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AgeCommit message (Expand)Author
2021-01-07Add a -capability command-line option (#1651)Tim Foley
2021-01-05Add basic GLSL support for SV_Barycentrics (#1648)Tim Foley
2021-01-05Use "capability" system to select VKRT extension (#1647)Tim Foley
2020-12-11Implements CUDA renderer in gfx. (#1637)Yong He
2020-12-10Building with embedded stdlib (#1634)jsmall-nvidia
2020-12-10Move ShaderObject to be under renderer interface. (#1633)Yong He
2020-12-07"Shader Toy" example and related fixes (#1629)Tim Foley
2020-12-03Add shader object parameter binding to renderer_test. (#1622)Yong He
2020-12-02Fix [mutating] generic methods (#1618)Tim Foley
2020-11-30Enable all dynamic-dispatch tests on D3D/VK. (#1615)Yong He
2020-11-30Re-enable `interface-shader-param` tests. (#1614)Yong He
2020-11-20Make witness and RTTI handles lower to `uint2`. (#1613)Yong He
2020-11-19Unify handling of static and dynamic dispatch for interfaces (#1612)Tim Foley
2020-11-19Fix constant folding in attributes (#1610)Yong He
2020-11-18Test for serializing out and reading back Stdlib (#1605)jsmall-nvidia
2020-11-11Include hierarchy output (#1595)jsmall-nvidia
2020-11-06Specialize witness table lookups. (#1596)Yong He
2020-10-22Generate `if` based dispatch logic on GPU targets. (#1585)Yong He
2020-10-15Fix a bug in IR lowering (#1578)Tim Foley
2020-10-13Repro test that loads repro (#1576)jsmall-nvidia
2020-10-09Support CUDA bindless texture in dynamic dispatch code. (#1575)Yong He
2020-10-06InterlockedExchangeU64 support on RWByteAddressBuffer (#1572)jsmall-nvidia
2020-10-05Update the type of a call inst during specialization. (#1569)Yong He
2020-10-04Handle partial existential parameter type specialization. (#1568)Yong He
2020-10-02Specialize exsitentials parameters in struct fields. (#1565)Yong He
2020-09-23Fix GLSL output for byte-address loads of vectors (#1558)Tim Foley
2020-09-21Enable all dynamic dispatch tests on CUDA. (#1552)Yong He
2020-09-17Initial attempt to enable CUDA dynamic dispatch codegen (#1549)Yong He
2020-09-14Support shader parameters that are an array of existential type. (#1542)Yong He
2020-09-11Remove some "do what I mean" logic from reflection API (#1539)Tim Foley
2020-09-10Allow existential types in `StructuredBuffer` element type. (#1536)Yong He
2020-09-10Add a pass to support resource return values (#1537)Tim Foley
2020-09-04Allow mixing unspecialized and specialized existential parameters. (#1533)Yong He
2020-09-02Allow unspecialized existential shader parameters (dynamic dispatch). (#1529)Yong He
2020-09-02Add support for (undocumented) HLSL 16-bit bit-cast ops (#1528)Tim Foley
2020-08-28Enable lower-generics pass universally. (#1518)Yong He
2020-08-27Enable simple extensions of interface types (#1521)Tim Foley
2020-08-27Clean up the way that lookup "through" a base type is encoded (#1519)Tim Foley
2020-08-26Added more Atomic support for int64 types on RWByteAddressBuffer (#1515)jsmall-nvidia
2020-08-24RWByteAddressBuffer::InterlockedCompareExchangeU64 (#1513)jsmall-nvidia
2020-08-24NVAPI improvements (#1512)jsmall-nvidia
2020-08-21Vulkan update/NVAPI support (#1511)jsmall-nvidia
2020-08-21Fix stdlib declarations for texture Gather() (#1510)Tim Foley
2020-08-21Another fix for overriding property decls (#1509)Tim Foley
2020-08-21Allow calling a generic function with an existential value (dynamic dispatch)...Yong He
2020-08-20Initial support for a using construct (#1506)Tim Foley
2020-08-19Int64 atomic add RWByteAddressBuffer support (#1504)jsmall-nvidia
2020-08-18Support initializing an existential value from a generic value. (#1503)Yong He
2020-08-18Support for float atomics on RWByteAddressBuffer (#1502)jsmall-nvidia
2020-08-17Attempt to fix lookup for members that "override" (#1501)Tim Foley