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Making it easier to work with shaders
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Author
2020-11-20
Make witness and RTTI handles lower to `uint2`. (#1613)
Yong He
2020-11-19
Unify handling of static and dynamic dispatch for interfaces (#1612)
Tim Foley
2020-11-19
Fix constant folding in attributes (#1610)
Yong He
2020-11-18
Test for serializing out and reading back Stdlib (#1605)
jsmall-nvidia
2020-11-11
Include hierarchy output (#1595)
jsmall-nvidia
2020-11-06
Specialize witness table lookups. (#1596)
Yong He
2020-10-22
Generate `if` based dispatch logic on GPU targets. (#1585)
Yong He
2020-10-15
Fix a bug in IR lowering (#1578)
Tim Foley
2020-10-13
Repro test that loads repro (#1576)
jsmall-nvidia
2020-10-09
Support CUDA bindless texture in dynamic dispatch code. (#1575)
Yong He
2020-10-06
InterlockedExchangeU64 support on RWByteAddressBuffer (#1572)
jsmall-nvidia
2020-10-05
Update the type of a call inst during specialization. (#1569)
Yong He
2020-10-04
Handle partial existential parameter type specialization. (#1568)
Yong He
2020-10-02
Specialize exsitentials parameters in struct fields. (#1565)
Yong He
2020-09-23
Fix GLSL output for byte-address loads of vectors (#1558)
Tim Foley
2020-09-21
Enable all dynamic dispatch tests on CUDA. (#1552)
Yong He
2020-09-17
Initial attempt to enable CUDA dynamic dispatch codegen (#1549)
Yong He
2020-09-14
Support shader parameters that are an array of existential type. (#1542)
Yong He
2020-09-11
Remove some "do what I mean" logic from reflection API (#1539)
Tim Foley
2020-09-10
Allow existential types in `StructuredBuffer` element type. (#1536)
Yong He
2020-09-10
Add a pass to support resource return values (#1537)
Tim Foley
2020-09-04
Allow mixing unspecialized and specialized existential parameters. (#1533)
Yong He
2020-09-02
Allow unspecialized existential shader parameters (dynamic dispatch). (#1529)
Yong He
2020-09-02
Add support for (undocumented) HLSL 16-bit bit-cast ops (#1528)
Tim Foley
2020-08-28
Enable lower-generics pass universally. (#1518)
Yong He
2020-08-27
Enable simple extensions of interface types (#1521)
Tim Foley
2020-08-27
Clean up the way that lookup "through" a base type is encoded (#1519)
Tim Foley
2020-08-26
Added more Atomic support for int64 types on RWByteAddressBuffer (#1515)
jsmall-nvidia
2020-08-24
RWByteAddressBuffer::InterlockedCompareExchangeU64 (#1513)
jsmall-nvidia
2020-08-24
NVAPI improvements (#1512)
jsmall-nvidia
2020-08-21
Vulkan update/NVAPI support (#1511)
jsmall-nvidia
2020-08-21
Fix stdlib declarations for texture Gather() (#1510)
Tim Foley
2020-08-21
Another fix for overriding property decls (#1509)
Tim Foley
2020-08-21
Allow calling a generic function with an existential value (dynamic dispatch)...
Yong He
2020-08-20
Initial support for a using construct (#1506)
Tim Foley
2020-08-19
Int64 atomic add RWByteAddressBuffer support (#1504)
jsmall-nvidia
2020-08-18
Support initializing an existential value from a generic value. (#1503)
Yong He
2020-08-18
Support for float atomics on RWByteAddressBuffer (#1502)
jsmall-nvidia
2020-08-17
Attempt to fix lookup for members that "override" (#1501)
Tim Foley
2020-08-14
Lower existential types. (#1497)
Yong He
2020-08-14
Fix an issue with explicit enum tag types (#1495)
Tim Foley
2020-08-13
Support property declarations in interfaces (#1494)
Tim Foley
2020-08-13
Added WavePrefixCountBits test. (#1493)
jsmall-nvidia
2020-08-13
Allow both traditional and modern property syntax (#1487)
Tim Foley
2020-08-11
Bugfix: WaveActiveCountBits on glsl output. (#1488)
jsmall-nvidia
2020-08-11
Improvements to Casting (#1483)
jsmall-nvidia
2020-08-07
AnyValue packing/unpacking pass. (#1480)
Yong He
2020-08-05
Change the policy for entry-point uniform parameters on Vulkan (#1476)
Tim Foley
2020-08-05
`AnyValue` based dynamic dispatch code gen (#1477)
Yong He
2020-08-04
Sampler Feedback improvements (#1475)
jsmall-nvidia
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