| Commit message (Collapse) | Author | Age |
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Fix CUDA global variable initialization with constructor calls
Resolves CUDA compilation failure where global variables with struct
constructor
initialization generated illegal `__device__` variable runtime
initialization.
**Problem:**
```cuda
// Generated invalid CUDA code:
__device__ static const Stuff_0 gStuff_0 = Stuff_x24init_0(args...);
// Error: "dynamic initialization is not supported for a __device__
variable"
Root Cause Discovered:
Through extensive debugging, found that
moveGlobalVarInitializationToEntryPoints
pass only handled kIROp_GlobalVar instructions, but global constants
with
constructor calls appeared as kIROp_Call instructions at module scope.
Solution:
1. IR Pipeline Fix: Extended moveGlobalVarInitializationToEntryPoints to
detect
and transform module-level constructor calls into proper global
variables with
entry-point initialization
2. Field Access Fix: Enhanced kIROp_FieldExtract logic to emit correct
->
syntax for pointer types and address-of operations
3. Constructor Emission: Added CUDA-specific handling for constructor
calls
Architecture:
- Transforms let %gStuff = call %Constructor(...) into kernel context
initialization
- Moves runtime initialization from global scope to entry-point
execution
- Follows CUDA best practices for global state management
Files:
- source/slang/slang-ir-explicit-global-init.cpp: Extended IR
transformation pass
- source/slang/slang-emit-c-like.cpp: Enhanced field access and foldable
value logic
- source/slang/slang-emit-cuda.cpp: Added CUDA-specific field extraction
handling
Result:
// Now generates proper CUDA code:
struct KernelContext_0 { Stuff_0 gStuff_1; };
// Runtime initialization in entry point:
kernelContext_1.gStuff_1 = constructor_call();
Fixes: tests/compute/type-legalize-global-with-init.slang
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When slang detects assignment to a mesh output reference on metal,
generate a diagnostic message. (Metal mesh shader outputs must be
assigned via 'set' instead of 'ref'.)
Fixes #7498
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requirements (#7269)
## Summary
This PR enhances constexpr validation by adding proper error checking
when function arguments cannot satisfy constexpr parameter requirements,
addressing issue #6370.
## Problem
Previously, when a function declared constexpr parameters, the compiler
would attempt to propagate constexpr-ness to the call site arguments,
but there was insufficient validation and error reporting when this
propagation failed. This could lead silent failures where constexpr
requirements weren't properly enforced
## Solution
This PR adds checks that:
1. **Validates constexpr arguments**: When a function parameter is
marked as `constexpr`, the compiler now explicitly checks that the
corresponding argument can be marked as `constexpr`
2. **Issues clear compilation errors**: added
`Diagnostics::argIsNotConstexpr`)
3. **Handles both call scenarios**: The validation works for both:
- Direct function calls with IR-level function definitions
- Calls to function from external modules
Fixes #6370
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Closes #8409, but ended up being more about fixing another bug. While
the issue itself seems to only be a simple typo fix (see second commit
in this PR), I found out during writing a test that pointers never got
correct locations regardless of layout. Their locations were always
assigned to zero due to lacking a resource usage entry in `TypeLayout`.
They were also missing the `Flat` decoration, so I went ahead and added
that too.
I can split this up into two separate PRs if that's preferred; both
aspects just share a test right now and fix a similar-looking issue in
the resulting SPIR-V.
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…function-parameter.slang #8315
Root Cause:
CUDA compilation crashed with `assert failure:
!seenFinalUnsizedArrayField` because unsized arrays like
`RWStructuredBuffer<uint> globalBuffer[]` were not the final field in
generated parameter structs, violating the layout constraint in
slang-ir-layout.cpp.
Fix:
Extended `collectGlobalUniformParameters` to automatically reorder
struct fields for CUDA targets - regular fields first, unsized arrays
last. Other targets preserve original order.
Impact:
- Enables CUDA support for nonuniform resource indexing as function
parameters
- Zero impact on existing GLSL/HLSL/SPIRV targets
- Automatic handling - no manual parameter reordering required
Files: slang-emit.cpp, slang-ir-collect-global-uniforms.cpp/.h, test
file
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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## Problem
When generic functions with debug variables were specialized with
concrete types containing non-debuggable fields (e.g.,
`StructuredBuffer`), the IR cloning process would create invalid
`DebugVar` instructions without checking if the substituted types
remained debuggable.
## Solution
This fix adds a defensive check in the legalization pass that removes
the debugVar created for the non-debuggable types.
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Fixes this regression:
```slang
struct MyType
{
// Regression Condition 1: there must be more than one member in the lookup scope.
float v;
int getSum() { return 0; }
}
void m(MyType t)
{
// Regression condition 2: the completion must be in an init expression.
// Regression condition 3: none of the candidate members can coerce to the expected type.
// Regression behavior: no completion candidates are shown, because
// SemanticsVisitor::resolveOverloadedLookup throws an error when there are 0 applicable candidates
// after type coercion filtering.
Texture2D x = t.; // completion request after . here
}
```
The root cause is that we shouldn't be applying candidate filtering on
the candidate list when in completion checking mode.
Closes #8417.
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The test can be enabled
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This change relaxes a previous restriction on link-time types and
constants, so that we now allow them to be used to define shader
parameters.
Doing so will result in a parameter layout that is incomplete prior to
linking. The PR added a test to call the reflection API on a fully
linked program and ensure that we can report correct binding info.
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WGSL requires Wave functions to be used only in uniform control flow.
The latest compiler, Tint, started to error out when Wave functions are
used in a dynamic control flow.
This commit disables some of tests using Wave functions in dynamic
branches. If possible, they are altered to call Wave functions in
uniform control flows.
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The code int x4 = 0xFFFFFFFFFFFFFFFF previously did not produce a
warning due to the value being too large for the type. This patch now
checks for this and similar issues during parsing.
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If a given library cannot be found using LoadLibraryExA then try again
using LoadLibraryA. Return an error only if both of these failed.
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Enable CUDA support for additional HLSL intrinsic tests by implementing
missing functionality and fixing compiler bugs affecting CUDA targets.
- Fix critical bug in InterlockedCompareStore64 where division used /4
instead of /8 for 64-bit types, causing incorrect memory addressing for
all signed int 64_t atomics
- Add signed int64_t atomic wrappers (atomicExch, atomicCAS) to CUDA
prelu de that properly cast to/from unsigned types as required by CUDA's
atomic API
- Enable tests: atomic-intrinsics-64bit.slang
- Implement CUDA support for QuadAny and QuadAll operations using warp
shu ffle primitives (__shfl_sync with quad-level lane masking)
- Add CUDA to quad_control capability definition in
slang-capabilities.capdef
- Add _slang_quadAny/_slang_quadAll helper functions to CUDA prelude
- Enable tests: quad-control-comp-functionality.slang,
subgroup-quad.slang
---------
Co-authored-by: szihs <675653+szihs@users.noreply.github.com>
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Before this PR only the following was a valid line without any
white-space character nor additional `/` character,
```
//TEST:
```
This PR is to allow slang-test to handle the following variants of the
test command comments,
```
///TEST:
// TEST:
// TEST:
////// TEST:
```
This PR revealed a regression on two tests:
- tests/cpp-compiler/c-compile-shared-library.c (cpu)
- tests/cpp-compiler/cpp-compile-shared-library.cpp (cpu)
They are disabled as a part of this PR.
And there is a new github issue to track it later,
- https://github.com/shader-slang/slang/issues/8362
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closes https://github.com/shader-slang/slang/issues/3313
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Add 29 intrinsics to the list by new test
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Changes default for render-test to sm_6_5.
Since sm_6_5 is the new default, remove the -use-dxil option, add
-use-dxcb option
Remove -use-dxil option from all test cases.
Add -use-dxcb to two tests that needed it.
Fixes #7611
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This commit is to emit the debug-info for the entry point parameters.
Two things are implemented/fixed in this PR:
- We were not emitting the `DebugVar` and `DebugValue` at the IR
lowering level when the type of the entry point parameter is `ConstRef`.
This commit handles the `ConstRef` case in a same way that the other
types are handled so that `DebugVar` and `DebugValues` are properly
emitted at the IR lowering level.
- Two types for Geometry shaders were incorrectly treated as not valid
types for the DebugInfo. They are `InputPatch` and `OutputPatch`. This
commit handles them as valid types for DebugInfo.
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Resolves #7628
Resolves: #8197
Primary Goals:
1. Add `Access` to pointer
2. AddressSpace::GroupShared support for pointers (SPIR-V)
3. Add `__getAddress()` to replace `&`
* `&` is not updated to `require(cpu)` since slangpy uses `&`. This
means we must: (1) merge PR; (2) replace `&` with `__getAddress()`; (3)
add `require(cpu)` to `&`
Changes:
* Added to `Ptr` the `Access` generic argument & logic (for
`Access::Read`).
* Moved the generic argument `AddressSpace` from `Ptr` to the end of the
type.
* Added pointer casting support between any `Ptr` as long as the
`AddressSpace` is the same
* Disallow globallycoherent T* and coherent T*
* Disallow const T*, T const*, and const T*
* Fixed .natvis display of `ConstantValue` `ValOperandNode`
* Support generic resolution of type-casted integers
* Added `VariablePointer` emitting for spirv + other minor logic needed
for groupshared pointers
Breaking Changes:
* Anyone using the `AddressSpace` of `Ptr` will now have to account for
the `Access` argument
* we disallow various syntax paired with `Ptr` and `T*`
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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When `SIMPLE` type test is used with `-g[1-3]` option, the filecheck
pattern will most likely to match to the string itself on the embedded
source code rather than match to the emitted spirv-asm code.
This commit avoids the problem by removing the embedded source code.
This commit also provides an option to keep the embedded source code,
`-preserve-embedded-source`.
The source code removal is happening in two steps:
1. iterate all output lines and find SPIRV-ASM in the following pattern:
`%N = OpExtInst %void %M DebugSource %fileId %sourceId`. And then, store
the "%sourceId" value to identify which SPIRV instructions are for the
embedded source code.
2. iterate all output lines again to find the `%sourceId = OpString
"...."` and replace the whole string with the following string, ``` %1 =
OpString "// slang-test removed the embedded source // Use
`-preserve-embedded-source` to keep it explicitly " ```
This change revealed problems in the existing tests:
- tests/bugs/spirv-debug-info.slang : The expected text was missing and
it had to be added. The file also had Carrage-Return character on all
lines and the pre-commit git hook removed them.
- tests/spirv/debug-info.slang : the expected keyword DebugValue had to
change to DebugDeclare, because that's what we get with ToT.
- tests/spirv/debug-value-dynamic-index.slang : This test is currently
failing, and it will pass once DebugLocalVariable instruction missing
for parameter of the entry point function #7693 is resolved.
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
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Emits the appropriate OpCapability for 8- and 16-bit type usage:
- UniformAndStorageBuffer8BitAccess: for 16-bit types in
SpvStorageClassUniform and SpvStorageClassStorageBuffer
- UniformAndStorageBuffer16BitAccess: for 16-bit types in
SpvStorageClassUniform and SpvStorageClassStorageBuffer
- StoragePushConstant8: for 8-bit types in SpvStorageClassPushConstant
- StoragePushConstant16: for 16-bit types in SpvStorageClassPushConstant
- StorageInputOutput16: for 16-bit types in SpvStorageClassInput and
SpvStorageClassOutput
Generated with Claude Code, with revisions.
Fixes #7879.
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: James Helferty (NVIDIA) <jhelferty-nv@users.noreply.github.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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fixes https://github.com/shader-slang/slang/issues/8271
This PR does the following,
- Fail slang-test when there are VVL error messages.
- VVL error for `gfx-unit-test-tool/` were not captured properly by the
debug callback.
- Set an environment variable,
`VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation`, for CI and
VisualStudio project setup.
- Ignores VVL error about NullHandle is used for the acceleration
structure; a fix is at ToT of VVL and not available from release build
yet.
- Fix VVL error complaining about the varying inputs are not provided
for the tests, `gfx-unit-test-tool/linkTimeTypeLayout.internal` and
`gfx-unit-test-tool/linkTimeTypeLayoutNested.internal`.
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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(#8223)
The Metal backend was generating incorrect type names for 8-bit vector
types, causing compilation failures when targeting Metal. According to
the Metal specification, 8-bit vector types should be named `charN` and
`ucharN` (e.g., `char2`, `uchar3`) rather than `int8_tN` and `uint8_tN`.
## Problem
When compiling Slang code with 8-bit vector types for Metal, the
compiler would emit:
```metal
uint8_t2 _S8 = uint8_t2(uint8_t(0U), uint8_t(16U));
int8_t3 _S9 = int8_t3(int8_t(0), int8_t(16), int8_t(48));
```
But the Metal compiler expects:
```metal
uchar2 _S8 = uchar2(uint8_t(0U), uint8_t(16U));
char3 _S9 = char3(int8_t(0), int8_t(16), int8_t(48));
```
This caused errors like:
```
error: unknown type name 'uint8_t2'; did you mean 'uint8_t'?
```
## Solution
Modified `MetalSourceEmitter::emitSimpleTypeImpl()` to emit the correct
Metal-specific type names for 8-bit types:
- `kIROp_Int8Type` now emits `char` instead of `int8_t`
- `kIROp_UInt8Type` now emits `uchar` instead of `uint8_t`
This change only affects the Metal backend and ensures that vector types
like `int8_t2`, `uint8_t3`, etc. are correctly emitted as `char2`,
`uchar3`, etc.
## Testing
- Added a new test case `tests/metal/8bit-vector-types.slang` to verify
the fix
- Re-enabled the previously disabled Metal test in
`tests/hlsl-intrinsic/countbits8.slang`
- Updated `tests/metal/byte-address-buffer.slang` to expect the correct
type names
- Verified that existing Metal tests continue to pass
Fixes #8211.
<!-- START COPILOT CODING AGENT TIPS -->
---
💡 You can make Copilot smarter by setting up custom instructions,
customizing its development environment and configuring Model Context
Protocol (MCP) servers. Learn more [Copilot coding agent
tips](https://gh.io/copilot-coding-agent-tips) in the docs.
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: bmillsNV <163073245+bmillsNV@users.noreply.github.com>
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(#7929)
Fixes the Slang compiler internal error "subscript had no getter" when
reading from mesh shader output index arrays (e.g., `triangles[0].x`).
## Problem
The `OutputIndices` struct was missing a `ref` accessor in its
`__subscript` implementation, causing the compiler to fail when trying
to materialize subscript expressions as r-values.
## Solution
Added the missing `ref` accessor to `OutputIndices.__subscript` using
the `kIROp_MeshOutputRef` intrinsic operation, matching the pattern used
in `OutputVertices` and `OutputPrimitives`.
## Files Changed
- `source/slang/core.meta.slang` - Added missing `ref` accessor
- `tests/bugs/gh-7925.slang` - Test case to reproduce and verify the fix
Fixes #7925
Generated with [Claude Code](https://claude.ai/code)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Lujin Wang <lujinwangnv@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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`emitReflectionVarLayoutJSON` will output the `userAttribs` section
twice as it gets output by `emitReflectionModifierInfoJSON` first before
being output again by a direct call to `emitUserAttributes`.
It seems the answer here is to just remove the extra explicit call to
`emitUserAttributes` and rely on the call in
`emitReflectionModifierInfoJSON`?
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Closes #8112. ~~The issue asks for a "C layout", but in this PR I use
the term "CPU layout" because this naming was pre-existing in the
codebase as `kCPULayoutRulesImpl_`. The primary purpose of this layout
is to match CPU-side struct definitions with the shader side. I'm open
to better naming suggestions, though.~~
Edit: switched back to using `CDataLayout` & `-fvk-use-c-layout`, as the
CPU target depends on the object layout rules of existing CPU layout
rules, but they're incompatible with actual shaders. So a new
`kCLayoutRulesImpl_` was needed anyway.
---------
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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-Adds semantic SV_VulkanSamplePosition that emits corresponding
gl_SamplePosition and SpvBuiltinSamplePosition
-Adds gl_SamplePosition property to glsl.meta.slang
-Adds SPIRV and GLSL tests for the semantic and property
-Plan is to later implement SV_SamplePosition that follows HLSL range of
-0.5 to +0.5,
and emits GetRenderTargetSamplePosition(SV_SampleIndex) which needs more
complicated IR manipulation for HLSL and Metal
Fixes #7906
---------
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
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Fixes #8185. The previous implementation is incorrect and basically only
works in the `x = 0` case. `delta` was the smallest possible positive
value representable as a float, but that's below the rounding error of
addition with almost all reasonably sized floats.
This fixed implementation is based on bit twiddling instead. I've
checked the float case against the C++ `nextafterf` with both a -inf ->
inf and inf -> -inf sweep, in addition to the test included in this PR.
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## Summary
- Add Metal platform support for `WaveGetActiveMask()` and
`WaveActiveCountBits()` wave intrinsics
- Update capability requirements to include Metal platform for subgroup
ballot operations
- Implement Metal-specific intrinsic assembly using `simd_ballot()` and
`simd_vote` APIs
## Changes
- **source/slang/hlsl.meta.slang**:
- Add Metal target case for `WaveGetActiveMask()` using
`simd_ballot(true)`
- Update capability requirements from `cuda_glsl_hlsl_spirv` to
`cuda_glsl_hlsl_metal_spirv` for wave ballot functions
- **source/slang/slang-capabilities.capdef**:
- Add `metal` to `subgroup_ballot_activemask` capability alias
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Enable CUDA support for batch 3 tests
- Enhanced wave operations with exclusive support
- Added proper identity values for min/max operations
- Fixed intrinsic name mapping issues
- Updated test configurations
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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In Metal, if `ParameterBlock` contains `DescriptorHandle` directly, it
would be emitted as DescriptorHandle literal, which is not valid Metal
code,
This fix adds a case for `kIROp_DescriptorHandleType` and directs it to
the Parent's `emitType` function to handle it.
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Close #8054.
For detailed root cause is at:
https://github.com/shader-slang/slang/issues/8054#issuecomment-3189579508
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Close #8090.
When we do type coerce, we use a cache to store the conversion cost
of different type. The key of the cache is defined by
struct BasicTypeKey
{
uint32_t baseType : 8;
uint32_t dim1 : 4;
uint32_t dim2 : 4;
...
}
where dim1 and dim2 is used for dimension of vector and matrix.
However the dim is only 4 bits, so `vector<int, 16>` will have the same
key as `int`, which is wrong.
Fix the issue by extending it to 8 bit.
Also to make the hash key still within 32 bits, we adjust baseType to 5 bits,
and knownConstantBitCount to 6 bits.
---------
Co-authored-by: kaizhangNV <kazhang@nvidia.com>
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Metal's popcount prototype is `T popcount(T x)` but we want to use it to
implement `countbits` where the prototype always returns `uint`.
Using `popcount` directly would implicitly cast successfully to the
32-bit return value in all cases except when the argument is a 64-bit
type. Thus, this change always explicitly casts the result to `$TR`,
which should be one of the `uint[N]` types, and should always be able to
hold the number of bits in the type.
Addresses #6877
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logic (#8168)
Fixes: #8167
Current emitting logic does not work, this has been corrected.
The provided test ensures our CUDA code is valid by compiling PTX from
it.
`m_writer->emit("OptixTraversableHandle");` should be `out <<` since
`out` adds to type-name-cache; otherwise using a type twice will produce
bad type-names (since we filled type-name cache with "" instead of
"typeName")
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Fixes #7011
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AST-parent has target+set the AST-child does not (#8175)
Fixes: #8174
Changes:
* To determine if we propagate capabilities, we need to ensure that a
`join` will do nothing (optimization since `join` is expensive + caching
data for the `join` adds up to be expensive). This logic was changed in
`slang-check-decl.cpp` since the current logic was incorrect.
* A parent could have the set `metal+glsl` and the use-site could have
`glsl`. In this case, we will not remove `metal` from the parent since
`{metal+glsl}.implies({glsl})` is true.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Fixes #6785
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When we legalize the entry point param, there are cases where we need to
reconstruct a struct for the parameter and the original struct wouldn't
be used. But if the user tries to use the origianl struct as a type for
a function parameter, we will end up using both the original struct and
the synthesized struct at the same time.
On Metal and WGSL, it causes an error when an identical semtaic is used
on more than one variable.
This commit removes the semantics from the original struct after cloning
the type.
Fixes https://github.com/shader-slang/slang/issues/8141
Related to https://github.com/shader-slang/slang/issues/7693
---------
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
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Enable CUDA for the tests listed in issue #8078
This requires a minor CUDA prelude change, adding some math functions.
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Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Fixes #8116
---------
Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
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