summaryrefslogtreecommitdiff
path: root/tests
AgeCommit message (Collapse)Author
2024-06-13Fix cuda/cpp/metal crash for when using GLSL style shader inputs (#4378)ArielG-NV
Decorations were not expected as an input, this causes a crash.
2024-06-12Implement Sampler2D for CPP target (#4371)Jay Kwak
Closes #4267 Co-authored-by: Yong He <yonghe@outlook.com>
2024-06-12Enable full test on macos. (#4327)Yong He
* Enable full test on macos. * Add failing test to expected list. * Fix CI script. * Update expected failure list. * Update test list.
2024-06-12Fix emit logic for getElementPtr. (#4362)Yong He
* Fix emit logic for getElementPtr. * Legalize `getElementPtr(vector, id)` for metal. * Fix compiler error. * Fix warnings. * Fix test. * Fix.
2024-06-12Capability System: Implicit capability upgrade warning/error (#4241)ArielG-NV
* capability upgrade warning/error adjusted implementation + tests to support a warning/error if capabilities are implicitly upgraded and test accordingly. * add glsl profile caps * add GLSL and HLSL capabilities to the associated capability * syntax error in capdef * only error if user explicitly enables capabilities 1. changed testing infrastructure to not set a `profile` explicitly, 2. Added tests to be sure this works as intended with user API and with slangc command line * Change capability atom definitions and how Slang manages them to fix errors 1. most `glsl_spirv` version atoms have been removed from `.capdef`, instead we will translate `spirv` version atoms into `glsl_spirv` since there is no point in writing the same code twice in `.capdef` files to define `spirv` versions. 2. add spirv version, and hlsl sm version (and equivlent) capability dependencies 3. removed some stage requirments which were set on objects, keep the wrapper capabilities. I am keeping the wrapper capabilities since I am unaware on if there are stage limitations (spec says code in practice does not work). * check internal version instead of version profile (_spirv_1_5 vs. spirv_1_5) * remove unused OpCapability. adjust SPIRV version'ing again for glsl_spirv * apply workaround for glslang bug with rayquery usage * ensure capabilities targetted by a profile and added together by a user are valid * remove additions to `spirv_1_*` wrapper * spirv_* -> glsl_spirv fix * fix bug where incompatable profiles would cause invalid target caps * try to avoid joining invalid capabilities * fix the warning/error & printing * run through tests to fix capability system and test mistakes many mistakes were mesh shaders doing `-profile glsl_450+spirv_1_4`. This is not allowed for a few reasons 1. the test tooling does not handle arguments the same as `slangc` 2. glsl_450 core profile does not support mesh shaders, nor does spirv_1_4. sm_6_5 does work in this senario * set some sm_4_1 intrinsics to sm_4_0 * replace `GLSL_` defs with `glsl_` * swap the unsupported render-test syntax for working syntax * set d3d11/d3d12 profile defaults this is required since sm version changes compiled code & behavior * adjusted nvapi capabilities with atomics + d3d11 set to use sm_5_0 as per default * cleanup * address review * incorrect styling * change `bitscanForward` to work as intended on 32 bit targets --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-06-12Add slangc flag to `-zero-initialize` all variables (#3987)ArielG-NV
* Default (zero'd) values with `-zero-initialize` flag Adds `-zero-initialize` flag to set values to a __default() expression if they are missing a initExpr. * address review and ensure __default calls ctor + zero's fields. 1. We must keep zero-initialize in SemanticsDeclHeaderVisitor. This is done because else a ctor will be initialized before we can set struct fields to `__default`. 2. IRDefaultCtorDecoration was added to track default ctor's with parent struct. 3. ParentAggTypeModifier was added to track ChildOfStruct->IRType for sharing data such as with functions. This is required to ensure we associate a lowered function with a lowered struct type * Removed decoration to track defaultCtor in favor of field. This was done since decorations are checked for IR objects, storing auxillary info does not work here as a result if usable object. * address some review comments Since `IDefaultInitializable` is taking a considerabley larger amount of time than anticipated I am pushing some of the other fixes requested. I did not remove the "IRStruct storing a default Ctor" hack yet. mostly renamed/adjusted tests to work as intended added test to ensure we don't synthisize a junk `= 0` when not in `zero initialize` mode removed member in favor of sharedContext+dictionary. * a working but incorrect impl * default init without any IR hacks (fully working aside from generic/containored-types) * Finish zero init code 1. IDefaultInitializer interface was added. If conforming, your type may be zero-initialized. To Conform a `__init()` is required 2. `[OnlyAutoInitIfForced]` was added. This attribute states that a default initializer should only be implicitly called if forced by the compiler (`zero-initialize` for example). This allows types which implicitly/explicitly conform to IDefaultInitialize to have optional auto-init behavior (which is Slang's default for user structs) to be disabled. * note about `[OnlyAutoInitIfForced]`. This is required for std-lib to not automatically resolve init-expressions for std-lib, but it has the added benifit of allowing user made structs/classes to control the default behavior of initializing * fix ErrType assumption * testing why dx12 fails local but passes CI * push vector changes to generic test * push syntax adjustment, still figuring out what is wrong with cuda. * remove debug changes & adjust style * fix field-init expressions with structs initializers don't init a static in a ctor. This would be illegal code and wrong code (init list in lower-to-ir) * minor adjustments temporarily while the rest of the issue is discussed * fix * implement IDefaultInitializable * remove a unneeded whitespace change * fix type checking error should be checking if a valid type is `Type`, not `BasicExpressionType` * needs to be DeclRefType, not Type * fix langguage server error * change findinheritance for correctness + cleanup * remove return false verified the issue was `findInheritance` * push attempt at language server fix * still trying to fix inheritance * added extension support, remove redundant code Did not address all review comments yet, want to see if CI also passes my changes * undo a change which caused CI to fail * change logic + DefaultConstructExpr setup code to use defaultConstructExpr when possible to construct a default without overhead of invoke/related also changed code so parent's defaultInitializable propegates to derived member * 1. fix error in `isSubtype` 2. add flag to isSubtype `subtypeInheritanceIsNotFullyResolved` was added since we may not be done the lookup stage but still require `isSubtype` checking to verify usage of inheritance while working with inheritance. In This case we will just skip `ensureLookup` and "caching" (since we don't have a cache invalidation system, nor need) * fix bug in logic + add test to better catch the bug * address comment + isSubTypeOption + wrapper type test, * fix wrong code adjustment I checked on the CI and realized I caused a failure, mistake was made not negating some code * syntax, class naming capital * remove stdlib default initialize changes, replace with `__default()` for init * remove redundant code + fix defaultConstruct emitting previously defaultConstruct emitting was crashing due to having generics unresolved. By not resolving the default construct immediately, everything works. * remove a coment * add test to ensure static variables dont `init` inside a struct's `__init` * fix Ptr members breaking struct use * address review and add -zero-initialize test `-zero-initialize` test was added to be sure debug pointers are not broken with default init values --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-06-12Add compiler option to treat enum types as unscoped. (#4354)Yong He
2024-06-12Fix incorrect drop of decoration when translating glsl global var to ↵Yong He
entrypoint param. (#4353)
2024-06-12Fix crash on invalid entrypoint varying parameter. (#4349)Yong He
* Fix crash on invalid entrypoint varying parameter. * Fix test.
2024-06-12Implicit register binding for hlsl to non-hlsl targets (#4338)ArielG-NV
* implicit register binding for hlsl to non-hlsl targets * fix regressions only warn once with `_maybeDiagnoseMissingVulkanLayoutModifier` remove unneeded else * address review and change bindings address review comments on testing to make the tests indiscriminate over order of code emitted. Change bindings to 1:1 map to vulkan bindings * don't set bindings 1:1 with vulkan if command line option was added --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-06-12Add option to preserve shader parameter declaration in output SPIRV. (#4344)Yong He
* Add option to preserve shader parameter declarations in output. * Add test.
2024-06-11Fix crash when using optional type in a generic. (#4341)Yong He
2024-06-11Fix global value inlining for spirv_asm blocks. (#4339)Yong He
2024-06-11SPIRV backend: add support for tessellation stages, (#4336)Yong He
2024-06-11Test more texture types in Metal (#4333)Jay Kwak
This commit adds testing for Metal texture functions with the following six types that the document says supported: - float - half - int32_t - uint32_t - int16_t - uint16_t Co-authored-by: Yong He <yonghe@outlook.com>
2024-06-11[gfx] Metal texture fixes (#4331)skallweitNV
2024-06-11Support integer typed textures for GLSL (#4329)Jay Kwak
* Support integer typed textures for GLSL This commit re-enables the ability to sample from an integer typed texture for GLSL functions while keeping it unavailable for HLSL target.
2024-06-11Fix `GetAttributeAtVertex` for spirv and glsl targets. (#4334)Yong He
2024-06-10Address glslang ordering requirments for 'derivative_group_*NV' (#4323)ArielG-NV
* Address glslang ordering requirments for 'derivative_group_*NV' fixes: #4305 The solution is to emit some `layout`s after a module source is emitted. Added to slangs gfx backend code to enable the compute shader derivative extension for testing purposes. * address review * enable removed test --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-06-10Partial implementation of static_assert (#4294)Jay Kwak
* Error out for types not supported by texture sample functions This commit prints errors with a new keyword, `static_assert`, when the given texture type is not supported for the target. * Moving the check to linkAndOptimizeIR after specialization is done * Remove unnecessary change * Adding test * Remove kIROp_StaticAssert once processed * Do not remove StaticAssert because it is needed for the next specialization * Remove after iteration of child is done --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-06-10enable more metal tests (#4326)skallweitNV
2024-06-10Fix SPIRV emit for `Flat` decoration and TessLevel builtin. (#4318)Yong He
2024-06-10Support all integer typed indices in StructuredBuffer Load/Store/[]. (#4311)Yong He
* Support all integer typed indices in StructuredBuffer Load/Store/[]. * Fix tests. --------- Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
2024-06-08SPIRV `Block` decoration fixes. (#4303)Yong He
* SPIRV `Block` decoration fixes. - SPIRV does not allow duplicate `Block` decorations. So we shouldn't be generating them. - Also fixes duplication of OpName. - SPIRV and HLSL do not allow ConstantBuffer with trailing unsized arrays. Added a check in the front-end against such code. * Convert failing cross-compile tests to filecheck. --------- Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
2024-06-08Metal system value overhaul. (#4308)Yong He
2024-06-07Adding functional test for GLSL texture functions (#4306)Jay Kwak
This commit adds a functional test to GLSL texture functions. It appears that the testing frameworkd doesn't work for combined sampler for "shadow" and "buffer".
2024-06-07Support HLSL `.mips` syntax. (#4310)Yong He
2024-06-07Metal compute tests (#4292)skallweitNV
2024-06-04Print warning when operator<< shifting too much (#4255)Jay Kwak
* Print warning when operator<< shifting too much Closes #3944 For the given type of the left side operand to `operator<<` is not big enough for the right side operand, print a warning that the result will be always zero.
2024-06-02Metal Task Shader payload (#4238)Dynamitos
2024-06-01Prevent hoisting of non-hoistable instructions in non-function values with ↵Ellie Hermaszewska
code (#4250)
2024-06-01Support different SPIRV versions. (#4254)Yong He
2024-05-31Fix a bug on default initialization of interface typed value. (#4249)Yong He
* Fix a bug on default initialization of interface typed value. * Fix.
2024-05-30Support SPIR-V DebugTypePointer (#4228)Jay Kwak
2024-05-30Update document regarding pointer (#4248)Jay Kwak
And also add an actual test case from the User Guide example.
2024-05-29Improve compile time performance. (#3857)Yong He
* Handle type check cache update on extensions more gracefully. * Correctness fix. * Cache implcit cast overload resolution results. * Fix. * More optimizations. * Cache implicit default ctor resolution. * Disable redundancy removal. * Fix. * Fix test. * Fix. * Correctness fix. * Fix. * Fix, * Fix test. * Small tweak.
2024-05-24If no sample is set with a `Texture(.*)MS[]` operation, set sample to 0. (#4225)ArielG-NV
* push fix: if no sample, set to 0 for textureMS * push fixes to hlsl [] operator + test so it will error
2024-05-19Emit execution mode of type per entry point once. Emit SPIRV capability once ↵ArielG-NV
per shader program. (#4189) * Emit only 1 execution mode of type per entry point Added a dictionary<SpvWord,Hash<ExecutionMode>> to ensure we don't emit multiple. * get inst->id directly * address review + fix test --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-05-17SPIR-V support for GLSL texture functions (#4184)Jay Kwak
* SPIR-V support for GLSL texture functions Closes #4147 This commit implements GLSL texture functions with SPIR-V intrinsics. It also implements some of missing GLSL implementations. - textureProj - textureLod - texelFetchOffset - textureProjOffset - textureLodOffset - textureProjLod - textureProjLodOffset - textureGrad - textureGradOffset - textureProjGrad - textureProjGradOffset * Fix SPIR-V issues discovered while improving the test case. * Add __requireComputeDerivative() whenever sampling * Do not touch GetDimensions
2024-05-17Test binding index for combined and not-combined textures (#4180)Jay Kwak
2024-05-16ignore capability system skips the capability pass 100% now (#4183)ArielG-NV
2024-05-16RasterizerOrder resource for spirv and metal. (#4175)Yong He
* RasterizerOrder resource for spirv and metal. Also fixes the byte address buffer logic for metal. * Fix. * Delete commented lines. --------- Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
2024-05-16Capabilities System, CapabilitySet Logic Overhaul (#4145)ArielG-NV
* Capabilities System, Backing Logic Overhaul Fixes #4015 Problems to address: 1. Currently the capabilities system spends anywhere from 25-50% of compile time on the CapabilityVisitor. Most of this time is spent on join logic: 1. Finding abstract atoms 2. Comparing list1<->list2. This should and can be made significantly faster. 2. Error system does not produce errors with auxiliary information. This will require a partial redesign to provide more useful semantic information for debugging. What was addressed: 1. Array backed `CapabilityConjunctionSet` was replaced in-favor for a `UIntSet` backed `CapabilityTargetSets`. The design is described below. Design: * `CapabilityTargetSets` is a `Dictionary<targetAtom, CapabilityTargetSet>`. This is not an array for 2 reasons: 1. Easy to figure out which target is missing between two `CapabilityTargetSets` 2. To statically allocate an array requires the preprocessor to manually annotate which Capability is a target and link that Capability to an index. This means a dictionary is required for lookup regardless of implementation. * `CapabilityTargetSet` is an intermediate representation of all capabilities for a singular `target` atom (`glsl`, `hlsl`, `metal`, ...). This structure contains a dictionary to all stage specific capability sets for fast lookup of stage capabilities supported by a `CapabilitySet` for a `target` atom. This reduces number of sets searched. * `CapabilityStageSet` is an intermediate representation of all capabilities for a singular `stage` atom (`vertex`, `fragment`, ...). This structure holds all disjoint capability sets for a `stage`. A disjoint set is rare, but may exist in some scenarios (as an example): `{glsl, EXT_GL_FOO}{glsl, _GLSL_130, _GLSL_150}`. This reduces the number of sets searched. * `UIntSet` is the main reason for the redesign for better performance and memory usage. All set operations only require a few operations, making all set logic trivial and with minimal cost to run. All algorithms were modified to focus around `UIntSet` operations. 2. Errors * Semantic information are now better linked to the calling function to provide a connection of function<->function_body for when saving semantic information for errors. * Missing targets now print errors much like other error code by finding code which could be a cause of incompatibility. What is missing: 1. Add non naive support for non-stage specific capabilities such as `{hlsl, _sm_5_0}`. Currently non stage specific targets emulate the behavior through assigning such capabilities to every stage: `{hlsl, _sm_5_0, vertex} {hlsl, _sm_5_0, fragment}...`. Removal of this behavior would remove redundant shader stage sets being made at construction time (~80% of new implementation runtime). This is an addition, not an overhaul. 2. Optionally: `UIntSet` should be modified to support SIMD operations for significantly faster operations. This is not required immediately since `UIntSet` is already not a performance constraint. Notes: * UIntSet had implementation bugs which were fixed in this PR. * The old capabilities system had bugs which were fixed in this PR when transforming to the new implementation. * fix .natvis debug view * Small optimizations I found while working on the addition the AST building pass looks like so now: 1% = ~capabilitySet 2% = capabilitySet() 1.5% capabilitySet::unionWith() 0.8% capabilitySet::join() 1.5% auxillary info for debugging ~0.5-1% extra visitor overhead ~5% total for the visitor ~6.5% for total runtime costs * fix caps which were wrong but worked * push minor syntax fix (still looking for why other tests fail) * perf & bug fixes 1. did not properly remake isBetterForTarget for this->empty case with that as Invalid. This is best case in this senario. 2. Remade seralizer for stdlib generation. Faster (more direct) & cleaner code. NOTE: did not address review comments * fix glsl.meta caps error * fixing findBest logic again & UIntSet wrapper findBest was not checking for 'more specialized' targets & was element counter was flawed * faster getElements algorithm + natvis for UIntSet + wrong warning * type incompatability of bitscanForward implementations * try to fix warnings again * remove ptr for clang intrinsic * add missing header * ifdef to allow clang compile * compiler hackery to fix up platform/type independent operations * bracket * fix MSVC error * missing template * change types out again * changes to fix compiling * adjustment to parameter for Clang/GCC * added iterator to delay processing all atomSets of a CapabilitySet * add a few missing consts's * ensure we never have more than 1 disjointSet Added a wrapper + assert + union functionality to all possible disjoint sets. This was done in favor of a removal of the LinkedList for 2 reasons: 1. We still need 0-1 set functionality. 2. Might as well keep the code, just disallow the problematic functionality. * address review comments non linked-list refactor review comments addressed; add doc comments + remove redundant code * comments + remove isValid for bool operator * push removal of linkedlist for capabilities * add missing break * address review comments minor adjustments of syntax * push a fix to the `CapabilitySet({shader, missing target})` code * quality + error 1. add iterator to UIntSet 2. do not specialize target_switch if profile is derived from case (GLSL_150 is not compatable with GLSL_400) * fix target_switch erroring + temporarily remove UIntSet::Interator temporarily remove UIntSet::Interator. It will be added after, testing code on CI first so I can multi-task fixing the UIntSet Iterator * fix the UIntSet iterator * Revert "fix the UIntSet iterator" temporarily to pull from master * add metal error as per texture.slang (took a while I realize this was why things were breaking, likely should adjust errors to reflect this) * Rework UIntSet to have a template for output type This is done so it is reasonable to debug the iterator output and not just dealing with messy int's Fix problems with the iterators implemented + invalid capabilities handling * removed incorrect `__target_switch` capability barycentric was being used with anticipation of `profile glsl450`, this does not expand into `GL_EXT_fragment_shader_barycentric`, this instead caused an error which is hidden during cross-compile. * remove some uses of getElements * remove undeclared_stage for now * remove redundant code associated with `undeclared_stage` * remove unused variable * address review specifically to note removed static in a thread dangerous scope. Now using a `const static` for read only (thread safe) which precompile steps generate * move GLSL_150 capdef change to sm_4_1 (more accurate) * address most review comments did not address: https://github.com/shader-slang/slang/pull/4145#discussion_r1602256776 * revert incorrect code review suggestion * push changes for all code review suggestions
2024-05-15Add diagnostic to prevent defining unsized variables. (#4168)Yong He
* Add diagnostic to prevent defining unsized static variables. * Fix tests. * Add more tests. * Fix to allow defining variables of link-time size. * update diagnostic message. * Fix tests. * Simplify code.
2024-05-14Support combined textures for Metal target (#4169)Jay Kwak
2024-05-14Remove use of `G0` and `__target_intrinsic` in stdlib. (#4170)Yong He
* Remove use of `G0` and `__target_intrinsic` in stdlib. * Fix. * Fix calling intrinsic in global scope.
2024-05-14Implement texture functions for Metal target (#4158)Jay Kwak
* Impl texture APIs for Metal target This commit is to implement texture functions for Metal target. The following functions are implemented and tested. - GetDimensions() - CalculateLevelOfDetail() - CalculateLevelOfDetailUnclamped() - Sample() - SampleBias() - SampleLevel() - SampleCmp() - SampleCmpLevelZero() - Gather() - SampleGrad() - Load() Metal has limited support for the texture functions compared to HLSL. - LOD is not supported for 1D texture, - Depth textures are limited to 2D, 2DArray, Cube and CubeArray textures. - "Offset" variants are limited to 2D, 2DArray, 2D-Depth, 2DArray-Depth and 3D textures. The functions that cannot be implemented for Metal should properly be handled by the capability system later. * Fix the failing test, multi-file.hlsl I am not sure why this change is needed. * Fix compile errors on macOS 2nd try * Remove a typo character to fix the compile error * Trivial clean up * Remove `as_type` where it was intended as static_cast * Use a simpler sytax for __intrinsic_asm * Trivial clean up * Remove TEST_AFTER_FIXING_CAPABILITY_PROBLEM after fixing normalize * Fix the failing test properly * Fix an incorrect setup of Depth-cube texture --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-05-14Fix CFG reversal logic for loops (#4162)Sai Praveen Bangaru
Handles a corner case where the first block after the condition on the true-side is another condition. This would currently result in an invalid reverse graph, where the reverse version of the true-block is the merge point for two different branching insts (the reverse version of the loop as well as the second condition). This patch simply adds a blank block when constructing the reverse-loop (similar to critical edge breaking) so that each branch inst in the reversed loop has a unique merge block.
2024-05-14Slang: Support UTF-8 with Byte Order Markers (#4135)cheneym2
Slang APIs are documented as taking UTF-8 encoded shader source, though it's not explicitly documented whether it is allowed to include a BOM (Byte Order Marker). This change adds support for UTF-8 BOM markers by virtue of disposing of BOM data. As a bonus, UTF-16 input which can cleanly decode to UTF-8 is now also accepted. Throwing out the BOM on input is done by leveraging existing functionality in "determineEncoding()", however a bug exists there for null-terminated single character input, where the null byte caused a heuristic to guess UTF-16, even though the null byte isn't part of the string. The bug in "determineEncoding" is fixed by only guessing when bytes >= 2 and not looking past the end of the buffer. The 'implicit-cast' test was mistakenly relying on the bug to pass, as its expected file was being read as UTF16 and cropped to zero length due to the bug. The expected output of implicit-cast is updated to pass with the bug fix in place. The decoding of UTF-16 to UTF-8 is done through an existing 'decode' method. This change fixes a bug in UTF16-LE 'decode' where it was decoded as if it were Big-Endian. Adds 3 small tests to ensure the compiler doesn't choke on source files in UTF-8 (with BOM), UTF16-LE, or UTF16-BE. Bonus: Fixes a bug in diagnostic reporting where hex values were incorrectly translated to text, leading to incorrect, possibly truncated strings. Fixes #4046 Co-authored-by: Yong He <yonghe@outlook.com>
2024-05-13Add LoadAligned and StoreAligned methods to ByteAddressBuffers (#4066)Sriram Murali
Fixes #4062 This change enables wide load/stores for byte-address-buffer backed resources, when the data is accessed at an offset that is aligned. **Goals** - Improve performance by issuing wider instructions instead of sequence of scalar instructions, for load and stores of byte-address buffers. - Reduce code-size and readability of the generated shaders. - Help naive users as well as ninja programmers, generate optimal code. **Non Goals** - Help with Structured buffers, or other resources. - Target compilation time improvements. **Key changes** Adds 2 new overloads for Load and Store operations on ByteAddress Buffers. 1. Load / Store with an extra alignment parameter ``` resource.Load<T>(offset, alignment); resource.Store<T>(offset, value, alignment); ``` 2. LoadAligned / StoreAligned with no extra parameter, with the same signature as orignial Load / Store. ``` resource.LoadAligned<T>(offset); resource.StoreAligned<T>(offset, value); ``` - This overload will implicitly identify the alignment value, from the base type T of the elementary unit of the resource. **Supported resources** 1. Vectors This can be upto 4 elements, i.e. float -- float4. 2. Arrays This does not have a limit on number of elements, but on a conservative estimate, we can limit to few hundreds. 3. Structures This is used to group a resource of a single type. ``` struct { float4 x; } ``` **Code updates** - Modified byte-address-ir legalize to handle struct, array and vector kinds of load or store access - Added custom hlsl stdlib functions to implement all the overloads for Load, Store etc. - Added C-like emitter, SPIR-V emitter for handling ByteAddressBuffers. - Added a new core stdlib function intrinsic to wrap around alignOf<T>(). - Added a new peephole optimization entry to identify the equivalent IntLiteral value from the alignOf<T>() inst. - Added tests to check explicit, and implicit aligned Load and Store operations.