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Making it easier to work with shaders
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Author
Age
*
Fix a regression in geometry shader cross-compilation (#794)
Tim Foley
2019-01-24
*
Fixing GLSL sign function.
Yong He
2019-01-23
*
Fix IR emit logic for methods in `struct` types (#791)
Tim Foley
2019-01-23
*
Path simplification/hash mode, plus bug fixes (#788)
jsmall-nvidia
2019-01-21
*
Feature/hash for source identity (#786)
jsmall-nvidia
2019-01-17
*
Initial support for dynamic dispatch using "tagged union" types (#772)
Tim Foley
2019-01-16
*
Improve handling of {} initializer list expressions (#778)
Tim Foley
2019-01-16
*
Feature/external compiler reporting (#776)
jsmall-nvidia
2019-01-16
*
Fix a bug in IR linking (#777)
Tim Foley
2019-01-16
*
Add proper IR codegen support for local static const variables (#779)
Tim Foley
2019-01-16
*
Fix up declaration checking order for enums (#774)
Tim Foley
2019-01-15
*
Add an error for global uniform parameter declarations (#773)
Tim Foley
2019-01-14
*
Fix some subtle bugs in D3D constant buffer layout (#771)
Tim Foley
2019-01-11
*
Feature/serialization debug info (#767)
jsmall-nvidia
2019-01-07
*
Feature/lex memory reduction (#762)
jsmall-nvidia
2018-12-20
*
Refactor several IR passes (#761)
Tim Foley
2018-12-19
*
Fix for byte-address buffers on Vulkan (#760)
Tim Foley
2018-12-18
*
First step toward supporting use of interfaces as existential types (#716)
Tim Foley
2018-12-17
*
Specialize away resource-type function parameters (#759)
Tim Foley
2018-12-17
*
Represent global shader parameters explicitly in the IR (#756)
Tim Foley
2018-12-14
*
Move mangled name out of IRGlobalValue (#752)
Tim Foley
2018-12-13
*
Decorations are instructions (#748)
Tim Foley
2018-12-11
*
Change how buffers are emitted (#741)
Tim Foley
2018-12-07
*
Add Vulkan translations for HLSL barrier operations (#737)
Tim Foley
2018-12-03
*
Add support for Vulkan raytraicng "shader record" (#735)
Tim Foley
2018-11-30
*
Allow parameter blocks to be explicitly bound to spaces (#736)
Tim Foley
2018-11-30
*
Use register spaces by default for D3D12 targets (#734)
Tim Foley
2018-11-30
*
Fix uses of dynamic_cast on types in reflection API (#731)
Tim Foley
2018-11-29
*
Add support for globallycoherent modifier (#732)
Tim Foley
2018-11-29
*
Feature/early depth stencil (#727)
jsmall-nvidia
2018-11-21
*
Add support for unbounded arrays as shader parameters (#725)
Tim Foley
2018-11-21
*
Fix declaration of RWTexture*.Load() operations (#722)
Tim Foley
2018-11-19
*
Add Vulkan cross-compilation for byte-address buffers (#721)
Tim Foley
2018-11-19
*
Bug fix - vk::binding on structured buffers (#720)
jsmall-nvidia
2018-11-16
*
Add callable shader support for Vulkan ray tracing (#718)
Tim Foley
2018-11-12
*
Update Vulkan ray tracing support to final extension spec (#717)
Tim Foley
2018-11-09
*
Made sameStageSpecifiedMoreThanOnce a warning instead of an error. (#714)
jsmall-nvidia
2018-11-06
*
Translate NonUniformResourceIndex() calls to Vulkan GLSL (#713)
Tim Foley
2018-11-06
*
Fix a precedence bug in code emit (#705)
Tim Foley
2018-10-31
*
Fix a crash on function-static variables with initializers (#703)
Tim Foley
2018-10-30
*
Feature/serial string pool refactor (#702)
jsmall-nvidia
2018-10-30
*
Rework command-line options handling for entry points and targets (#697)
Tim Foley
2018-10-29
*
Work around dxc matrix layout behavior (#694)
Tim Foley
2018-10-26
*
Feature/file system cache (#692)
jsmall-nvidia
2018-10-26
*
Fix Vulkan codegen for image atomics (#690)
Tim Foley
2018-10-25
*
Fix problem with __import not working (#688)
jsmall-nvidia
2018-10-22
*
Add support for static methods in interfaces (#680)
Tim Foley
2018-10-18
*
Feature/include refactor (#675)
jsmall-nvidia
2018-10-16
*
Add a warning on missing return, and initial SCCP pass (#671)
Tim Foley
2018-10-12
*
Fix error when one constant is defined equal to another (#670)
Tim Foley
2018-10-11
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