-prefer-recompute-side-effects.slang
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* Add COM API for querying metadata.
* Fix tests.
* fix test.
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* Implement texture_storage_Xd in WGSL
This commit implements `texture_storage_Xd` in WGSL, which is similar
to RWTextureXD in HLSL.
It is intresting that `texture_storage_Xd` doesn't take the shader
type as its input argument at all.
Instead, it takes "texel format" enum value as its first template
parameter, which can be found here:
https://www.w3.org/TR/WGSL/#storage-texel-formats
As an example, `texture_storage_2d<rg32uint, read_write>` expects
vec4<u32> as a value type for `Load` and `Store`, where Z-component
will be ignored and treated as zero and W-component will be treated
always as 1. The type `u32` is inferred from the enum value `rg32uint`.
Note that the number of component is always fixed to 4 regardless how
many components are actually stored.
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