| Age | Commit message (Collapse) | Author |
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* Fix namespace parsing.
* Fix.
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* Change representation of float literal in language translation
Fix the issue (#3490).
Previous implementation could zero out the very small float literal.
We now use scientific notation instead to represent the float numbers
whose exponential part are larger than a threshold. In other cases, keep
using fixed notation.
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Fix #3780.
* Fixers #3781.
* Add test for #3781.
* Diagnose error on unsupported builtin intrinsic types.
* Add check for recursion.
* Fix.
* Fix.
* Fix recursion detection.
* Fix.
* Fix.
* Fix recursion logic.
* More fix.
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(#3675)
The following PR implements raytracing extensions (GLSL_EXT_ray_tracing, GLSL_EXT_ray_query, GLSL_NV_shader_invocation_reorder & GLSL_NV_ray_tracing_motion_blur); for GLSL & SPIR-V targets. Fully implements all functions, built-in variables, & syntax; resolves #3560 for GLSL & SPIR-V Targets.
notes of worth:
* __rayPayloadFromLocation, __rayAttributeFromLocation, and __rayCallableFromLocation, were added as SPIR-V Intrinsics to refer to location's of raytracing objects in SPIR-V for when using GLSL syntax.
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extension(s); resolves #3587 for GLSL & SPIR-V targets (#3755)
The following commit implements atomic operations & types associated with OpenGL 4.6, GL_EXT_vulkan_glsl_relaxed, GLSL_EXT_shader_atomic_float, GLSL_EXT_shader_atomic_float2, for GLSL & SPIR-V targets.
Fully implements all functions, and built-in type's, resolves https://github.com/shader-slang/slang/issues/3560 for GLSL & SPRI-V targets.
[Atomic extensions for GLSL can be found here](https://github.com/KhronosGroup/GLSL/tree/main)
Notes of worth:
* atomic_uint is well defined in GLSL->OpenGL, although was removed in GLSL->VK unless a compiler extension is supported (GL_EXT_vulkan_glsl_relaxed). This support entails transforming all atomic_uint operations and references into a storage buffer. SPIR-V has AtomicCounter+AtomicStorage (atomic_uint parallel) but does not implement these capabilities for SPIR-V->VK in any scenario. Due to the case we transform atomic_uint ourselves (GLSL_Syntax->Slang_IR) to accommodate transforming atomic_uint into valid syntax.
* GLSL_EXT_shader_atomic_float2 (all float16_t & some float/double operations) support is minimal and worth watching out for if enabling the tests.
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* Fix `sessionDesc.defaultMatrixLayoutMode` being ineffective.
* Fix matrix layout in buffer pointer.
* Attempt to fix.
* Fix buffer element type lowering for buffer pointers.
* Add comment.
* Fix test.
* Fix member lookup in `Ref<T>`.
* Fix validation error.
* Enhance test.
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* Preserve ByteAddressBuffer user type name.
* Make user type lowercase.
* Make typenames conform to spec.
* Use `SpvOpDecorateString`.
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* [SPIRV] Use VectorTimesScalar opcode.
* Fix.
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shaders. (#3731)
* Add `-fvk-use-dx-position-w`.
* Fix ordering of OutputVertices and output primitive type decoration in spirv.
* Fix.
* fix
* Fix.
* Move test around.
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* Fix parsing logic of `struct` decl.
Fixes #3716.
* Allow `loadModule` to find modules with underscores.
* Fix test.
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* [SPIRV] fix code gen for `SV_Coverage`.
* Fix #3714, #3699.
* Fix.
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* [SPIRV] Fix pointer lowering bug.
* Update falcor CI setting.
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* Link-time constant and linkage API improvements.
* Fix.
* Allow module name to be empty.
* Fix.
* Fix.
* Fix compile error.
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* Uniformity analysis.
* Add [NonUniformReturn] decorations to some hlsl intrinsic functions.
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Fixes bug #3585
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require them. (#3679)
* [slangc] generate an error when `-entry` is not specified for targets that require them.
* Fix.
* Fix.
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* Implement short-circuit logic operator
Implement short-circuit evaluation for logic && and ||
operator.
The short-circuit behavior is only used when the operands
involved are scalar and the parent function is non-differentiable.
In implementation, we define a new class 'LogicOperatorShortCircuitExpr'
derived from 'OperatorExpr'. In the visitInvoke() call, we will create
a new expression object 'LogicOperatorShortCircuitExpr' if the
expression is logic && or ||. So that we can generate new IR code in the
new visit function 'visitLogicOperatorShortCircuitExpr' to implement the
short-circuit behavior.
Add new test to test the short-circuit behavior.
* Fix an compile issue occurred in Falcon test
Previously, we early return when at least one of the operands of
"&&" or "||" is vector in convertToLogicOperatorExpr call. However,
in that case the arguments involved in the expression have already been
type checked. When it falls-back to 'visitInvokeExpr', it will check
the arguments again, and some unexpected behavior could occur
which could in turn cause some internal error.
So we add a check in the 'visitInvokeExpr' to avoid double type checking
of arguments.
* Update glsl subgroup test to not use short-circuit
Since the short-circuit evaluation could cause the threads
diverging in subgroup intrinsics. So change the test to not
using "&&" to chain those subgroup intrinsics together. Instead,
using "&" to chain them together because those test functions have
the return value as bool.
* Disable short-circuit in few situations
Disable short-circuit in following situations:
1. generic parameter list
2. static const varible initialization
* Use a flag to indicate the enablement of short-circuit
Instead of using a struct to indicate the state of the outer
environment of current expression, use a simple bool flag to
indicate whether or not apply the short-circuit to current
expression because there few situations where we will disable
short-circuiting and in those circumstances, there is no nested.
Therefore, a flag is good enough to indicate the case.
* Disable short-circuit in index expression
Also fix the build issue. (A cleanup for the last change.)
* check both 'static' and 'const' modifiers
Previously we only check HLSLStaticModifier to decide whether or
not using short-circuit, but we really should check both 'static'
and 'const' modifiers together, because we only want to disable
the short circuit for init expression for 'static const' variable.
* relax the restriction of short-circuit for index expression
Disable the short-circuit for index expression only when declare
an array.
* Simplify the logic by creating subVisitor
Simplify the logic by create a sub expression visitor so
that we don't need to introduce extra recursion.
* Call convertToLogicOperatorExpr after args check
Change to call convertToLogicOperatorExpr after arguments
check in visitInvokeExpr such that we don't have to check
whether the arguments checked to avoid the double checking
issue.
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* Make slangc commandline parsing compatible with renderdoc.
* Fix tests.
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* Various SPIRV fixes.
* Fix debugValue.
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* Add support for bitfields
Closes https://github.com/shader-slang/slang/issues/3559
* Set scopes for syntsized bitfield accessors
* Simplify generated code for bitfield accessors
* spelling
* regenerate vs project
* warnings
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* [SPIRV] Add NonSemanticDebugInfo for step-through debugging.
* Fix.
* Fix.
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* Allow default values for `extern` symbols.
* Fix.
* Fix test.
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* Add first draft of atomic intrinsic test
* Disable CUDA in atomic intrinsic test
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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(#3580)
* Partially Implement with tests, functions and built-in variables apart of GL_KHR_shader_subgroup; Partially resolves #3548
Partially Implement with tests, functions and built-in variables apart of GL_KHR_shader_subgroup; Partially resolves #3548
GL_KHR_shader_subgroup implemented based on https://github.com/KhronosGroup/GLSL/blob/main/extensions/khr/GL_KHR_shader_subgroup.txt
Implementation is broken down into seperate glsl extensions due to the ***large differences*** in implementation of each section, and functionality/testing.
GL_KHR_shader_subgroup_basic{
**Partially implemented**
Implementation:
* All 9 built-in variables have been stubbed without proper value; implementation is still required for these system variables; related to #411.
* Functions were reimplemented despite nearly mirrored HLSL functions due to:
* hlsl.meta implementations targetting workgroups rather than a warp/wave/subgroup:
* `__syncwarp` vs `__syncthreads`
* `SubgroupMemory` vs `WorkgroupMemory`
* etc.
* hlsl.meta implementations target broader SPIR-V memory targets to block on:
* ImageMemory|UniformMemory versus SPIR-V specifying barriers for ImageMemory and seperately an option for UniformMemory
* `subgroupElect` for CUDA has a different implementation than `WaveIsFirstLane`, this is because spec states that `subgroupElect()` only returns the lowest active gl_SubgroupInvocationID; therefore we are supposed to fetch the current active mask even if some invocations are turned off by branches
Testing:
tests for the variable -- `tests/glsl/shader-subgroup-built-in-variables.slang`
* these tests do not test functionality since not implemented yet
tests for the functions -- `tests/glsl/shader-subgroup-basic.slang`
* concurrency is tested for using SubgroupMemory, UniformMemory through attempting to create a GPU side race condition with writing and reading memory
* due to testing tools avaible there are no tests for ImageMemory
* subgroupElect is tested to return invocation #0, the lowest invocation that will always run; wave size is 32, therefore #0 is always active and will always be the elected invocation.
}
GL_KHR_shader_subgroup_vote{
**Fully implemented**
Implementation:
* 3/3 functions are using the hlsl.meta implementation
Testing:
`tests/glsl/shader-subgroup-vote.slang`
* Testing each a positive (returns true) and negative (returns false) test case to ensure vote results are correct
}
GL_KHR_shader_subgroup_ballot{
**Partially implemented**
Implementation:
There are 10/10 functions that are implemented:
* 3 are using hlsl.meta implementation
* 7 are using new implementations -- only support GLSL, SPIR-V, HLSL, CUDA
* These implementations do not exist in hlsl.meta, so they were added
* `subgroupInverseBallot` lacks an analog function to call; this feature was emulated:
* in CUDA through knowing waves are 32bit and lanes are 0 indexed, this implys that ` (ballotResult >> YOUR_INVOCATION) & 1` checks if your invocation is active, for example, `(0b11001 >> 3) & 1` would mean that only invocation 5, 4, and 1 is active, 3 would mean `YOUR_INVOCATION` is the fourth invocation in the subgroup. `(0b11001>>3) & 1` would return true since your bit is toggled and evaluates to `0b11 & 0b1`
* in HLSL through testing if the wave count is 32 or less (use the same logic as CUDA in this case); else find the index `YOUR_INVOCATION` corrisponds with where each vector has 32bits (32 waves); avoid division in the process. then run the same algorithm cuda employs.
* `subgroupBallotBitExtract` is logically the same as `subgroupInverseBallot`
* 5 implementations do not have a CUDA, HLSL, and CPP imlementation yet (subgroupBallotFindMSB, subgroupBallotFindLSB, subgroupBallotExclusiveBitCount, subgroupBallotInclusiveBitCount, subgroupBallotBitCount) due to being out of scope for the commit
Testing:
`tests/glsl/shader-subgroup-ballot.slang`
* the function tests for an expected value of each ballot function; tests try inputting larger than 32 toggled bits as function parameters to ensure the implementation correctly identifies values up to a maximum of the subgroup invocation count as per extension specification (otherwise the functionality is fairly trivial to test)
}
GL_KHR_shader_subgroup_arithmetic{
**Partially implemented**
Implementation:
* There are 21 functions to implement:
* 14 functions are using the hlsl.meta implementation
* 7 functions are new implementations -- only implemented for GLSL and SPIR-V
* GLSL & SPIR-V both use their related functions, no emulation required
* CUDA, CPP, HLSL are out of scope for the commit
Testing:
`tests/glsl/shader-subgroup-arithmetic.slang`
* all tests silently kill the shader; outputted GLSL was checked, could not see an issue
* these tests only check basic functionality and correctness of all functions implemented; not an exaustive test [further continued in "Other notes of worthy" at end of commit]
}
GL_KHR_shader_subgroup_shuffle{
**Partially implemented**
Implementation:
* There are 2 functions to implement:
* 1 function is using the existing hlsl.meta implmentation
* 1 function is using a new implmentation (subgroupShuffleXor) -- only implmented for GLSL & SPIR-V
* GLSL & SPIR-V both use their related functions, no emulation required
Testing:
`tests/glsl/shader-subgroup-shuffle.slang`
* these tests only check basic functionality and correctness of all functions implemented; not an exaustive test [further continued in "Other notes of worthy" at end of commit]
* tests fail with cpp due to `kIROp_WaveGetActiveMask` failing to be called
}
GL_KHR_shader_subgroup_shuffle_relative{
**Partially implemented**
Implementation:
* There are 2 functions to implement:
* all 2 functions are using a new implmentation -- only implmented for GLSL & SPIR-V
* GLSL & SPIR-V both use their related functions, no emulation required
Testing:
`tests/glsl/shader-subgroup-shuffle-relative.slang`
* these tests only check basic functionality and correctness of all functions implemented; not an exaustive test [further continued in "Other notes of worthy" at end of commit]
}
GL_KHR_shader_subgroup_clustered{
**Partially implemented**
Implementation:
* There are 7 functions to implement:
* all 7 functions are using a new implmentation -- only implmented for GLSL & SPIR-V
* GLSL & SPIR-V both use their related functions, no emulation required
Testing:
`tests/glsl/shader-subgroup-shuffle-clustered.slang`
* these tests only check basic functionality and correctness of all functions implemented; not an exaustive test [further continued in "Other notes of worthy" at end of commit]
}
GL_KHR_shader_subgroup_quad{
**Partially implemented**
Implementation:
* There are 4 functions to implement:
* all 4 functions are using hlsl.meta implmentations -- only implemented for GLSL & SPIR-V & HLSL
Testing:
`tests/glsl/shader-subgroup-shuffle-quad.slang`
* these tests only check basic functionality and correctness of all functions implemented; not an exaustive test [further continued in "Other notes of worthy" at end of commit]
}
---------
Failing tests and why:
Note: due to system variables not being implemented largly for CUDA and CPP, these tests will fail (#3 and #4){
tests/glsl/shader-subgroup-arithmetic.slang.3
tests/glsl/shader-subgroup-arithmetic.slang.4
tests/glsl/shader-subgroup-ballot.slang.4
tests/glsl/shader-subgroup-basic.slang.3
tests/glsl/shader-subgroup-basic.slang.4
tests/glsl/shader-subgroup-quad.slang.3
tests/glsl/shader-subgroup-quad.slang.4
tests/glsl/shader-subgroup-vote.slang.3
tests/glsl/shader-subgroup-vote.slang.4
}
Note: due to kIROp_WaveGetActiveMask not being loaded for cpp the following test will fail{
tests/glsl/shader-subgroup-shuffle.slang.4
}
Note: due to a unknown silent error the following will fail [could not spot an error in the generated glsl and spir-v]{
tests/glsl/shader-subgroup-arithmetic.slang.5 (vk)
tests/glsl/shader-subgroup-arithmetic.slang.6 (vk)
}
Other notes of worthy:{
* only a few types are checked currently in tests due to equality templates not allowing freely casting to int/uint, meaning to test types en-mass is not trivial and will most likley be completly replaced once templates can cast & check equality more freely.
* did not implement vector types for any functions that may use them (mostly in reference to SPIR-V, since many may accept scalar or vector inputs); applicable to subgroup-shuffle, subgroup-shuffle-relative, subgroup-arithmetic, subgroup-shuffle, subgroup_clustered, subgroup_quad
* did not implement checks for half floats
* CUDA, CPP, HLSL implementations were largly out of scope and if not implemented, this is due to the implementation not being trivial
}
Random fixes encountered:{
* hlsl.meta incorrectly sets `OpCapability` as `GroupNonUniformBallot` when the `OpCapability` should be `GroupNonUniformVote`; this is as per SPIR-V spec for all SPIR-V calls used in `GL_KHR_shader_subgroup_vote`: https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#OpGroupNonUniformAll
}
* added vector types and tests;
Partially Implement with tests, functions and built-in variables apart of GL_KHR_shader_subgroup; Partially resolves #3548
GL_KHR_shader_subgroup implemented based on https://github.com/KhronosGroup/GLSL/blob/main/extensions/khr/GL_KHR_shader_subgroup.txt
GL_KHR_shader_subgroup_* & GLSL ref:
* https://github.com/KhronosGroup/GLSL/blob/main/extensions/khr/GL_KHR_shader_subgroup.txt
* https://www.khronos.org/blog/vulkan-subgroup-tutorial
* https://www.khronos.org/assets/uploads/developers/library/2018-vulkan-devday/06-subgroups.pdf
HLSL ref:
* https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions
* https://github.com/Microsoft/DirectXShaderCompiler/wiki/Wave-Intrinsics
CUDA ref:
* https://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html
SPIR-V ref:
* https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#_memory_semantics_id
Implementation is broken down into seperate glsl extensions due to the ***large differences*** in implementation of each section, and functionality/testing.
GL_KHR_shader_subgroup_basic{
**Partially implemented**
Implementation:
* All 9 built-in variables have been stubbed without proper value; implementation is still required for these system variables; related to #411.
* Functions were reimplemented despite nearly mirrored HLSL functions due to:
* hlsl.meta implementations targetting workgroups rather than a warp/wave/subgroup:
* `__syncwarp` vs `__syncthreads`
* `SubgroupMemory` vs `WorkgroupMemory`
* etc.
* hlsl.meta implementations target broader SPIR-V memory targets to block on:
* ImageMemory|UniformMemory versus SPIR-V specifying barriers for ImageMemory and seperately an option for UniformMemory
* `subgroupElect` for CUDA has a different implementation than `WaveIsFirstLane`, this is because spec states that `subgroupElect()` only returns the lowest active gl_SubgroupInvocationID; therefore we are supposed to fetch the current active mask even if some invocations are turned off by branches
Testing:
tests for the variable -- `tests/glsl/shader-subgroup-built-in-variables.slang`
* these tests do not test functionality since not implemented yet
tests for the functions -- `tests/glsl/shader-subgroup-basic.slang`
* concurrency is tested for using SubgroupMemory, UniformMemory through attempting to create a GPU side race condition with writing and reading memory
* due to testing tools avaible there are no tests for ImageMemory
* subgroupElect is tested to return invocation #0, the lowest invocation that will always run; wave size is 32, therefore #0 is always active and will always be the elected invocation.
}
GL_KHR_shader_subgroup_vote{
**Fully implemented**
Implementation:
* 3/3 functions are using the hlsl.meta implementation
Testing:
`tests/glsl/shader-subgroup-vote.slang`
* Testing each a positive (returns true) and negative (returns false) test case to ensure vote results are correct
}
GL_KHR_shader_subgroup_ballot{
**Partially implemented**
Implementation:
There are 10/10 functions that are implemented:
* 3 are using hlsl.meta implementation
* 7 are using new implementations -- only support GLSL, SPIR-V, HLSL, CUDA
* These implementations do not exist in hlsl.meta, so they were added
* `subgroupInverseBallot` lacks an analog function to call; this feature was emulated:
* in CUDA through knowing waves are 32bit and lanes are 0 indexed, this implys that ` (ballotResult >> YOUR_INVOCATION) & 1` checks if your invocation is active, for example, `(0b11001 >> 3) & 1` would mean that only invocation 5, 4, and 1 is active, 3 would mean `YOUR_INVOCATION` is the fourth invocation in the subgroup. `(0b11001>>3) & 1` would return true since your bit is toggled and evaluates to `0b11 & 0b1`
* in HLSL through testing if the wave count is 32 or less (use the same logic as CUDA in this case); else find the index `YOUR_INVOCATION` corrisponds with where each vector has 32bits (32 waves); avoid division in the process. then run the same algorithm cuda employs.
* `subgroupBallotBitExtract` is logically the same as `subgroupInverseBallot`
* 5 implementations do not have a CUDA, HLSL, and CPP imlementation yet (subgroupBallotFindMSB, subgroupBallotFindLSB, subgroupBallotExclusiveBitCount, subgroupBallotInclusiveBitCount, subgroupBallotBitCount) due to being out of scope for the commit
Testing:
`tests/glsl/shader-subgroup-ballot.slang`
* the function tests for an expected value of each ballot function; tests try inputting larger than 32 toggled bits as function parameters to ensure the implementation correctly identifies values up to a maximum of the subgroup invocation count as per extension specification (otherwise the functionality is fairly trivial to test)
}
GL_KHR_shader_subgroup_arithmetic{
**Partially implemented**
Implementation:
* There are 21 functions to implement:
* 14 functions are using the hlsl.meta implementation
* 7 functions are new implementations -- only implemented for GLSL and SPIR-V
* GLSL & SPIR-V both use their related functions, no emulation required
* CUDA, CPP, HLSL are out of scope for the commit
Testing:
`tests/glsl/shader-subgroup-arithmetic.slang`
* all tests silently kill the shader; outputted GLSL was checked, could not see an issue
* these tests only check basic functionality and correctness of all functions implemented; [further continued in "Other notes of worthy" at end of commit]
}
GL_KHR_shader_subgroup_shuffle{
**Partially implemented**
Implementation:
* There are 2 functions to implement:
* 1 function is using the existing hlsl.meta implmentation
* 1 function is using a new implmentation (subgroupShuffleXor) -- only implmented for GLSL & SPIR-V
* GLSL & SPIR-V both use their related functions, no emulation required
Testing:
`tests/glsl/shader-subgroup-shuffle.slang`
* these tests only check basic functionality and correctness of all functions implemented; [further continued in "Other notes of worthy" at end of commit]
* tests fail with cpp due to `kIROp_WaveGetActiveMask` failing to be called
}
GL_KHR_shader_subgroup_shuffle_relative{
**Partially implemented**
Implementation:
* There are 2 functions to implement:
* all 2 functions are using a new implmentation -- only implmented for GLSL & SPIR-V
* GLSL & SPIR-V both use their related functions, no emulation required
Testing:
`tests/glsl/shader-subgroup-shuffle-relative.slang`
* these tests only check basic functionality and correctness of all functions implemented; [further continued in "Other notes of worthy" at end of commit]
}
GL_KHR_shader_subgroup_clustered{
**Partially implemented**
Implementation:
* There are 7 functions to implement:
* all 7 functions are using a new implmentation -- only implmented for GLSL & SPIR-V
* GLSL & SPIR-V both use their related functions, no emulation required
Testing:
`tests/glsl/shader-subgroup-shuffle-clustered.slang`
* these tests only check basic functionality and correctness of all functions implemented; [further continued in "Other notes of worthy" at end of commit]
}
GL_KHR_shader_subgroup_quad{
**Partially implemented**
Implementation:
* There are 4 functions to implement:
* all 4 functions are using hlsl.meta implmentations -- only implemented for GLSL & SPIR-V & HLSL
Testing:
`tests/glsl/shader-subgroup-shuffle-quad.slang`
* these tests only check basic functionality and correctness of all functions implemented; [further continued in "Other notes of worthy" at end of commit]
}
---------
Failing tests and why:
Note: test numbers are assuming none of the existing tests are toggled off
Note: due to system variables not being implemented largly for CUDA and CPP, these tests will fail (#3 and #4){
tests/glsl/shader-subgroup-arithmetic.slang.3
tests/glsl/shader-subgroup-arithmetic.slang.4
tests/glsl/shader-subgroup-ballot.slang.4
tests/glsl/shader-subgroup-basic.slang.3
tests/glsl/shader-subgroup-basic.slang.4
tests/glsl/shader-subgroup-quad.slang.3
tests/glsl/shader-subgroup-quad.slang.4
tests/glsl/shader-subgroup-vote.slang.3
tests/glsl/shader-subgroup-vote.slang.4
}
Note: due to kIROp_WaveGetActiveMask not being loaded for cpp the following test will fail{
tests/glsl/shader-subgroup-shuffle.slang.4
tests/glsl/shader-subgroup-shuffle-relative.slang.4
tests/glsl/shader-subgroup-basic.slang.4
}
Note: due to a unknown silent error the following will fail [could not spot an error in the generated glsl and spir-v]{
tests/glsl/shader-subgroup-arithmetic.slang.5 (vk)
tests/glsl/shader-subgroup-arithmetic.slang.6 (vk)
}
Other notes of worthy:{
* only a few types are checked currently in arithmetic test; this is due to the test silently failing, meaning I can't actually test anything implemented
* did not implement checks for half floats
* CUDA, CPP, HLSL implementations were largly out of scope and not implemented, this is due to the implementation being non trivial for many functions
}
Random fixes encountered:{
* hlsl.meta incorrectly sets `OpCapability` as `GroupNonUniformBallot` when the `OpCapability` should be `GroupNonUniformVote`; this is as per SPIR-V spec for all SPIR-V calls used in `GL_KHR_shader_subgroup_vote`: https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#OpGroupNonUniformAll
}
* Partially Implement with tests, functions and built-in variables apart of GL_KHR_shader_subgroup; Partially resolves #3548
Partially Implement with tests, functions and built-in variables apart of GL_KHR_shader_subgroup; Partially resolves #3548
GL_KHR_shader_subgroup implemented based on https://github.com/KhronosGroup/GLSL/blob/main/extensions/khr/GL_KHR_shader_subgroup.txt
GL_KHR_shader_subgroup_* & GLSL ref:
* https://github.com/KhronosGroup/GLSL/blob/main/extensions/khr/GL_KHR_shader_subgroup.txt
* https://www.khronos.org/blog/vulkan-subgroup-tutorial
* https://www.khronos.org/assets/uploads/developers/library/2018-vulkan-devday/06-subgroups.pdf
HLSL ref:
* https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions
* https://github.com/Microsoft/DirectXShaderCompiler/wiki/Wave-Intrinsics
CUDA ref:
* https://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html
SPIR-V ref:
* https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#_memory_semantics_id
Implementation is broken down into seperate glsl extensions due to the ***large differences*** in implementation of each section, and functionality/testing.
GL_KHR_shader_subgroup_basic{
**Partially implemented**
Implementation:
* All 9 built-in variables have been stubbed without proper value; implementation is still required for these system variables; related to #411.
* Functions were reimplemented despite nearly mirrored HLSL functions due to:
* hlsl.meta implementations targetting workgroups rather than a warp/wave/subgroup:
* `__syncwarp` vs `__syncthreads`
* `SubgroupMemory` vs `WorkgroupMemory`
* etc.
* hlsl.meta implementations target broader SPIR-V memory targets to block on:
* ImageMemory|UniformMemory versus SPIR-V specifying barriers for ImageMemory and seperately an option for UniformMemory
* `subgroupElect` for CUDA has a different implementation than `WaveIsFirstLane`, this is because spec states that `subgroupElect()` only returns the lowest active gl_SubgroupInvocationID; therefore we are supposed to fetch the current active mask even if some invocations are turned off by branches
Testing:
tests for the variable -- `tests/glsl/shader-subgroup-built-in-variables.slang`
* these tests do not test functionality since not implemented yet
tests for the functions -- `tests/glsl/shader-subgroup-basic.slang`
* concurrency is tested for using SubgroupMemory, UniformMemory through attempting to create a GPU side race condition with writing and reading memory
* due to testing tools avaible there are no tests for ImageMemory
* subgroupElect is tested to return invocation #0, the lowest invocation that will always run; wave size is 32, therefore #0 is always active and will always be the elected invocation.
}
GL_KHR_shader_subgroup_vote{
**Fully implemented**
Implementation:
* 3/3 functions are using the hlsl.meta implementation
Testing:
`tests/glsl/shader-subgroup-vote.slang`
* Testing each a positive (returns true) and negative (returns false) test case to ensure vote results are correct
}
GL_KHR_shader_subgroup_ballot{
**Partially implemented**
Implementation:
There are 10/10 functions that are implemented:
* 3 are using hlsl.meta implementation
* 7 are using new implementations -- only support GLSL, SPIR-V, HLSL, CUDA
* These implementations do not exist in hlsl.meta, so they were added
* `subgroupInverseBallot` lacks an analog function to call; this feature was emulated:
* in CUDA through knowing waves are 32bit and lanes are 0 indexed, this implys that ` (ballotResult >> YOUR_INVOCATION) & 1` checks if your invocation is active, for example, `(0b11001 >> 3) & 1` would mean that only invocation 5, 4, and 1 is active, 3 would mean `YOUR_INVOCATION` is the fourth invocation in the subgroup. `(0b11001>>3) & 1` would return true since your bit is toggled and evaluates to `0b11 & 0b1`
* in HLSL through testing if the wave count is 32 or less (use the same logic as CUDA in this case); else find the index `YOUR_INVOCATION` corrisponds with where each vector has 32bits (32 waves); avoid division in the process. then run the same algorithm cuda employs.
* `subgroupBallotBitExtract` is logically the same as `subgroupInverseBallot`
* 5 implementations do not have a CUDA, HLSL, and CPP imlementation yet (subgroupBallotFindMSB, subgroupBallotFindLSB, subgroupBallotExclusiveBitCount, subgroupBallotInclusiveBitCount, subgroupBallotBitCount) due to being out of scope for the commit
Testing:
`tests/glsl/shader-subgroup-ballot.slang`
* the function tests for an expected value of each ballot function; tests try inputting larger than 32 toggled bits as function parameters to ensure the implementation correctly identifies values up to a maximum of the subgroup invocation count as per extension specification (otherwise the functionality is fairly trivial to test)
}
GL_KHR_shader_subgroup_arithmetic{
**Partially implemented**
Implementation:
* There are 21 functions to implement:
* 14 functions are using the hlsl.meta implementation
* 7 functions are new implementations -- only implemented for GLSL and SPIR-V
* GLSL & SPIR-V both use their related functions, no emulation required
* CUDA, CPP, HLSL are out of scope for the commit
Testing:
`tests/glsl/shader-subgroup-arithmetic.slang`
* all tests silently kill the shader; outputted GLSL was checked, could not see an issue
* these tests only check basic functionality and correctness of all functions implemented; [further continued in "Other notes of worthy" at end of commit]
}
GL_KHR_shader_subgroup_shuffle{
**Partially implemented**
Implementation:
* There are 2 functions to implement:
* 1 function is using the existing hlsl.meta implmentation
* 1 function is using a new implmentation (subgroupShuffleXor) -- only implmented for GLSL & SPIR-V
* GLSL & SPIR-V both use their related functions, no emulation required
Testing:
`tests/glsl/shader-subgroup-shuffle.slang`
* these tests only check basic functionality and correctness of all functions implemented; [further continued in "Other notes of worthy" at end of commit]
* tests fail with cpp due to `kIROp_WaveGetActiveMask` failing to be called
}
GL_KHR_shader_subgroup_shuffle_relative{
**Partially implemented**
Implementation:
* There are 2 functions to implement:
* all 2 functions are using a new implmentation -- only implmented for GLSL & SPIR-V
* GLSL & SPIR-V both use their related functions, no emulation required
Testing:
`tests/glsl/shader-subgroup-shuffle-relative.slang`
* these tests only check basic functionality and correctness of all functions implemented; [further continued in "Other notes of worthy" at end of commit]
}
GL_KHR_shader_subgroup_clustered{
**Partially implemented**
Implementation:
* There are 7 functions to implement:
* all 7 functions are using a new implmentation -- only implmented for GLSL & SPIR-V
* GLSL & SPIR-V both use their related functions, no emulation required
Testing:
`tests/glsl/shader-subgroup-shuffle-clustered.slang`
* these tests only check basic functionality and correctness of all functions implemented; [further continued in "Other notes of worthy" at end of commit]
}
GL_KHR_shader_subgroup_quad{
**Partially implemented**
Implementation:
* There are 4 functions to implement:
* all 4 functions are using hlsl.meta implmentations -- only implemented for GLSL & SPIR-V & HLSL
Testing:
`tests/glsl/shader-subgroup-shuffle-quad.slang`
* these tests only check basic functionality and correctness of all functions implemented; [further continued in "Other notes of worthy" at end of commit]
}
---------
Failing tests and why:
Note: test numbers are assuming none of the existing tests are toggled off
Note: due to system variables not being implemented largly for CUDA and CPP, these tests will fail (#3 and #4){
tests/glsl/shader-subgroup-arithmetic.slang.3
tests/glsl/shader-subgroup-arithmetic.slang.4
tests/glsl/shader-subgroup-ballot.slang.4
tests/glsl/shader-subgroup-basic.slang.3
tests/glsl/shader-subgroup-basic.slang.4
tests/glsl/shader-subgroup-quad.slang.3
tests/glsl/shader-subgroup-quad.slang.4
tests/glsl/shader-subgroup-vote.slang.3
tests/glsl/shader-subgroup-vote.slang.4
}
Note: due to kIROp_WaveGetActiveMask not being loaded for cpp the following test will fail{
tests/glsl/shader-subgroup-shuffle.slang.4
tests/glsl/shader-subgroup-shuffle-relative.slang.4
tests/glsl/shader-subgroup-basic.slang.4
}
Other notes of worthy:{
* added preamble function and macros for implementing subgroup functionality (and tests) to make it possible to iterate on the functionality with reasonable effort in the future
* CUDA, CPP, HLSL implementations were largly out of scope and not implemented, this is due to the implementation being non trivial for many functions
* doubles cause a silent crash on most subgroup functions tested (silent shader hang)
* __requireGLSLExtension does not work as intended inside glsl.meta; as a result half, int16, int64 int8, all are ommited from testing
}
Random fixes encountered:{
* hlsl.meta incorrectly sets `OpCapability` as `GroupNonUniformBallot` when the `OpCapability` should be `GroupNonUniformVote`; this is as per SPIR-V spec for all SPIR-V calls used in `GL_KHR_shader_subgroup_vote`: https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#OpGroupNonUniformAll
* hlsl.meta incorrectly uses for WaveMaskPrefixBitOr (SPIR-V) OpGroupNonUniformBitwiseAnd intead of OpGroupNonUniformBitwiseOr; this was fixed
}
* redesign tests under suggestions that they should be smaller, more maintainable, and test the most amount of data reasonabley possible (balance with fast iterations);
optional double testing
varying parameter testing
most tests chain results now
* fix missing impl and merge conflict resolutions
* reundant test code cleanup and organization
move tests to proper location (glsl-intrinsic)
clean up redundant code (input buffers)
* add missing logical operands support (and remove hlsl/cuda code reuse due to the functional differences) under all And, Or, Xor ops
redesign tests to conform to a better testing paradigm
* testing code style change to not use white space as a toggle for tests
* provided crash reason for doubles (intel iris gpu's crash in glsl with doubles due to missing support in device caps [as per vulkan validation layer)
uncommented the `__requireGLSLExtension` code so once it is fixed int16/8/64/half wil work with subgroup not requiring future intervention
* fixing some vk validation layer errors (OpMemoryBarrier, Shuffle operations)
modified style of tests; removed redundancy (extra code that does nothing); fixed some incorrect run targets; added error reasons for all encountered problems (and if needed, a #define/#if toggle)
* remove comments of important tests inplace of #define over the broken feature of extended shader_subgroup types
* removed macros inside glsl.meta
removed erroneous __target_switch to directly call hlsl.meta function
added elaboration on the problem with __requireGLSLExtension
changed WaveMaskPrefixBit[or|and|xor] to support the expected type of <int> only as per `HLSL Shader Model 6.5` specs
removed "precision highp" since it does not affect tests
* changes some hlsl.meta functions used to be more appropriate (as per suggested)
WaveMask -> WaveActive.*
WaveMaskPrefix.* -> WavePrefix.*
remove __target_switch case's for unimplemented case's of intrinsics
fix _getLaneId() being removed from some regex used earlier
* fix usage of __target_intrinsic instead of __intrinsic_asm; silently would cause only arguments to be emmitted as return
changed usage of `__requireGLSLExtension` because now it causes a crash from the missing intrinsic (instead of a silent error)
* fix shader subgroup extended types support for GLSL and SPIR-V:
1. seperate intrinsic/__requireGLSL generating functionality of shader_subgroup_preamble into child function calls due to otherwise `__requireGLSLExtension` being ignored if the calling function of shader_subgroup_preamble calls an `__intrinsic_asm`
2. fixed HLSL.meta logic for wave operations (Add, Mul, exclusiveAdd, exclusiveMul) to no longer cast the input type T into a uint due to cost-of-op & crash.
* Int8_t bit casted into uint32_t crashed the compiler. As per SPIR-V spec, OpGroupNonUniformI.* work on uint and int types meaning the function has no need to cast to a unit.
3. removed erroneous __target_switch for subgroupShuffle
* 1. ignore tests gracefully
2. remove un-needed SPIRV capability specifying (with OpCapability)
3. clean up structure of typeRequireChecks_shader_subgroup_GLSL
4. explain why HLSL/CUDA are not targeted for shader-subgroup-arithmetic.slang
* syntax changes + `property` declaration fix + builtin var glsl implementation + changed incorrect HLSL.meta assumptions
(#1)`property` declaration as *non member* implementation change/fix (all of the changes to `slang-lower-to-ir.cpp`)
using (#1), implemented subgroup builtin's for GLSL/SPIR-V; did not implement built'ins completly for HLSL/CUDA due to non trivial implementations. CPP has no implementation due to missing support of system values
changed some incorrect HLSL.meta subgroup implementation assumptions of type usage (bit casting 8bit->32bit, wrong capabilities causing errors)
dumping ast crash with spir-v when using builtin's fixed by adding the `builtin` spirv case (all of the changes to `slang-ast-dump.cpp`)
[ForceInline] addition to functions missing it
return instead of spirv_asm when empty blocks are used
* syntax & organization of tests adjustment (specifically how if'def's are managed)
* figuring out where ci fails
* figuring out where ci fails -- testing with enclusive & regular
* testing CI with exclusive, regular, inclusive
* remove unneeded white space
test CI inconsistency issues further with arithmetic.slang
* testing if the ci run fails due to some timeout/recovery issue
* split up arithmetic tests and push to test with CI
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Handle case where struct is created with `no_diff`-wrapped operands.
* Add test to reproduce crash upon initializing a struct with `no_diff`-wrapped operand type
* Add expected result for test
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* Use SpvSourceLanguageSlang enum.
* Fix spirv entrypoint interface.
* Cleanup.
* Add error on unknown spirv opcode.
* Fix CI.
* Fix.
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* Add slangc interface to compile and use ir modules.
* Fix glsl scalar layout settings not copied to target.
* Fix.
* Cleanups.
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* Fix parsing of literals in stdlib.
* Fix double lit limits.
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* Fix SPIRV pointer lowering issue.
Fixes #3605.
* Add another pointer test.
Fixes #3601.
* Fixes #3600.
* Fix #3595.
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* Language server robustness fix.
* Allow parameter name to be the same as its type.
* fix
* Fix test.
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* Refactor compiler option representation.
* Fix binary compatibility.
* Add a test for specifying compiler options at link time.
* Fix binary compatibility.
* Fix binary compatibility.
* Fix backward compatibility on matrix layout.
* Fix.
* Fix.
* Fix.
* Fix gfx.
* Fix gfx.
* Fix dynamic dispatch.
* Polish.
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* HLSL texture intrinsic test first draft.
* Some updated to texture-intrinsics.slang
* Update dx11 test config in texture-intrinsics.slang
* made some edits that shouldn't matter, but commiting once more to be sure
* Switch to filecheck-buffer and differing output values per api
* Forgot to uncomment one function and updated expected values.
* Delete tests/hlsl-intrinsic/texture/texture-intrinsics.slang.expected.txt
* Cubemap SampleGrad
* Enable Vulkan and have SampleCmpLevelZero ifdefed out for Vulkan
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