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| author | Jay Kwak <82421531+jkwak-work@users.noreply.github.com> | 2024-05-17 16:29:23 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-05-17 16:29:23 -0700 |
| commit | 0a5908dc9a0cde87dcb14176b9053c2fbaf31cfd (patch) | |
| tree | 4760ac514ae9318126abcc70ee9faa00acd1dc86 /tests | |
| parent | 42b0248272a549f8d81fa95cf30712b93879c009 (diff) | |
Test binding index for combined and not-combined textures (#4180)
Diffstat (limited to 'tests')
| -rw-r--r-- | tests/metal/texture-binding-index.slang | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/tests/metal/texture-binding-index.slang b/tests/metal/texture-binding-index.slang new file mode 100644 index 000000000..d061b1789 --- /dev/null +++ b/tests/metal/texture-binding-index.slang @@ -0,0 +1,49 @@ +//TEST:SIMPLE(filecheck=METAL): -stage compute -entry computeMain -target metal +//TEST:REFLECTION(filecheck=REFLECT): -stage compute -entry computeMain -target metal + +// ------------------------ +Sampler2D sampler; + +// METAL-DAG: {{sampler_texture_[1-9]}} {{\[\[}}texture(0)]] +// METAL-DAG: {{sampler_sampler_[1-9]}} {{\[\[}}sampler(0)]] + +// REFLECT: "name": "sampler" +// REFLECT-NOT:} +// REFLECT: {"kind": "shaderResource", "index": 0} +// REFLECT-NOT:} +// REFLECT: {"kind": "samplerState", "index": 0} + +// ------------------------ +Texture2D followingTexture; + +// METAL-DAG: {{followingTexture_[1-9]}} {{\[\[}}texture(1)]] + +// REFLECT: "name": "followingTexture" +// REFLECT-NOT:} +// REFLECT: "binding": {"kind": "shaderResource", "index": 1} + +// ------------------------ +SamplerState followingSamplerState; + +// METAL-DAG: {{followingSamplerState_[1-9]}} {{\[\[}}sampler(1)]] + +// REFLECT: "name": "followingSamplerState" +// REFLECT-NOT:} +// REFLECT: "binding": {"kind": "samplerState", "index": 1} + +// ------------------------ +Sampler2D explicitBindingSampler : register(t4): register(s3); + +// METAL-DAG: {{explicitBindingSampler_texture_[1-9]}} {{\[\[}}texture(4)]] +// METAL-DAG: {{explicitBindingSampler_sampler_[1-9]}} {{\[\[}}sampler(3)]] + +// REFLECT: "name": "explicitBindingSampler" +// REFLECT-NOT:} +// REFLECT: {"kind": "shaderResource", "index": 4} +// REFLECT-NOT:} +// REFLECT: {"kind": "samplerState", "index": 3} + +float4 computeMain() : SV_Target +{ + return sampler.Sample(float2(0, 0)) + explicitBindingSampler.Sample(float2(0, 0)) + followingTexture.Sample(followingSamplerState, float2(0,0)); +} |
