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authorArielG-NV <159081215+ArielG-NV@users.noreply.github.com>2024-03-15 16:14:32 -0400
committerGitHub <noreply@github.com>2024-03-15 16:14:32 -0400
commit9b434e50f02f9ec02ce230de9042ce7448bae451 (patch)
tree092aaecc785047a8005462764404f9c530e3a69c /tests
parent9ee88a43f4e67d9c714c27bf968401b6bf7524af (diff)
Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (#3675)
The following PR implements raytracing extensions (GLSL_EXT_ray_tracing, GLSL_EXT_ray_query, GLSL_NV_shader_invocation_reorder & GLSL_NV_ray_tracing_motion_blur); for GLSL & SPIR-V targets. Fully implements all functions, built-in variables, & syntax; resolves #3560 for GLSL & SPIR-V Targets. notes of worth: * __rayPayloadFromLocation, __rayAttributeFromLocation, and __rayCallableFromLocation, were added as SPIR-V Intrinsics to refer to location's of raytracing objects in SPIR-V for when using GLSL syntax.
Diffstat (limited to 'tests')
-rw-r--r--tests/glsl-intrinsic/raytracing/glsl-rayAnyhit.slang29
-rw-r--r--tests/glsl-intrinsic/raytracing/glsl-rayCompute.slang106
-rw-r--r--tests/glsl-intrinsic/raytracing/glsl-rayGen.slang333
-rw-r--r--tests/glsl-intrinsic/raytracing/glsl-rayGenSimple.slang34
-rw-r--r--tests/glsl-intrinsic/raytracing/glsl-rayIntersection.slang87
-rw-r--r--tests/glsl-intrinsic/raytracing/glsl-rayMiss.slang62
-rw-r--r--tests/hlsl-intrinsic/shader-execution-reordering/hit-object-array.slang.expected439
-rw-r--r--tests/hlsl-intrinsic/shader-execution-reordering/hit-object-assign.slang.1.expected43
-rw-r--r--tests/hlsl-intrinsic/shader-execution-reordering/hit-object-assign.slang.expected177
-rw-r--r--tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-hit.slang.1.expected114
-rw-r--r--tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-hit.slang.expected439
-rw-r--r--tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-miss.slang.1.expected38
-rw-r--r--tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-miss.slang.expected139
-rw-r--r--tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-nop.slang.1.expected27
-rw-r--r--tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-nop.slang.expected131
-rw-r--r--tests/hlsl-intrinsic/shader-execution-reordering/hit-object-output.slang.1.expected113
-rw-r--r--tests/hlsl-intrinsic/shader-execution-reordering/hit-object-reorder-thread.slang.1.expected122
-rw-r--r--tests/hlsl-intrinsic/shader-execution-reordering/hit-object-reorder-thread.slang.expected121
-rw-r--r--tests/hlsl-intrinsic/shader-execution-reordering/hit-object-trace-motion-ray.slang.1.expected92
-rw-r--r--tests/hlsl-intrinsic/shader-execution-reordering/hit-object-trace-ray.slang.1.expected90
-rw-r--r--tests/hlsl-intrinsic/shader-execution-reordering/hit-object-trace-ray.slang.expected225
21 files changed, 651 insertions, 2310 deletions
diff --git a/tests/glsl-intrinsic/raytracing/glsl-rayAnyhit.slang b/tests/glsl-intrinsic/raytracing/glsl-rayAnyhit.slang
new file mode 100644
index 000000000..0ad09d64d
--- /dev/null
+++ b/tests/glsl-intrinsic/raytracing/glsl-rayAnyhit.slang
@@ -0,0 +1,29 @@
+//TEST:SIMPLE(filecheck=CHECK_GLSL): -allow-glsl -stage anyhit -entry main -target glsl
+//TEST:SIMPLE(filecheck=CHECK_SPV): -allow-glsl -emit-spirv-directly -stage anyhit -entry main -target spirv-assembly
+
+layout(binding = 0) uniform accelerationStructureEXT as;
+
+//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer
+buffer MyBlockName
+{
+ uint data[];
+} outputBuffer;
+
+bool testVars() {
+ return true
+// CHECK_GLSL-DAG: gl_HitTEXT
+// CHECK_SPV-DAG: RayTmaxNV
+ && gl_HitTEXT != 99.0f
+// CHECK_GLSL-DAG: gl_HitKindEXT
+// CHECK_SPV-DAG: HitKindNV
+ && gl_HitKindEXT != 0xFFFFFFFF
+ ;
+}
+
+void main()
+{
+ outputBuffer.data[0] = true
+ && testVars()
+ ;
+ //BUF: 1
+}
diff --git a/tests/glsl-intrinsic/raytracing/glsl-rayCompute.slang b/tests/glsl-intrinsic/raytracing/glsl-rayCompute.slang
new file mode 100644
index 000000000..7d4950271
--- /dev/null
+++ b/tests/glsl-intrinsic/raytracing/glsl-rayCompute.slang
@@ -0,0 +1,106 @@
+//TEST:SIMPLE(filecheck=CHECK_GLSL): -allow-glsl -stage compute -entry computeMain -target glsl
+//TEST:SIMPLE(filecheck=CHECK_SPV): -allow-glsl -emit-spirv-directly -stage compute -entry computeMain -target spirv-assembly
+
+//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=BUF): -allow-glsl -vk -compute -output-using-type -render-feature ray-query -entry computeMain
+//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=BUF): -allow-glsl -vk -compute -output-using-type -render-feature ray-query -emit-spirv-directly -entry computeMain
+
+// note: the referenced input data is in render-test-main kVertexData; 1 triangle at {(0,0,0.5),(0,1,0.5),(1,0,0.5)}
+//TEST_INPUT: set scene = AccelerationStructure
+layout(binding = 0) uniform accelerationStructureEXT scene;
+
+//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer
+buffer MyBlockName
+{
+ uint data[];
+} outputBuffer;
+
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int>
+bool equals(matrix<T, N, M> lhs, matrix<T, N, M> rhs)
+{
+ for (int i = 0; i < N; i++)
+ {
+ for (int j = 0; j < M; j++)
+ {
+ if (
+ lhs[i][j]
+ !=
+ rhs[i][j]
+ )
+ {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+bool testAbortRayTrace() {
+ rayQueryEXT q;
+ rayQueryInitializeEXT(q, scene, gl_RayFlagsNoneEXT, 0xff, vec3(0.1, 0.1, 0.0), 0.01f, vec3(0, 0, 1), 1e4f);
+ rayQueryTerminateEXT(q);
+
+ return true
+ && rayQueryGetIntersectionTypeEXT(q, true) == gl_RayQueryCommittedIntersectionNoneEXT
+ ;
+}
+
+bool testProceedRayTrace() {
+ rayQueryEXT q;
+ rayQueryInitializeEXT(q, scene, gl_RayFlagsNoneEXT, 0xff, vec3(0.1, 0.1, 0.0), 0.01f, vec3(0, 0, 1), 1e4f);
+ rayQueryProceedEXT(q);
+
+ return true
+ && rayQueryGetIntersectionTypeEXT(q, true) == gl_RayQueryCommittedIntersectionTriangleEXT
+ && rayQueryGetIntersectionTEXT(q, true) == 0.5
+ ;
+}
+
+bool testProceedRayAuxInfo() {
+ rayQueryEXT q;
+ rayQueryInitializeEXT(q, scene, gl_RayFlagsNoneEXT, 0xff, vec3(0.1, 0.1, 0.0), 0.01f, vec3(0, 0, 1), 1e4f);
+ rayQueryProceedEXT(q);
+
+ return true
+ && rayQueryGetRayTMinEXT(q) == 0.01f
+ && rayQueryGetRayFlagsEXT(q) == gl_RayFlagsNoneEXT
+ && rayQueryGetWorldRayOriginEXT(q) == vec3(0.1, 0.1, 0.0)
+ && rayQueryGetWorldRayDirectionEXT(q) == vec3(0, 0, 1)
+ && rayQueryGetIntersectionInstanceCustomIndexEXT(q, true) == 0
+ && rayQueryGetIntersectionInstanceIdEXT(q, true) == 0
+ && rayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetEXT(q, true) == 0
+ && rayQueryGetIntersectionGeometryIndexEXT(q, true) == 0
+ && rayQueryGetIntersectionPrimitiveIndexEXT(q, true) == 0
+ && rayQueryGetIntersectionBarycentricsEXT(q, true) == vec2(0.1)
+ && rayQueryGetIntersectionFrontFaceEXT(q, true) == true
+ && rayQueryGetIntersectionCandidateAABBOpaqueEXT(q) == true
+ && rayQueryGetIntersectionObjectRayDirectionEXT(q, true) == vec3(0, 0, 1)
+ && rayQueryGetIntersectionObjectRayOriginEXT(q, true) == vec3(0.1, 0.1, 0.0)
+ && !equals(rayQueryGetIntersectionObjectToWorldEXT(q, true), mat4x3(0)) // some compile error to sort later
+ && !equals(rayQueryGetIntersectionWorldToObjectEXT(q, true), mat4x3(0))
+ ;
+}
+bool testRayTraceGenerate() {
+ rayQueryEXT q;
+ rayQueryInitializeEXT(q, scene, gl_RayFlagsNoneEXT, 0xff, vec3(0.1, 0.1, 0.0), 0.01f, vec3(0, 0, 1), 1e4f);
+ rayQueryGenerateIntersectionEXT(q, 0.5);
+ rayQueryConfirmIntersectionEXT(q);
+
+ return true
+ && rayQueryGetIntersectionTypeEXT(q, true) == gl_RayQueryCommittedIntersectionTriangleEXT
+ ;
+}
+
+// CHECK_GLSL-DAG: main
+// CHECK_SPV-DAG: OpEntryPoint
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void computeMain()
+{
+ outputBuffer.data[0] = true
+ && testAbortRayTrace()
+ //&& testProceedRayTrace()
+ //&& testProceedRayAuxInfo()
+ //&& testRayTraceGenerate()
+ ;
+ // BUF: 1
+}
+
diff --git a/tests/glsl-intrinsic/raytracing/glsl-rayGen.slang b/tests/glsl-intrinsic/raytracing/glsl-rayGen.slang
new file mode 100644
index 000000000..ba4663f12
--- /dev/null
+++ b/tests/glsl-intrinsic/raytracing/glsl-rayGen.slang
@@ -0,0 +1,333 @@
+//TEST:SIMPLE(filecheck=CHECK_GLSL): -allow-glsl -stage raygeneration -entry main -target glsl
+//TEST:SIMPLE(filecheck=CHECK_SPV): -allow-glsl -emit-spirv-directly -stage raygeneration -entry main -target spirv-assembly
+
+layout(binding = 0) uniform accelerationStructureEXT as;
+
+//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer
+buffer MyBlockName
+{
+ uint data[];
+} outputBuffer;
+
+// CHECK_GLSL-DAG: rayPayloadEXT
+// CHECK_SPV-DAG: RayPayloadNV
+layout(location = 2) rayPayloadEXT vec4 payload;
+// CHECK_GLSL-DAG: hitObjectAttributeNV
+// CHECK_SPV-DAG: HitObjectAttributeNV
+layout(location = 2) hitObjectAttributeNV vec4 attrMain;
+// CHECK_GLSL-DAG: callableDataEXT
+// CHECK_SPV-DAG: CallableDataNV
+layout(location = 0) callableDataEXT vec4 outcall;
+
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int>
+bool equals(matrix<T, N, M> lhs, matrix<T, N, M> rhs)
+{
+ for (int i = 0; i < N; i++)
+ {
+ for (int j = 0; j < M; j++)
+ {
+ if (
+ lhs[i][j]
+ !=
+ rhs[i][j]
+ )
+ {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+bool testHitObjectTraceRay() {
+ hitObjectNV hit;
+// CHECK_GLSL-DAG: hitObjectTraceRayNV
+// CHECK_SPV-DAG: OpHitObjectTraceRayNV
+ hitObjectTraceRayNV(hit, as, gl_RayFlagsNoneEXT, 0xff, 0, 0, 0, vec3(0.1, 0.1, 0.0), 0.01f, vec3(0, 0, 1), 1e4f, 2);
+ return true
+// CHECK_GLSL-DAG: hitObjectIsHitNV
+// CHECK_SPV-DAG: OpHitObjectIsHitNV
+ && hitObjectIsHitNV(hit) == true
+ ;
+}
+
+bool testHitObjectTraceRayWithAuxInfo() {
+ hitObjectNV hit;
+// CHECK_GLSL-DAG: hitObjectTraceRayNV
+// CHECK_SPV-DAG: OpHitObjectTraceRayNV
+ hitObjectTraceRayNV(hit, as, gl_RayFlagsNoneEXT, 0xff, 0, 0, 0, vec3(0.1, 0.1, 0.0), 0.01f, vec3(0, 0, 1), 1e4f, 2);
+// CHECK_GLSL-DAG: hitObjectGetAttributesNV
+// CHECK_SPV-DAG: OpHitObjectGetAttributesNV
+ hitObjectGetAttributesNV(hit, 2);
+ vec4 testCopy = attrMain;
+
+// CHECK_GLSL-DAG: reorderThreadNV
+// CHECK_SPV-DAG: OpReorderThreadWithHintNV
+ reorderThreadNV(0, 3);
+// CHECK_GLSL-DAG: reorderThreadNV
+// CHECK_SPV-DAG: OpReorderThreadWithHitObjectNV
+ reorderThreadNV(hit);
+// CHECK_GLSL-DAG: reorderThreadNV
+// CHECK_SPV-DAG: OpReorderThreadWithHitObjectNV
+ reorderThreadNV(hit, 0, 3);
+
+ return true
+// CHECK_GLSL-DAG: hitObjectGetShaderBindingTableRecordIndexNV
+// CHECK_SPV-DAG: OpHitObjectGetShaderBindingTableRecordIndexNV
+ && hitObjectGetShaderBindingTableRecordIndexNV(hit) == 0
+// CHECK_GLSL-DAG: hitObjectGetShaderRecordBufferHandleNV
+// CHECK_SPV-DAG: OpHitObjectGetShaderRecordBufferHandleNV
+ && hitObjectGetShaderRecordBufferHandleNV(hit) != uvec2(0) // valid Handles are never 0, but not predictable either
+ && testCopy == vec4(1)
+// CHECK_GLSL-DAG: hitObjectIsHitNV
+// CHECK_SPV-DAG: OpHitObjectIsHitNV
+ && hitObjectIsHitNV(hit) == true
+// CHECK_GLSL-DAG: hitObjectGetRayTMinNV
+// CHECK_SPV-DAG: OpHitObjectGetRayTMinNV
+ && hitObjectGetRayTMinNV(hit) == 0.01f
+// CHECK_GLSL-DAG: hitObjectGetRayTMaxNV
+// CHECK_SPV-DAG: OpHitObjectGetRayTMaxNV
+ && hitObjectGetRayTMaxNV(hit) == 1e4f
+// CHECK_GLSL-DAG: hitObjectGetObjectRayOriginNV
+// CHECK_SPV-DAG: OpHitObjectGetObjectRayOriginNV
+ && hitObjectGetObjectRayOriginNV(hit) == vec3(0.1, 0.1, 0.0)
+// CHECK_GLSL-DAG: hitObjectGetObjectRayDirectionNV
+// CHECK_SPV-DAG: OpHitObjectGetObjectRayDirectionNV
+ && hitObjectGetObjectRayDirectionNV(hit) == vec3(0, 0, 1)
+// CHECK_GLSL-DAG: hitObjectGetWorldRayOriginNV
+// CHECK_SPV-DAG: OpHitObjectGetWorldRayOriginNV
+ && hitObjectGetWorldRayOriginNV(hit) == vec3(0.1, 0.1, 0.0)
+// CHECK_GLSL-DAG: hitObjectGetWorldRayDirectionNV
+// CHECK_SPV-DAG: OpHitObjectGetWorldRayDirectionNV
+ && hitObjectGetWorldRayDirectionNV(hit) == vec3(0, 0, 1)
+// CHECK_GLSL-DAG: hitObjectGetObjectToWorldNV
+// CHECK_SPV-DAG: OpHitObjectGetObjectToWorldNV
+ && !equals(hitObjectGetObjectToWorldNV(hit), mat4x3(0))
+// CHECK_GLSL-DAG: hitObjectGetWorldToObjectNV
+// CHECK_SPV-DAG: OpHitObjectGetWorldToObjectNV
+ && !equals(hitObjectGetWorldToObjectNV(hit), mat4x3(0))
+// CHECK_GLSL-DAG: hitObjectGetInstanceCustomIndexNV
+// CHECK_SPV-DAG: OpHitObjectGetInstanceCustomIndexNV
+ && hitObjectGetInstanceCustomIndexNV(hit) == 0
+// CHECK_GLSL-DAG: hitObjectGetInstanceIdNV
+// CHECK_SPV-DAG: OpHitObjectGetInstanceIdNV
+ && hitObjectGetInstanceIdNV(hit) == 0
+// CHECK_GLSL-DAG: hitObjectGetGeometryIndexNV
+// CHECK_SPV-DAG: OpHitObjectGetGeometryIndexNV
+ && hitObjectGetGeometryIndexNV(hit) == 0
+// CHECK_GLSL-DAG: hitObjectGetPrimitiveIndexNV
+// CHECK_SPV-DAG: OpHitObjectGetPrimitiveIndexNV
+ && hitObjectGetPrimitiveIndexNV(hit) == 0
+// CHECK_GLSL-DAG: hitObjectGetHitKindNV
+// CHECK_SPV-DAG: OpHitObjectGetHitKindNV
+ && hitObjectGetHitKindNV(hit) == gl_HitKindFrontFacingTriangleEXT
+ ;
+}
+
+bool testHitObjectTraceRayLaunchSubShaders() {
+ hitObjectNV hit;
+// CHECK_GLSL-DAG: hitObjectTraceRayNV
+// CHECK_SPV-DAG: OpHitObjectTraceRayNV
+ hitObjectTraceRayNV(hit, as, gl_RayFlagsNoneEXT, 0xff, 0, 0, 0, vec3(0.1, 0.1, 0.0), 0.01f, vec3(0, 0, 1), 1e4f, 2);
+// CHECK_GLSL-DAG: hitObjectExecuteShaderNV
+// CHECK_SPV-DAG: OpHitObjectExecuteShaderNV
+ hitObjectExecuteShaderNV(hit, 2);
+ return true
+// CHECK_GLSL-DAG: hitObjectIsHitNV
+// CHECK_SPV-DAG: OpHitObjectIsHitNV
+ && hitObjectIsHitNV(hit) == true
+ ;
+}
+
+bool testHitObjectTraceRayMotion() {
+ hitObjectNV hit;
+// CHECK_GLSL-DAG: hitObjectTraceRayMotionNV
+// CHECK_SPV-DAG: OpHitObjectTraceRayMotionNV
+ hitObjectTraceRayMotionNV(hit, as, gl_RayFlagsNoneEXT, 0xff, 0, 0, 0, vec3(0.1, 0.1, 0.0), 0.01f, vec3(0, 0, 1), 1e4f, 0.0f, 2);
+ return true
+// CHECK_GLSL-DAG: hitObjectIsHitNV
+// CHECK_SPV-DAG: OpHitObjectIsHitNV
+ && hitObjectIsHitNV(hit) == true
+// CHECK_GLSL-DAG: hitObjectGetCurrentTimeNV
+// CHECK_SPV-DAG: OpHitObjectGetCurrentTimeNV
+ && hitObjectGetCurrentTimeNV(hit) == 0.0f
+ ;
+}
+
+bool testTraceRayFunctions() {
+// CHECK_GLSL-DAG: traceRayEXT
+// CHECK_SPV-DAG: OpTraceRayKHR
+ traceRayEXT(as, 0, 0, 0, 0, 0, vec3(0), 0, vec3(0), 0, 2);
+ return true
+ ;
+}
+
+bool testTraceRayCalls() {
+ return true
+ && testHitObjectTraceRay()
+ && testHitObjectTraceRayWithAuxInfo()
+ && testHitObjectTraceRayLaunchSubShaders()
+ && testHitObjectTraceRayMotion()
+ && testTraceRayFunctions()
+ ;
+}
+
+bool testHitObjectRecord() {
+ hitObjectNV hit;
+// CHECK_GLSL-DAG: hitObjectRecordHitNV
+// CHECK_SPV-DAG: OpHitObjectRecordHitNV
+ hitObjectRecordHitNV(hit, as, 0, 0, 0, gl_HitKindFrontFacingTriangleEXT, 0, 0, vec3(0.1, 0.1, 0.0), 0.01f, vec3(0, 0, 1), 1e4f, 2);
+ return true
+// CHECK_GLSL-DAG: hitObjectIsHitNV
+// CHECK_SPV-DAG: OpHitObjectIsHitNV
+ && hitObjectIsHitNV(hit) == true
+ ;
+}
+
+bool testHitObjectRecordIndex() {
+ hitObjectNV hit;
+// CHECK_GLSL-DAG: hitObjectRecordHitWithIndexNV
+// CHECK_SPV-DAG: OpHitObjectRecordHitWithIndexNV
+ hitObjectRecordHitWithIndexNV(hit, as, 0, 0, 0, gl_HitKindFrontFacingTriangleEXT, 0, vec3(0.1, 0.1, 0.0), 0.01f, vec3(0, 0, 1), 1e4f, 2);
+ return true
+// CHECK_GLSL-DAG: hitObjectIsHitNV
+// CHECK_SPV-DAG: OpHitObjectIsHitNV
+ && hitObjectIsHitNV(hit) == true
+ ;
+}
+
+bool testHitObjectRecordMotion() {
+ hitObjectNV hit;
+// CHECK_GLSL-DAG: hitObjectRecordHitMotionNV
+// CHECK_SPV-DAG: OpHitObjectRecordHitMotionNV
+ hitObjectRecordHitMotionNV(hit, as, 0, 0, 0, gl_HitKindFrontFacingTriangleEXT, 0, 0, vec3(0.1, 0.1, 0.0), 0.01f, vec3(0, 0, 1), 1e4f, 0.0f, 2);
+ return true
+// CHECK_GLSL-DAG: hitObjectIsHitNV
+// CHECK_SPV-DAG: OpHitObjectIsHitNV
+ && hitObjectIsHitNV(hit) == true
+ ;
+}
+
+bool testHitObjectRecordIndexMotion() {
+ hitObjectNV hit;
+// CHECK_GLSL-DAG: hitObjectRecordHitWithIndexMotionNV
+// CHECK_SPV-DAG: OpHitObjectRecordHitWithIndexMotionNV
+ hitObjectRecordHitWithIndexMotionNV(hit, as, 0, 0, 0, gl_HitKindFrontFacingTriangleEXT, 0, vec3(0.1, 0.1, 0.0), 0.01f, vec3(0, 0, 1), 1e4f, 0.0f, 2);
+ return true
+// CHECK_GLSL-DAG: hitObjectIsHitNV
+// CHECK_SPV-DAG: OpHitObjectIsHitNV
+ && hitObjectIsHitNV(hit) == true
+ ;
+}
+
+bool testRecordHitCalls() {
+ return true
+ && testHitObjectRecord()
+ && testHitObjectRecordIndex()
+ && testHitObjectRecordMotion()
+ && testHitObjectRecordIndexMotion()
+ ;
+}
+
+bool testHitObjectRecordMiss() {
+ hitObjectNV hit;
+// CHECK_GLSL-DAG: hitObjectRecordMissNV
+// CHECK_SPV-DAG: OpHitObjectRecordMissNV
+ hitObjectRecordMissNV(hit, 0, vec3(0.1, 0.1, 0.0), 0.01f, vec3(0, 0, 1), 1e4f);
+ return true
+// CHECK_GLSL-DAG: hitObjectIsMissNV
+// CHECK_SPV-DAG: OpHitObjectIsMissNV
+ && hitObjectIsMissNV(hit) == true
+ ;
+}
+
+bool testHitObjectRecordMissMotion() {
+ hitObjectNV hit;
+// CHECK_GLSL-DAG: hitObjectRecordMissMotionNV
+// CHECK_SPV-DAG: OpHitObjectRecordMissMotionNV
+ hitObjectRecordMissMotionNV(hit, 0, vec3(0.1, 0.1, 0.0), 0.01f, vec3(0, 0, 1), 1e4f, 0.0f);
+ return true
+// CHECK_GLSL-DAG: hitObjectIsMissNV
+// CHECK_SPV-DAG: OpHitObjectIsMissNV
+ && hitObjectIsMissNV(hit) == true
+ ;
+}
+
+bool testRecordMissCalls() {
+ return true
+ && testHitObjectRecordMiss()
+ && testHitObjectRecordMissMotion()
+ ;
+}
+
+bool testHitObjectRecordEmpty() {
+ hitObjectNV hit;
+// CHECK_GLSL-DAG: hitObjectRecordEmptyNV
+// CHECK_SPV-DAG: OpHitObjectRecordEmptyNV
+ hitObjectRecordEmptyNV(hit);
+ return true
+// CHECK_GLSL-DAG: hitObjectIsEmptyNV
+// CHECK_SPV-DAG: OpHitObjectIsEmptyNV
+ && hitObjectIsEmptyNV(hit) == true
+ ;
+}
+
+bool testRecordEmptyCalls() {
+ return true
+ && testHitObjectRecordEmpty()
+ ;
+}
+
+bool testTraceRayMotion() {
+// CHECK_GLSL-DAG: traceRayMotionNV
+// CHECK_SPV-DAG: OpTraceRayMotionNV
+ traceRayMotionNV(as, gl_RayFlagsNoneEXT, 0xff, 0, 0, 0, vec3(0.1, 0.1, 0.0), 0.01f, vec3(0, 0, 1), 1e4f, 0.0f, 2);
+ attrMain = vec4(1); //ensure traceRayMotionNV does not get optimized out
+ return true &&
+ attrMain == vec4(1)
+ ;
+}
+
+bool testPayloadReadWrite() {
+ payload = vec4(2);
+ vec4 read = payload;
+ return true
+ && read != vec4(0)
+ ;
+}
+
+bool testAttributeReadWrite() {
+ attrMain = vec4(2);
+ vec4 read = attrMain;
+ return true
+ && read != vec4(0)
+ ;
+}
+
+bool testCallableReadWrite() {
+ outcall = vec4(2);
+ vec4 read = outcall;
+ return true
+ && read != vec4(0)
+ ;
+}
+
+bool testReadWriteOfObjects(){
+ return true
+ && testPayloadReadWrite()
+ && testAttributeReadWrite()
+ && testCallableReadWrite();
+ ;
+}
+
+void main()
+{
+ outputBuffer.data[0] = true
+ && testTraceRayCalls()
+ && testRecordHitCalls()
+ && testRecordMissCalls()
+ && testRecordEmptyCalls()
+ && testTraceRayMotion()
+ && testReadWriteOfObjects();
+ //BUF: 1
+}
diff --git a/tests/glsl-intrinsic/raytracing/glsl-rayGenSimple.slang b/tests/glsl-intrinsic/raytracing/glsl-rayGenSimple.slang
new file mode 100644
index 000000000..444384f52
--- /dev/null
+++ b/tests/glsl-intrinsic/raytracing/glsl-rayGenSimple.slang
@@ -0,0 +1,34 @@
+//TEST:SIMPLE(filecheck=CHECK_GLSL): -allow-glsl -stage raygeneration -entry main -target glsl
+//TEST:SIMPLE(filecheck=CHECK_SPV): -allow-glsl -emit-spirv-directly -stage raygeneration -entry main -target spirv-assembly
+
+// CHECK_GLSL-DAG: hitObjectAttributeNV
+// CHECK_SPV-DAG: HitObjectAttributeNV
+
+layout(binding = 0) uniform accelerationStructureEXT as;
+
+//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer
+buffer MyBlockName
+{
+ uint data[];
+} outputBuffer;
+
+layout(location = 2) hitObjectAttributeNV vec4 attrMain;
+
+bool testHitObjectRecord() {
+ hitObjectNV hit;
+ // CHECK_GLSL: hitObjectRecordHitNV
+ // CHECK_SPV: OpHitObjectRecordHitNV
+ hitObjectRecordHitNV(hit, as, 0, 0, 0, gl_HitKindFrontFacingTriangleEXT, 0, 0, vec3(0.1, 0.1, 0.0), 0.01f, vec3(0, 0, 1), 1e4f, 2);
+ return true
+ // CHECK_GLSL: hitObjectIsHitNV
+ // CHECK_SPV: OpHitObjectIsHitNV
+ && hitObjectIsHitNV(hit) == true
+ ;
+}
+
+void main()
+{
+ outputBuffer.data[0] = true
+ && testHitObjectRecord();
+ //BUF: 1
+}
diff --git a/tests/glsl-intrinsic/raytracing/glsl-rayIntersection.slang b/tests/glsl-intrinsic/raytracing/glsl-rayIntersection.slang
new file mode 100644
index 000000000..92549e2d7
--- /dev/null
+++ b/tests/glsl-intrinsic/raytracing/glsl-rayIntersection.slang
@@ -0,0 +1,87 @@
+//TEST:SIMPLE(filecheck=CHECK_GLSL): -stage intersection -entry main -target glsl -allow-glsl
+//TEST:SIMPLE(filecheck=CHECK_SPV): -stage intersection -entry main -target spirv-assembly -emit-spirv-directly -allow-glsl
+
+layout(binding = 0) uniform accelerationStructureEXT as;
+
+//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer
+buffer MyBlockName
+{
+ uint data[];
+} outputBuffer;
+
+//CHECK_GLSL-DAG: hitAttributeEXT
+//CHECK_SPV-DAG: HitAttributeNV
+hitAttributeEXT vec4 hitAttr;
+
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int>
+bool equals(matrix<T, N, M> lhs, matrix<T, N, M> rhs)
+{
+ for (int i = 0; i < N; i++)
+ {
+ for (int j = 0; j < M; j++)
+ {
+ if (
+ lhs[i][j]
+ !=
+ rhs[i][j]
+ )
+ {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+bool testVars() {
+ hitAttr = vec4(1);
+
+ return true
+// CHECK_GLSL-DAG: gl_PrimitiveID
+// CHECK_SPV-DAG: PrimitiveId
+ && gl_PrimitiveID != 10000
+// CHECK_GLSL-DAG: gl_InstanceID
+// CHECK_SPV-DAG: InstanceId
+ && gl_InstanceID != 10000
+// CHECK_GLSL-DAG: gl_InstanceCustomIndexEXT
+// CHECK_SPV-DAG: InstanceCustomIndexNV
+ && gl_InstanceCustomIndexEXT != 10000
+// CHECK_GLSL-DAG: gl_GeometryIndexEXT
+// CHECK_SPV-DAG: RayGeometryIndexKHR
+ && gl_GeometryIndexEXT != 10000
+// CHECK_GLSL-DAG: gl_ObjectRayOriginEXT
+// CHECK_SPV-DAG: ObjectRayOriginNV
+ && gl_ObjectRayOriginEXT != vec3(99)
+// CHECK_GLSL-DAG: gl_ObjectRayDirectionEXT
+// CHECK_SPV-DAG: ObjectRayDirectionNV
+ && gl_ObjectRayDirectionEXT != vec3(99)
+// CHECK_GLSL-DAG: gl_ObjectToWorldEXT
+//COM: CHECK_SPV-DAG: ObjectToWorldNV
+ && !equals(gl_ObjectToWorldEXT, mat4x3(0.0f))
+// CHECK_GLSL-DAG: gl_ObjectToWorld3x4EXT
+//COM: CHECK_SPV-DAG: ObjectToWorldNV
+ && !equals(gl_ObjectToWorld3x4EXT, mat3x4(0.0f))
+// CHECK_GLSL-DAG: gl_WorldToObjectEXT
+// CHECK_SPV-DAG-N: WorldToObjectNV
+ && !equals(gl_WorldToObjectEXT, mat4x3(0.0f))
+// CHECK_GLSL-DAG: gl_WorldToObject3x4EXT
+// spirv checked with CHECK_SPV-DAG-N
+ && !equals(gl_WorldToObject3x4EXT, mat3x4(0.0f))
+ ;
+}
+
+bool testFunctions() {
+ return true
+// CHECK_GLSL-DAG: reportIntersectionEXT
+// CHECK_SPV-DAG: OpReportIntersectionKHR
+ && reportIntersectionEXT(99, 0);
+}
+
+void main()
+{
+ outputBuffer.data[0] = true
+ && testVars()
+ && testFunctions();
+ ;
+ //BUF: 1
+}
diff --git a/tests/glsl-intrinsic/raytracing/glsl-rayMiss.slang b/tests/glsl-intrinsic/raytracing/glsl-rayMiss.slang
new file mode 100644
index 000000000..714b214e1
--- /dev/null
+++ b/tests/glsl-intrinsic/raytracing/glsl-rayMiss.slang
@@ -0,0 +1,62 @@
+//TEST:SIMPLE(filecheck=CHECK_GLSL): -allow-glsl -stage miss -entry main -target glsl
+//TEST:SIMPLE(filecheck=CHECK_SPV): -allow-glsl -emit-spirv-directly -stage miss -entry main -target spirv-assembly
+
+layout(binding = 0) uniform accelerationStructureEXT as;
+
+//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer
+buffer MyBlockName
+{
+ uint data[];
+} outputBuffer;
+
+// CHECK_GLSL-DAG: rayPayloadInEXT
+// CHECK_SPV-DAG: IncomingRayPayloadNV
+layout(location = 2) rayPayloadInEXT vec4 payload;
+// CHECK_GLSL-DAG: hitObjectAttributeNV
+// CHECK_SPV-DAG: HitObjectAttributeNV
+layout(location = 2) hitObjectAttributeNV vec4 attrMain;
+
+bool testVars() {
+ payload = vec4(1);
+ attrMain = vec4(1);
+ return true
+// CHECK_GLSL-DAG: gl_LaunchIDNV
+// CHECK_SPV-DAG-N: LaunchIdNV
+ && gl_LaunchIDNV != uint3(99)
+// CHECK_GLSL-DAG: gl_LaunchIDEXT
+// spirv checked with CHECK_SPV-DAG-N
+ && gl_LaunchIDEXT != uint3(99)
+// CHECK_GLSL-DAG: gl_LaunchSizeNV
+// CHECK_SPV-DAG-N: LaunchSizeNV
+ && gl_LaunchSizeNV != uint3(99)
+// CHECK_GLSL-DAG: gl_LaunchSizeEXT
+// spirv checked with CHECK_SPV-DAG-N
+ && gl_LaunchSizeEXT != uint3(99)
+// CHECK_GLSL-DAG: gl_WorldRayOriginEXT
+// CHECK_SPV-DAG: WorldRayOriginNV
+ && gl_WorldRayOriginEXT != vec3(99)
+// CHECK_GLSL-DAG: gl_WorldRayDirectionEXT
+// CHECK_SPV-DAG: WorldRayDirectionNV
+ && gl_WorldRayDirectionEXT != vec3(99)
+// CHECK_GLSL-DAG: gl_RayTminEXT
+// CHECK_SPV-DAG: RayTminNV
+ && gl_RayTminEXT != 99.0f
+// CHECK_GLSL-DAG: gl_RayTmaxEXT
+// CHECK_SPV-DAG: RayTmaxNV
+ && gl_RayTmaxEXT != 99.0f
+// CHECK_GLSL-DAG: gl_IncomingRayFlagsEXT
+// CHECK_SPV-DAG: IncomingRayFlagsNV
+ && gl_IncomingRayFlagsEXT != 0xFFFFFFFF
+// CHECK_GLSL-DAG: gl_CurrentRayTimeNV
+// CHECK_SPV-DAG: CurrentRayTimeNV
+ && gl_CurrentRayTimeNV != 0.0f
+ ;
+}
+
+void main()
+{
+ outputBuffer.data[0] = true
+ && testVars()
+ ;
+ //BUF: 1
+}
diff --git a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-array.slang.expected b/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-array.slang.expected
deleted file mode 100644
index fdc5cf0d7..000000000
--- a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-array.slang.expected
+++ /dev/null
@@ -1,439 +0,0 @@
-result code = 0
-standard error = {
-}
-standard output = {
-;
-; Note: shader requires additional functionality:
-; UAVs at every shader stage
-;
-; shader hash: 1376fe501fef02e2587aacc2b18e252f
-;
-; Buffer Definitions:
-;
-; Resource bind info for g_NvidiaExt
-; {
-;
-; struct struct.NvShaderExtnStruct
-; {
-;
-; uint opcode; ; Offset: 0
-; uint rid; ; Offset: 4
-; uint sid; ; Offset: 8
-; uint4 dst1u; ; Offset: 12
-; uint4 src3u; ; Offset: 28
-; uint4 src4u; ; Offset: 44
-; uint4 src5u; ; Offset: 60
-; uint4 src0u; ; Offset: 76
-; uint4 src1u; ; Offset: 92
-; uint4 src2u; ; Offset: 108
-; uint4 dst0u; ; Offset: 124
-; uint markUavRef; ; Offset: 140
-; uint numOutputsForIncCounter; ; Offset: 144
-; float padding1[27]; ; Offset: 148
-;
-; } $Element; ; Offset: 0 Size: 256
-;
-; }
-;
-; Resource bind info for outputBuffer_0
-; {
-;
-; uint $Element; ; Offset: 0 Size: 4
-;
-; }
-;
-;
-; Resource Bindings:
-;
-; Name Type Format Dim ID HLSL Bind Count
-; ------------------------------ ---------- ------- ----------- ------- -------------- ------
-; scene_0 texture i32 ras T0 t0 1
-; g_NvidiaExt UAV struct r/w+cnt U0 u0 1
-; outputBuffer_0 UAV struct r/w U1 u1 1
-;
-target datalayout = "e-m:e-p:32:32-i1:32-i8:8-i16:16-i32:32-i64:64-f16:16-f32:32-f64:64-n8:16:32:64"
-target triple = "dxil-ms-dx"
-
-%"class.RWStructuredBuffer<NvShaderExtnStruct>" = type { %struct.NvShaderExtnStruct }
-%struct.NvShaderExtnStruct = type { i32, i32, i32, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, i32, i32, [27 x float] }
-%struct.RaytracingAccelerationStructure = type { i32 }
-%"class.RWStructuredBuffer<unsigned int>" = type { i32 }
-%struct.SomeValues_0 = type { i32, float }
-%struct.NvHitObjectMacroDummyPayloadType = type { i32 }
-%dx.types.Handle = type { i8* }
-
-@"\01?g_NvidiaExt@@3V?$RWStructuredBuffer@UNvShaderExtnStruct@@@@A" = external constant %"class.RWStructuredBuffer<NvShaderExtnStruct>", align 4
-@"\01?scene_0@@3URaytracingAccelerationStructure@@A" = external constant %struct.RaytracingAccelerationStructure, align 4
-@"\01?outputBuffer_0@@3V?$RWStructuredBuffer@I@@A" = external constant %"class.RWStructuredBuffer<unsigned int>", align 4
-
-; Function Attrs: nounwind
-define void @"\01?rayGenerationMain@@YAXXZ"() #0 {
- %1 = load %struct.RaytracingAccelerationStructure, %struct.RaytracingAccelerationStructure* @"\01?scene_0@@3URaytracingAccelerationStructure@@A", align 4, !noalias !18
- %2 = load %"class.RWStructuredBuffer<unsigned int>", %"class.RWStructuredBuffer<unsigned int>"* @"\01?outputBuffer_0@@3V?$RWStructuredBuffer@I@@A", align 4
- %3 = load %"class.RWStructuredBuffer<NvShaderExtnStruct>", %"class.RWStructuredBuffer<NvShaderExtnStruct>"* @"\01?g_NvidiaExt@@3V?$RWStructuredBuffer@UNvShaderExtnStruct@@@@A", align 4, !noalias !21
- %4 = alloca %struct.SomeValues_0, align 8
- %5 = alloca %struct.SomeValues_0, align 8
- %6 = alloca %struct.SomeValues_0, align 8
- %7 = alloca %struct.NvHitObjectMacroDummyPayloadType, align 4
- %8 = alloca %struct.SomeValues_0, align 8
- %9 = alloca %struct.NvHitObjectMacroDummyPayloadType, align 4
- %10 = call i32 @dx.op.dispatchRaysIndex.i32(i32 145, i8 0) ; DispatchRaysIndex(col)
- %11 = sitofp i32 %10 to float
- %12 = fmul fast float %11, 2.000000e+00
- %13 = sitofp i32 %10 to float
- %14 = mul nsw i32 %10, 3
- %15 = shl nsw i32 %10, 1
- %16 = getelementptr inbounds %struct.SomeValues_0, %struct.SomeValues_0* %8, i32 0, i32 0
- store i32 %10, i32* %16, align 8
- %17 = getelementptr inbounds %struct.SomeValues_0, %struct.SomeValues_0* %8, i32 0, i32 1
- store float %12, float* %17, align 4
- %18 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %19 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %18, i8 1) ; BufferUpdateCounter(uav,inc)
- %20 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %20, i32 %19, i32 0, i32 69, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %21 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %21, i32 %19, i32 144, i32 2, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %22 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %22, i32 %19, i32 76, i32 %10, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %23 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %23, i32 %19, i32 80, i32 %15, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %24 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %24, i32 %19, i32 84, i32 %14, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %25 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %25, i32 %19, i32 88, i32 0, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %26 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %26, i32 %19, i32 92, i32 0, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %27 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %28 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %27, i8 1) ; BufferUpdateCounter(uav,inc)
- %29 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %30 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %29, i8 1) ; BufferUpdateCounter(uav,inc)
- call void @dx.op.callShader.struct.SomeValues_0(i32 159, i32 %30, %struct.SomeValues_0* nonnull %8) ; CallShader(ShaderIndex,Parameter)
- %31 = call %dx.types.Handle @dx.op.createHandleForLib.struct.RaytracingAccelerationStructure(i32 160, %struct.RaytracingAccelerationStructure %1) ; CreateHandleForLib(Resource)
- call void @dx.op.traceRay.struct.NvHitObjectMacroDummyPayloadType(i32 157, %dx.types.Handle %31, i32 0, i32 0, i32 0, i32 0, i32 %30, float %13, float 0.000000e+00, float 0.000000e+00, float 0x3F847AE140000000, float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+04, %struct.NvHitObjectMacroDummyPayloadType* nonnull %9) ; TraceRay(AccelerationStructure,RayFlags,InstanceInclusionMask,RayContributionToHitGroupIndex,MultiplierForGeometryContributionToShaderIndex,MissShaderIndex,Origin_X,Origin_Y,Origin_Z,TMin,Direction_X,Direction_Y,Direction_Z,TMax,payload)
- %32 = mul nsw i32 %10, 3
- %33 = shl nsw i32 %10, 1
- %34 = getelementptr inbounds %struct.SomeValues_0, %struct.SomeValues_0* %6, i32 0, i32 0
- store i32 %10, i32* %34, align 8
- %35 = getelementptr inbounds %struct.SomeValues_0, %struct.SomeValues_0* %6, i32 0, i32 1
- store float %12, float* %35, align 4
- %36 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %37 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %36, i8 1) ; BufferUpdateCounter(uav,inc)
- %38 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %38, i32 %37, i32 0, i32 68, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %39 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %39, i32 %37, i32 144, i32 2, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %40 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %40, i32 %37, i32 76, i32 %10, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %41 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %41, i32 %37, i32 80, i32 %33, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %42 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %42, i32 %37, i32 84, i32 %32, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %43 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %43, i32 %37, i32 88, i32 0, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %44 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %44, i32 %37, i32 92, i32 0, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %45 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %45, i32 %37, i32 96, i32 4, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %46 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %47 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %46, i8 1) ; BufferUpdateCounter(uav,inc)
- %48 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %49 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %48, i8 1) ; BufferUpdateCounter(uav,inc)
- call void @dx.op.callShader.struct.SomeValues_0(i32 159, i32 %49, %struct.SomeValues_0* nonnull %6) ; CallShader(ShaderIndex,Parameter)
- %50 = call %dx.types.Handle @dx.op.createHandleForLib.struct.RaytracingAccelerationStructure(i32 160, %struct.RaytracingAccelerationStructure %1) ; CreateHandleForLib(Resource)
- call void @dx.op.traceRay.struct.NvHitObjectMacroDummyPayloadType(i32 157, %dx.types.Handle %50, i32 0, i32 0, i32 0, i32 0, i32 %49, float %13, float 0.000000e+00, float 0.000000e+00, float 0x3F847AE140000000, float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+04, %struct.NvHitObjectMacroDummyPayloadType* nonnull %7) ; TraceRay(AccelerationStructure,RayFlags,InstanceInclusionMask,RayContributionToHitGroupIndex,MultiplierForGeometryContributionToShaderIndex,MissShaderIndex,Origin_X,Origin_Y,Origin_Z,TMin,Direction_X,Direction_Y,Direction_Z,TMax,payload)
- %51 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %52 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %51, i8 1) ; BufferUpdateCounter(uav,inc)
- %53 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %53, i32 %52, i32 0, i32 83, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %54 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %54, i32 %52, i32 76, i32 %28, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %55 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %56 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %55, i8 1) ; BufferUpdateCounter(uav,inc)
- %57 = icmp eq i32 %56, 0
- br i1 %57, label %130, label %58
-
-; <label>:58 ; preds = %0
- %59 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %60 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %59, i8 1) ; BufferUpdateCounter(uav,inc)
- %61 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %61, i32 %60, i32 0, i32 75, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %62 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %62, i32 %60, i32 76, i32 %28, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %63 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %64 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %63, i8 1) ; BufferUpdateCounter(uav,inc)
- %65 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %66 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %65, i8 1) ; BufferUpdateCounter(uav,inc)
- %67 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %67, i32 %66, i32 0, i32 74, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %68 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %68, i32 %66, i32 76, i32 %28, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %69 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %70 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %69, i8 1) ; BufferUpdateCounter(uav,inc)
- %71 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %72 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %71, i8 1) ; BufferUpdateCounter(uav,inc)
- %73 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %73, i32 %72, i32 0, i32 77, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %74 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %74, i32 %72, i32 76, i32 %28, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %75 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %76 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %75, i8 1) ; BufferUpdateCounter(uav,inc)
- %77 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %78 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %77, i8 1) ; BufferUpdateCounter(uav,inc)
- %79 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %79, i32 %78, i32 0, i32 76, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %80 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %80, i32 %78, i32 76, i32 %28, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %81 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %82 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %81, i8 1) ; BufferUpdateCounter(uav,inc)
- %83 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %84 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %83, i8 1) ; BufferUpdateCounter(uav,inc)
- %85 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %85, i32 %84, i32 0, i32 78, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %86 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %86, i32 %84, i32 76, i32 %28, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %87 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %88 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %87, i8 1) ; BufferUpdateCounter(uav,inc)
- %89 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %90 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %89, i8 1) ; BufferUpdateCounter(uav,inc)
- %91 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %91, i32 %90, i32 0, i32 79, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %92 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %92, i32 %90, i32 76, i32 %28, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %93 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %94 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %93, i8 1) ; BufferUpdateCounter(uav,inc)
- %95 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %96 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %95, i8 1) ; BufferUpdateCounter(uav,inc)
- %97 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %98 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %97, i8 1) ; BufferUpdateCounter(uav,inc)
- %99 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %100 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %99, i8 1) ; BufferUpdateCounter(uav,inc)
- %101 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %102 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %101, i8 1) ; BufferUpdateCounter(uav,inc)
- %103 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %104 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %103, i8 1) ; BufferUpdateCounter(uav,inc)
- %105 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %106 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %105, i8 1) ; BufferUpdateCounter(uav,inc)
- %107 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %108 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %107, i8 1) ; BufferUpdateCounter(uav,inc)
- %109 = bitcast i32 %94 to float
- %110 = bitcast i32 %96 to float
- %111 = fcmp fast ogt float %109, 0.000000e+00
- %112 = zext i1 %111 to i32
- %113 = fcmp fast olt float %110, %109
- %114 = zext i1 %113 to i32
- %115 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %116 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %115, i8 1) ; BufferUpdateCounter(uav,inc)
- %117 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %117, i32 %116, i32 0, i32 80, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %118 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %118, i32 %116, i32 76, i32 %28, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %119 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %120 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %119, i8 1) ; BufferUpdateCounter(uav,inc)
- call void @dx.op.callShader.struct.SomeValues_0(i32 159, i32 %120, %struct.SomeValues_0* nonnull %5) ; CallShader(ShaderIndex,Parameter)
- %121 = getelementptr inbounds %struct.SomeValues_0, %struct.SomeValues_0* %5, i32 0, i32 0
- %122 = load i32, i32* %121, align 8
- %123 = add i32 %70, %64
- %124 = add i32 %123, %76
- %125 = add i32 %124, %82
- %126 = add i32 %125, %88
- %127 = add i32 %126, %112
- %128 = add i32 %127, %114
- %129 = add i32 %128, %122
- br label %139
-
-; <label>:130 ; preds = %0
- %131 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %132 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %131, i8 1) ; BufferUpdateCounter(uav,inc)
- %133 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %133, i32 %132, i32 0, i32 73, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %134 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %134, i32 %132, i32 76, i32 %28, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %135 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %136 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %135, i8 1) ; BufferUpdateCounter(uav,inc)
- %137 = icmp ne i32 %136, 0
- %138 = zext i1 %137 to i32
- br label %139
-
-; <label>:139 ; preds = %130, %58
- %140 = phi i32 [ %129, %58 ], [ %138, %130 ]
- %141 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %142 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %141, i8 1) ; BufferUpdateCounter(uav,inc)
- %143 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %143, i32 %142, i32 0, i32 83, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %144 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %144, i32 %142, i32 76, i32 %47, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %145 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %146 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %145, i8 1) ; BufferUpdateCounter(uav,inc)
- %147 = icmp eq i32 %146, 0
- br i1 %147, label %220, label %148
-
-; <label>:148 ; preds = %139
- %149 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %150 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %149, i8 1) ; BufferUpdateCounter(uav,inc)
- %151 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %151, i32 %150, i32 0, i32 75, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %152 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %152, i32 %150, i32 76, i32 %47, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %153 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %154 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %153, i8 1) ; BufferUpdateCounter(uav,inc)
- %155 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %156 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %155, i8 1) ; BufferUpdateCounter(uav,inc)
- %157 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %157, i32 %156, i32 0, i32 74, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %158 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %158, i32 %156, i32 76, i32 %47, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %159 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %160 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %159, i8 1) ; BufferUpdateCounter(uav,inc)
- %161 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %162 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %161, i8 1) ; BufferUpdateCounter(uav,inc)
- %163 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %163, i32 %162, i32 0, i32 77, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %164 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %164, i32 %162, i32 76, i32 %47, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %165 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %166 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %165, i8 1) ; BufferUpdateCounter(uav,inc)
- %167 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %168 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %167, i8 1) ; BufferUpdateCounter(uav,inc)
- %169 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %169, i32 %168, i32 0, i32 76, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %170 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %170, i32 %168, i32 76, i32 %47, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %171 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %172 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %171, i8 1) ; BufferUpdateCounter(uav,inc)
- %173 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %174 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %173, i8 1) ; BufferUpdateCounter(uav,inc)
- %175 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %175, i32 %174, i32 0, i32 78, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %176 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %176, i32 %174, i32 76, i32 %47, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %177 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %178 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %177, i8 1) ; BufferUpdateCounter(uav,inc)
- %179 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %180 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %179, i8 1) ; BufferUpdateCounter(uav,inc)
- %181 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %181, i32 %180, i32 0, i32 79, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %182 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %182, i32 %180, i32 76, i32 %47, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %183 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %184 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %183, i8 1) ; BufferUpdateCounter(uav,inc)
- %185 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %186 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %185, i8 1) ; BufferUpdateCounter(uav,inc)
- %187 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %188 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %187, i8 1) ; BufferUpdateCounter(uav,inc)
- %189 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %190 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %189, i8 1) ; BufferUpdateCounter(uav,inc)
- %191 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %192 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %191, i8 1) ; BufferUpdateCounter(uav,inc)
- %193 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %194 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %193, i8 1) ; BufferUpdateCounter(uav,inc)
- %195 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %196 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %195, i8 1) ; BufferUpdateCounter(uav,inc)
- %197 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %198 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %197, i8 1) ; BufferUpdateCounter(uav,inc)
- %199 = bitcast i32 %184 to float
- %200 = bitcast i32 %186 to float
- %201 = fcmp fast ogt float %199, 0.000000e+00
- %202 = zext i1 %201 to i32
- %203 = fcmp fast olt float %200, %199
- %204 = zext i1 %203 to i32
- %205 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %206 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %205, i8 1) ; BufferUpdateCounter(uav,inc)
- %207 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %207, i32 %206, i32 0, i32 80, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %208 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %208, i32 %206, i32 76, i32 %47, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %209 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %210 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %209, i8 1) ; BufferUpdateCounter(uav,inc)
- call void @dx.op.callShader.struct.SomeValues_0(i32 159, i32 %210, %struct.SomeValues_0* nonnull %4) ; CallShader(ShaderIndex,Parameter)
- %211 = getelementptr inbounds %struct.SomeValues_0, %struct.SomeValues_0* %4, i32 0, i32 0
- %212 = load i32, i32* %211, align 8
- %213 = add i32 %160, %154
- %214 = add i32 %213, %166
- %215 = add i32 %214, %172
- %216 = add i32 %215, %178
- %217 = add i32 %216, %202
- %218 = add i32 %217, %204
- %219 = add i32 %218, %212
- br label %229
-
-; <label>:220 ; preds = %139
- %221 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %222 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %221, i8 1) ; BufferUpdateCounter(uav,inc)
- %223 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %223, i32 %222, i32 0, i32 73, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %224 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %224, i32 %222, i32 76, i32 %47, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %225 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %226 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %225, i8 1) ; BufferUpdateCounter(uav,inc)
- %227 = icmp ne i32 %226, 0
- %228 = zext i1 %227 to i32
- br label %229
-
-; <label>:229 ; preds = %220, %148
- %230 = phi i32 [ %219, %148 ], [ %228, %220 ]
- %231 = add i32 %230, %140
- %232 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<unsigned int>"(i32 160, %"class.RWStructuredBuffer<unsigned int>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %232, i32 %10, i32 0, i32 %231, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- ret void
-}
-
-; Function Attrs: nounwind
-declare i32 @dx.op.bufferUpdateCounter(i32, %dx.types.Handle, i8) #0
-
-; Function Attrs: nounwind
-declare void @dx.op.rawBufferStore.i32(i32, %dx.types.Handle, i32, i32, i32, i32, i32, i32, i8, i32) #0
-
-; Function Attrs: nounwind
-declare void @dx.op.callShader.struct.SomeValues_0(i32, i32, %struct.SomeValues_0*) #0
-
-; Function Attrs: nounwind
-declare void @dx.op.traceRay.struct.NvHitObjectMacroDummyPayloadType(i32, %dx.types.Handle, i32, i32, i32, i32, i32, float, float, float, float, float, float, float, float, %struct.NvHitObjectMacroDummyPayloadType*) #0
-
-; Function Attrs: nounwind readnone
-declare i32 @dx.op.dispatchRaysIndex.i32(i32, i8) #1
-
-; Function Attrs: nounwind readonly
-declare %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32, %"class.RWStructuredBuffer<NvShaderExtnStruct>") #2
-
-; Function Attrs: nounwind readonly
-declare %dx.types.Handle @dx.op.createHandleForLib.struct.RaytracingAccelerationStructure(i32, %struct.RaytracingAccelerationStructure) #2
-
-; Function Attrs: nounwind readonly
-declare %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<unsigned int>"(i32, %"class.RWStructuredBuffer<unsigned int>") #2
-
-attributes #0 = { nounwind }
-attributes #1 = { nounwind readnone }
-attributes #2 = { nounwind readonly }
-
-!llvm.ident = !{!0}
-!dx.version = !{!1}
-!dx.valver = !{!2}
-!dx.shaderModel = !{!3}
-!dx.resources = !{!4}
-!dx.entryPoints = !{!13, !15}
-
-!0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"}
-!1 = !{i32 1, i32 5}
-!2 = !{i32 1, i32 7}
-!3 = !{!"lib", i32 6, i32 5}
-!4 = !{!5, !8, null, null}
-!5 = !{!6}
-!6 = !{i32 0, %struct.RaytracingAccelerationStructure* @"\01?scene_0@@3URaytracingAccelerationStructure@@A", !"scene_0", i32 0, i32 0, i32 1, i32 16, i32 0, !7}
-!7 = !{i32 0, i32 4}
-!8 = !{!9, !11}
-!9 = !{i32 0, %"class.RWStructuredBuffer<NvShaderExtnStruct>"* @"\01?g_NvidiaExt@@3V?$RWStructuredBuffer@UNvShaderExtnStruct@@@@A", !"g_NvidiaExt", i32 0, i32 0, i32 1, i32 12, i1 false, i1 true, i1 false, !10}
-!10 = !{i32 1, i32 256}
-!11 = !{i32 1, %"class.RWStructuredBuffer<unsigned int>"* @"\01?outputBuffer_0@@3V?$RWStructuredBuffer@I@@A", !"outputBuffer_0", i32 0, i32 1, i32 1, i32 12, i1 false, i1 false, i1 false, !12}
-!12 = !{i32 1, i32 4}
-!13 = !{null, !"", null, !4, !14}
-!14 = !{i32 0, i64 8454160}
-!15 = !{void ()* @"\01?rayGenerationMain@@YAXXZ", !"\01?rayGenerationMain@@YAXXZ", null, null, !16}
-!16 = !{i32 8, i32 7, i32 5, !17}
-!17 = !{i32 0}
-!18 = !{!19}
-!19 = distinct !{!19, !20, !"\01?HitObject_MakeHit_1@@YA?AUNvHitObject@@URaytracingAccelerationStructure@@IIIIIIURayDesc@@USomeValues_0@@@Z: %agg.result"}
-!20 = distinct !{!20, !"\01?HitObject_MakeHit_1@@YA?AUNvHitObject@@URaytracingAccelerationStructure@@IIIIIIURayDesc@@USomeValues_0@@@Z"}
-!21 = !{!22}
-!22 = distinct !{!22, !23, !"\01?HitObject_GetAttributes_0@@YA?AUSomeValues_0@@UNvHitObject@@@Z: %agg.result"}
-!23 = distinct !{!23, !"\01?HitObject_GetAttributes_0@@YA?AUSomeValues_0@@UNvHitObject@@@Z"}
-}
diff --git a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-assign.slang.1.expected b/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-assign.slang.1.expected
deleted file mode 100644
index 2bb288e11..000000000
--- a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-assign.slang.1.expected
+++ /dev/null
@@ -1,43 +0,0 @@
-result code = 0
-standard error = {
-}
-standard output = {
-#version 460
-#extension GL_EXT_ray_tracing : require
-#extension GL_NV_shader_invocation_reorder : require
-layout(row_major) uniform;
-layout(row_major) buffer;
-layout(std430, binding = 0) buffer StructuredBuffer_uint_t_0 {
- uint _data[];
-} outputBuffer_0;
-struct RayDesc_0
-{
- vec3 Origin_0;
- float TMin_0;
- vec3 Direction_0;
- float TMax_0;
-};
-
-void main()
-{
- uvec3 _S1 = ((gl_LaunchIDEXT));
- ivec2 launchID_0 = ivec2(_S1.xy);
- uvec3 _S2 = ((gl_LaunchSizeEXT));
- int idx_0 = launchID_0.x;
- RayDesc_0 ray_0;
- ray_0.Origin_0 = vec3(float(idx_0), 0.0, 0.0);
- ray_0.TMin_0 = 0.00999999977648258209;
- ray_0.Direction_0 = vec3(0.0, 1.0, 0.0);
- ray_0.TMax_0 = 10000.0;
- uint _S3 = uint(idx_0);
- hitObjectNV hitObj_0;
- hitObjectRecordMissNV(hitObj_0, _S3, ray_0.Origin_0, ray_0.TMin_0, ray_0.Direction_0, ray_0.TMax_0);
- uint _S4 = uint(idx_0 + 1);
- hitObjectNV hitObj_1;
- hitObjectRecordMissNV(hitObj_1, _S4, ray_0.Origin_0, ray_0.TMin_0, ray_0.Direction_0, ray_0.TMax_0);
- bool _S5 = (hitObjectIsMissNV((hitObj_1)));
- outputBuffer_0._data[_S3] = uint(int(_S5));
- return;
-}
-
-}
diff --git a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-assign.slang.expected b/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-assign.slang.expected
deleted file mode 100644
index e09c2067e..000000000
--- a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-assign.slang.expected
+++ /dev/null
@@ -1,177 +0,0 @@
-result code = 0
-standard error = {
-}
-standard output = {
-;
-; Note: shader requires additional functionality:
-; UAVs at every shader stage
-;
-; shader hash: b6ad0ea7247d4a3fc348d91ac190fac1
-;
-; Buffer Definitions:
-;
-; Resource bind info for g_NvidiaExt
-; {
-;
-; struct struct.NvShaderExtnStruct
-; {
-;
-; uint opcode; ; Offset: 0
-; uint rid; ; Offset: 4
-; uint sid; ; Offset: 8
-; uint4 dst1u; ; Offset: 12
-; uint4 src3u; ; Offset: 28
-; uint4 src4u; ; Offset: 44
-; uint4 src5u; ; Offset: 60
-; uint4 src0u; ; Offset: 76
-; uint4 src1u; ; Offset: 92
-; uint4 src2u; ; Offset: 108
-; uint4 dst0u; ; Offset: 124
-; uint markUavRef; ; Offset: 140
-; uint numOutputsForIncCounter; ; Offset: 144
-; float padding1[27]; ; Offset: 148
-;
-; } $Element; ; Offset: 0 Size: 256
-;
-; }
-;
-; Resource bind info for outputBuffer_0
-; {
-;
-; uint $Element; ; Offset: 0 Size: 4
-;
-; }
-;
-;
-; Resource Bindings:
-;
-; Name Type Format Dim ID HLSL Bind Count
-; ------------------------------ ---------- ------- ----------- ------- -------------- ------
-; g_NvidiaExt UAV struct r/w+cnt U0 u0 1
-; outputBuffer_0 UAV struct r/w U1 u1 1
-;
-target datalayout = "e-m:e-p:32:32-i1:32-i8:8-i16:16-i32:32-i64:64-f16:16-f32:32-f64:64-n8:16:32:64"
-target triple = "dxil-ms-dx"
-
-%"class.RWStructuredBuffer<NvShaderExtnStruct>" = type { %struct.NvShaderExtnStruct }
-%struct.NvShaderExtnStruct = type { i32, i32, i32, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, i32, i32, [27 x float] }
-%"class.RWStructuredBuffer<unsigned int>" = type { i32 }
-%dx.types.Handle = type { i8* }
-
-@"\01?g_NvidiaExt@@3V?$RWStructuredBuffer@UNvShaderExtnStruct@@@@A" = external constant %"class.RWStructuredBuffer<NvShaderExtnStruct>", align 4
-@"\01?outputBuffer_0@@3V?$RWStructuredBuffer@I@@A" = external constant %"class.RWStructuredBuffer<unsigned int>", align 4
-
-; Function Attrs: nounwind
-define void @"\01?rayGenerationMain@@YAXXZ"() #0 {
- %1 = load %"class.RWStructuredBuffer<unsigned int>", %"class.RWStructuredBuffer<unsigned int>"* @"\01?outputBuffer_0@@3V?$RWStructuredBuffer@I@@A", align 4
- %2 = load %"class.RWStructuredBuffer<NvShaderExtnStruct>", %"class.RWStructuredBuffer<NvShaderExtnStruct>"* @"\01?g_NvidiaExt@@3V?$RWStructuredBuffer@UNvShaderExtnStruct@@@@A", align 4
- %3 = call i32 @dx.op.dispatchRaysIndex.i32(i32 145, i8 0) ; DispatchRaysIndex(col)
- %4 = sitofp i32 %3 to float
- %5 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- %6 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %5, i8 1) ; BufferUpdateCounter(uav,inc)
- %7 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %7, i32 %6, i32 0, i32 70, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %8 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %8, i32 %6, i32 76, i32 %3, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %9 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %9, i32 %6, i32 80, i32 1008981770, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %10 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %10, i32 %6, i32 84, i32 1176256512, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %11 = bitcast float %4 to i32
- %12 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %12, i32 %6, i32 92, i32 %11, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %13 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %13, i32 %6, i32 96, i32 0, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %14 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %14, i32 %6, i32 100, i32 0, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %15 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %15, i32 %6, i32 108, i32 0, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %16 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %16, i32 %6, i32 112, i32 1065353216, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %17 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %17, i32 %6, i32 116, i32 0, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %18 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- %19 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %18, i8 1) ; BufferUpdateCounter(uav,inc)
- %20 = add nsw i32 %3, 1
- %21 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- %22 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %21, i8 1) ; BufferUpdateCounter(uav,inc)
- %23 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %23, i32 %22, i32 0, i32 70, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %24 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %24, i32 %22, i32 76, i32 %20, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %25 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %25, i32 %22, i32 80, i32 1008981770, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %26 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %26, i32 %22, i32 84, i32 1176256512, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %27 = bitcast float %4 to i32
- %28 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %28, i32 %22, i32 92, i32 %27, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %29 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %29, i32 %22, i32 96, i32 0, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %30 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %30, i32 %22, i32 100, i32 0, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %31 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %31, i32 %22, i32 108, i32 0, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %32 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %32, i32 %22, i32 112, i32 1065353216, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %33 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %33, i32 %22, i32 116, i32 0, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %34 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- %35 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %34, i8 1) ; BufferUpdateCounter(uav,inc)
- %36 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- %37 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %36, i8 1) ; BufferUpdateCounter(uav,inc)
- %38 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %38, i32 %37, i32 0, i32 73, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %39 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %39, i32 %37, i32 76, i32 %35, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %40 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- %41 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %40, i8 1) ; BufferUpdateCounter(uav,inc)
- %42 = icmp ne i32 %41, 0
- %43 = zext i1 %42 to i32
- %44 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<unsigned int>"(i32 160, %"class.RWStructuredBuffer<unsigned int>" %1) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %44, i32 %3, i32 0, i32 %43, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- ret void
-}
-
-; Function Attrs: nounwind
-declare i32 @dx.op.bufferUpdateCounter(i32, %dx.types.Handle, i8) #0
-
-; Function Attrs: nounwind
-declare void @dx.op.rawBufferStore.i32(i32, %dx.types.Handle, i32, i32, i32, i32, i32, i32, i8, i32) #0
-
-; Function Attrs: nounwind readnone
-declare i32 @dx.op.dispatchRaysIndex.i32(i32, i8) #1
-
-; Function Attrs: nounwind readonly
-declare %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32, %"class.RWStructuredBuffer<NvShaderExtnStruct>") #2
-
-; Function Attrs: nounwind readonly
-declare %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<unsigned int>"(i32, %"class.RWStructuredBuffer<unsigned int>") #2
-
-attributes #0 = { nounwind }
-attributes #1 = { nounwind readnone }
-attributes #2 = { nounwind readonly }
-
-!llvm.ident = !{!0}
-!dx.version = !{!1}
-!dx.valver = !{!2}
-!dx.shaderModel = !{!3}
-!dx.resources = !{!4}
-!dx.entryPoints = !{!10, !12}
-
-!0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"}
-!1 = !{i32 1, i32 5}
-!2 = !{i32 1, i32 7}
-!3 = !{!"lib", i32 6, i32 5}
-!4 = !{null, !5, null, null}
-!5 = !{!6, !8}
-!6 = !{i32 0, %"class.RWStructuredBuffer<NvShaderExtnStruct>"* @"\01?g_NvidiaExt@@3V?$RWStructuredBuffer@UNvShaderExtnStruct@@@@A", !"g_NvidiaExt", i32 0, i32 0, i32 1, i32 12, i1 false, i1 true, i1 false, !7}
-!7 = !{i32 1, i32 256}
-!8 = !{i32 1, %"class.RWStructuredBuffer<unsigned int>"* @"\01?outputBuffer_0@@3V?$RWStructuredBuffer@I@@A", !"outputBuffer_0", i32 0, i32 1, i32 1, i32 12, i1 false, i1 false, i1 false, !9}
-!9 = !{i32 1, i32 4}
-!10 = !{null, !"", null, !4, !11}
-!11 = !{i32 0, i64 8454160}
-!12 = !{void ()* @"\01?rayGenerationMain@@YAXXZ", !"\01?rayGenerationMain@@YAXXZ", null, null, !13}
-!13 = !{i32 8, i32 7, i32 5, !14}
-!14 = !{i32 0}
-}
diff --git a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-hit.slang.1.expected b/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-hit.slang.1.expected
deleted file mode 100644
index 9d4f4e5fb..000000000
--- a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-hit.slang.1.expected
+++ /dev/null
@@ -1,114 +0,0 @@
-result code = 0
-standard error = {
-}
-standard output = {
-#version 460
-#extension GL_EXT_ray_tracing : require
-#extension GL_NV_shader_invocation_reorder : require
-#extension GL_EXT_spirv_intrinsics : require
-layout(row_major) uniform;
-layout(row_major) buffer;
-layout(binding = 0)
-uniform accelerationStructureEXT scene_0;
-
-layout(std430, binding = 1) buffer StructuredBuffer_uint_t_0 {
- uint _data[];
-} outputBuffer_0;
-struct SomeValues_0
-{
- int a_0;
- float b_0;
-};
-
-layout(location = 0)
-hitObjectAttributeNV
-SomeValues_0 t_0;
-
-struct RayDesc_0
-{
- vec3 Origin_0;
- float TMin_0;
- vec3 Direction_0;
- float TMax_0;
-};
-
-RayDesc_0 HitObject_GetRayDesc_0(hitObjectNV this_0)
-{
- vec3 _S1 = (hitObjectGetWorldRayOriginNV((this_0)));
- float _S2 = (hitObjectGetRayTMinNV((this_0)));
- vec3 _S3 = (hitObjectGetObjectRayDirectionNV((this_0)));
- float _S4 = (hitObjectGetRayTMaxNV((this_0)));
- RayDesc_0 ray_0 = { _S1, _S2, _S3, _S4 };
- return ray_0;
-}
-
-SomeValues_0 HitObject_GetAttributes_0(hitObjectNV this_1)
-{
- hitObjectGetAttributesNV((this_1), ((0)));
- return t_0;
-}
-
-uint calcValue_0(spirv_by_reference hitObjectNV hit_0)
-{
- bool _S5 = (hitObjectIsHitNV((hit_0)));
- uint r_0;
- if(_S5)
- {
- uint instanceIndex_0 = (hitObjectGetInstanceCustomIndexNV((hit_0)));
- uint instanceID_0 = (hitObjectGetInstanceIdNV((hit_0)));
- uint geometryIndex_0 = (hitObjectGetGeometryIndexNV((hit_0)));
- uint primitiveIndex_0 = (hitObjectGetPrimitiveIndexNV((hit_0)));
- uint hitKind_0 = (hitObjectGetHitKindNV((hit_0)));
- uint r_1 = hitKind_0 + instanceIndex_0 + instanceID_0 + geometryIndex_0 + primitiveIndex_0;
- RayDesc_0 ray_1 = HitObject_GetRayDesc_0(hit_0);
- uint r_2 = r_1 + uint(ray_1.TMin_0 > 0.0) + uint(ray_1.TMax_0 < ray_1.TMin_0);
- SomeValues_0 objSomeValues_0 = HitObject_GetAttributes_0(hit_0);
- r_0 = uint(int(r_2) + objSomeValues_0.a_0);
- }
- else
- {
- bool _S6 = (hitObjectIsMissNV((hit_0)));
- if(_S6)
- {
- r_0 = 1U;
- }
- else
- {
- r_0 = 0U;
- }
- }
- return r_0;
-}
-
-void main()
-{
- uvec3 _S7 = ((gl_LaunchIDEXT));
- ivec2 launchID_0 = ivec2(_S7.xy);
- uvec3 _S8 = ((gl_LaunchSizeEXT));
- int idx_0 = launchID_0.x;
- RayDesc_0 ray_2;
- ray_2.Origin_0 = vec3(float(idx_0), 0.0, 0.0);
- ray_2.TMin_0 = 0.00999999977648258209;
- ray_2.Direction_0 = vec3(0.0, 1.0, 0.0);
- ray_2.TMax_0 = 10000.0;
- uint _S9 = uint(idx_0);
- uint _S10 = uint(idx_0 * 2);
- uint _S11 = uint(idx_0 * 3);
- RayDesc_0 _S12 = ray_2;
- hitObjectNV hitObj_0;
- int _S13 = int(_S9);
- int _S14 = int(_S10);
- int _S15 = int(_S11);
- hitObjectRecordHitWithIndexNV(hitObj_0, scene_0, _S13, _S14, _S15, 0U, 0U, _S12.Origin_0, _S12.TMin_0, _S12.Direction_0, _S12.TMax_0, (0));
- hitObjectNV hit_1 = hitObj_0;
- uint r_3 = calcValue_0(hit_1);
- RayDesc_0 _S16 = ray_2;
- hitObjectNV hitObj_1;
- hitObjectRecordHitNV(hitObj_1, scene_0, _S13, _S15, _S14, 0U, 0U, 4U, _S16.Origin_0, _S16.TMin_0, _S16.Direction_0, _S16.TMax_0, (0));
- hitObjectNV hit_2 = hitObj_1;
- uint _S17 = calcValue_0(hit_2);
- outputBuffer_0._data[_S9] = r_3 + _S17;
- return;
-}
-
-}
diff --git a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-hit.slang.expected b/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-hit.slang.expected
deleted file mode 100644
index 323762360..000000000
--- a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-hit.slang.expected
+++ /dev/null
@@ -1,439 +0,0 @@
-result code = 0
-standard error = {
-}
-standard output = {
-;
-; Note: shader requires additional functionality:
-; UAVs at every shader stage
-;
-; shader hash: 74e3ebb1057bef29c64dd2b1aede2893
-;
-; Buffer Definitions:
-;
-; Resource bind info for g_NvidiaExt
-; {
-;
-; struct struct.NvShaderExtnStruct
-; {
-;
-; uint opcode; ; Offset: 0
-; uint rid; ; Offset: 4
-; uint sid; ; Offset: 8
-; uint4 dst1u; ; Offset: 12
-; uint4 src3u; ; Offset: 28
-; uint4 src4u; ; Offset: 44
-; uint4 src5u; ; Offset: 60
-; uint4 src0u; ; Offset: 76
-; uint4 src1u; ; Offset: 92
-; uint4 src2u; ; Offset: 108
-; uint4 dst0u; ; Offset: 124
-; uint markUavRef; ; Offset: 140
-; uint numOutputsForIncCounter; ; Offset: 144
-; float padding1[27]; ; Offset: 148
-;
-; } $Element; ; Offset: 0 Size: 256
-;
-; }
-;
-; Resource bind info for outputBuffer_0
-; {
-;
-; uint $Element; ; Offset: 0 Size: 4
-;
-; }
-;
-;
-; Resource Bindings:
-;
-; Name Type Format Dim ID HLSL Bind Count
-; ------------------------------ ---------- ------- ----------- ------- -------------- ------
-; scene_0 texture i32 ras T0 t0 1
-; g_NvidiaExt UAV struct r/w+cnt U0 u0 1
-; outputBuffer_0 UAV struct r/w U1 u1 1
-;
-target datalayout = "e-m:e-p:32:32-i1:32-i8:8-i16:16-i32:32-i64:64-f16:16-f32:32-f64:64-n8:16:32:64"
-target triple = "dxil-ms-dx"
-
-%"class.RWStructuredBuffer<NvShaderExtnStruct>" = type { %struct.NvShaderExtnStruct }
-%struct.NvShaderExtnStruct = type { i32, i32, i32, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, i32, i32, [27 x float] }
-%struct.RaytracingAccelerationStructure = type { i32 }
-%"class.RWStructuredBuffer<unsigned int>" = type { i32 }
-%struct.SomeValues_0 = type { i32, float }
-%struct.NvHitObjectMacroDummyPayloadType = type { i32 }
-%dx.types.Handle = type { i8* }
-
-@"\01?g_NvidiaExt@@3V?$RWStructuredBuffer@UNvShaderExtnStruct@@@@A" = external constant %"class.RWStructuredBuffer<NvShaderExtnStruct>", align 4
-@"\01?scene_0@@3URaytracingAccelerationStructure@@A" = external constant %struct.RaytracingAccelerationStructure, align 4
-@"\01?outputBuffer_0@@3V?$RWStructuredBuffer@I@@A" = external constant %"class.RWStructuredBuffer<unsigned int>", align 4
-
-; Function Attrs: nounwind
-define void @"\01?rayGenerationMain@@YAXXZ"() #0 {
- %1 = load %struct.RaytracingAccelerationStructure, %struct.RaytracingAccelerationStructure* @"\01?scene_0@@3URaytracingAccelerationStructure@@A", align 4, !noalias !18
- %2 = load %"class.RWStructuredBuffer<unsigned int>", %"class.RWStructuredBuffer<unsigned int>"* @"\01?outputBuffer_0@@3V?$RWStructuredBuffer@I@@A", align 4
- %3 = load %"class.RWStructuredBuffer<NvShaderExtnStruct>", %"class.RWStructuredBuffer<NvShaderExtnStruct>"* @"\01?g_NvidiaExt@@3V?$RWStructuredBuffer@UNvShaderExtnStruct@@@@A", align 4, !noalias !21
- %4 = alloca %struct.SomeValues_0, align 8
- %5 = alloca %struct.SomeValues_0, align 8
- %6 = alloca %struct.NvHitObjectMacroDummyPayloadType, align 4
- %7 = alloca %struct.SomeValues_0, align 8
- %8 = alloca %struct.SomeValues_0, align 8
- %9 = alloca %struct.NvHitObjectMacroDummyPayloadType, align 4
- %10 = call i32 @dx.op.dispatchRaysIndex.i32(i32 145, i8 0) ; DispatchRaysIndex(col)
- %11 = sitofp i32 %10 to float
- %12 = fmul fast float %11, 2.000000e+00
- %13 = sitofp i32 %10 to float
- %14 = mul nsw i32 %10, 3
- %15 = shl nsw i32 %10, 1
- %16 = getelementptr inbounds %struct.SomeValues_0, %struct.SomeValues_0* %8, i32 0, i32 0
- store i32 %10, i32* %16, align 8
- %17 = getelementptr inbounds %struct.SomeValues_0, %struct.SomeValues_0* %8, i32 0, i32 1
- store float %12, float* %17, align 4
- %18 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %19 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %18, i8 1) ; BufferUpdateCounter(uav,inc)
- %20 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %20, i32 %19, i32 0, i32 69, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %21 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %21, i32 %19, i32 144, i32 2, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %22 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %22, i32 %19, i32 76, i32 %10, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %23 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %23, i32 %19, i32 80, i32 %15, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %24 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %24, i32 %19, i32 84, i32 %14, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %25 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %25, i32 %19, i32 88, i32 0, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %26 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %26, i32 %19, i32 92, i32 0, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %27 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %28 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %27, i8 1) ; BufferUpdateCounter(uav,inc)
- %29 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %30 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %29, i8 1) ; BufferUpdateCounter(uav,inc)
- call void @dx.op.callShader.struct.SomeValues_0(i32 159, i32 %30, %struct.SomeValues_0* nonnull %8) ; CallShader(ShaderIndex,Parameter)
- %31 = call %dx.types.Handle @dx.op.createHandleForLib.struct.RaytracingAccelerationStructure(i32 160, %struct.RaytracingAccelerationStructure %1) ; CreateHandleForLib(Resource)
- call void @dx.op.traceRay.struct.NvHitObjectMacroDummyPayloadType(i32 157, %dx.types.Handle %31, i32 0, i32 0, i32 0, i32 0, i32 %30, float %13, float 0.000000e+00, float 0.000000e+00, float 0x3F847AE140000000, float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+04, %struct.NvHitObjectMacroDummyPayloadType* nonnull %9) ; TraceRay(AccelerationStructure,RayFlags,InstanceInclusionMask,RayContributionToHitGroupIndex,MultiplierForGeometryContributionToShaderIndex,MissShaderIndex,Origin_X,Origin_Y,Origin_Z,TMin,Direction_X,Direction_Y,Direction_Z,TMax,payload)
- %32 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %33 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %32, i8 1) ; BufferUpdateCounter(uav,inc)
- %34 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %34, i32 %33, i32 0, i32 83, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %35 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %35, i32 %33, i32 76, i32 %28, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %36 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %37 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %36, i8 1) ; BufferUpdateCounter(uav,inc)
- %38 = icmp eq i32 %37, 0
- br i1 %38, label %111, label %39
-
-; <label>:39 ; preds = %0
- %40 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %41 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %40, i8 1) ; BufferUpdateCounter(uav,inc)
- %42 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %42, i32 %41, i32 0, i32 75, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %43 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %43, i32 %41, i32 76, i32 %28, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %44 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %45 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %44, i8 1) ; BufferUpdateCounter(uav,inc)
- %46 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %47 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %46, i8 1) ; BufferUpdateCounter(uav,inc)
- %48 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %48, i32 %47, i32 0, i32 74, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %49 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %49, i32 %47, i32 76, i32 %28, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %50 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %51 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %50, i8 1) ; BufferUpdateCounter(uav,inc)
- %52 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %53 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %52, i8 1) ; BufferUpdateCounter(uav,inc)
- %54 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %54, i32 %53, i32 0, i32 77, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %55 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %55, i32 %53, i32 76, i32 %28, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %56 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %57 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %56, i8 1) ; BufferUpdateCounter(uav,inc)
- %58 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %59 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %58, i8 1) ; BufferUpdateCounter(uav,inc)
- %60 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %60, i32 %59, i32 0, i32 76, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %61 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %61, i32 %59, i32 76, i32 %28, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %62 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %63 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %62, i8 1) ; BufferUpdateCounter(uav,inc)
- %64 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %65 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %64, i8 1) ; BufferUpdateCounter(uav,inc)
- %66 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %66, i32 %65, i32 0, i32 78, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %67 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %67, i32 %65, i32 76, i32 %28, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %68 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %69 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %68, i8 1) ; BufferUpdateCounter(uav,inc)
- %70 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %71 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %70, i8 1) ; BufferUpdateCounter(uav,inc)
- %72 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %72, i32 %71, i32 0, i32 79, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %73 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %73, i32 %71, i32 76, i32 %28, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %74 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %75 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %74, i8 1) ; BufferUpdateCounter(uav,inc)
- %76 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %77 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %76, i8 1) ; BufferUpdateCounter(uav,inc)
- %78 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %79 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %78, i8 1) ; BufferUpdateCounter(uav,inc)
- %80 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %81 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %80, i8 1) ; BufferUpdateCounter(uav,inc)
- %82 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %83 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %82, i8 1) ; BufferUpdateCounter(uav,inc)
- %84 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %85 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %84, i8 1) ; BufferUpdateCounter(uav,inc)
- %86 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %87 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %86, i8 1) ; BufferUpdateCounter(uav,inc)
- %88 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %89 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %88, i8 1) ; BufferUpdateCounter(uav,inc)
- %90 = bitcast i32 %75 to float
- %91 = bitcast i32 %77 to float
- %92 = fcmp fast ogt float %90, 0.000000e+00
- %93 = zext i1 %92 to i32
- %94 = fcmp fast olt float %91, %90
- %95 = zext i1 %94 to i32
- %96 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %97 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %96, i8 1) ; BufferUpdateCounter(uav,inc)
- %98 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %98, i32 %97, i32 0, i32 80, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %99 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %99, i32 %97, i32 76, i32 %28, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %100 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %101 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %100, i8 1) ; BufferUpdateCounter(uav,inc)
- call void @dx.op.callShader.struct.SomeValues_0(i32 159, i32 %101, %struct.SomeValues_0* nonnull %7) ; CallShader(ShaderIndex,Parameter)
- %102 = getelementptr inbounds %struct.SomeValues_0, %struct.SomeValues_0* %7, i32 0, i32 0
- %103 = load i32, i32* %102, align 8
- %104 = add i32 %51, %45
- %105 = add i32 %104, %57
- %106 = add i32 %105, %63
- %107 = add i32 %106, %69
- %108 = add i32 %107, %93
- %109 = add i32 %108, %95
- %110 = add i32 %109, %103
- br label %120
-
-; <label>:111 ; preds = %0
- %112 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %113 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %112, i8 1) ; BufferUpdateCounter(uav,inc)
- %114 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %114, i32 %113, i32 0, i32 73, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %115 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %115, i32 %113, i32 76, i32 %28, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %116 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %117 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %116, i8 1) ; BufferUpdateCounter(uav,inc)
- %118 = icmp ne i32 %117, 0
- %119 = zext i1 %118 to i32
- br label %120
-
-; <label>:120 ; preds = %111, %39
- %121 = phi i32 [ %110, %39 ], [ %119, %111 ]
- %122 = mul nsw i32 %10, 3
- %123 = shl nsw i32 %10, 1
- %124 = getelementptr inbounds %struct.SomeValues_0, %struct.SomeValues_0* %5, i32 0, i32 0
- store i32 %10, i32* %124, align 8
- %125 = getelementptr inbounds %struct.SomeValues_0, %struct.SomeValues_0* %5, i32 0, i32 1
- store float %12, float* %125, align 4
- %126 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %127 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %126, i8 1) ; BufferUpdateCounter(uav,inc)
- %128 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %128, i32 %127, i32 0, i32 68, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %129 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %129, i32 %127, i32 144, i32 2, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %130 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %130, i32 %127, i32 76, i32 %10, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %131 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %131, i32 %127, i32 80, i32 %123, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %132 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %132, i32 %127, i32 84, i32 %122, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %133 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %133, i32 %127, i32 88, i32 0, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %134 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %134, i32 %127, i32 92, i32 0, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %135 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %135, i32 %127, i32 96, i32 4, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %136 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %137 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %136, i8 1) ; BufferUpdateCounter(uav,inc)
- %138 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %139 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %138, i8 1) ; BufferUpdateCounter(uav,inc)
- call void @dx.op.callShader.struct.SomeValues_0(i32 159, i32 %139, %struct.SomeValues_0* nonnull %5) ; CallShader(ShaderIndex,Parameter)
- %140 = call %dx.types.Handle @dx.op.createHandleForLib.struct.RaytracingAccelerationStructure(i32 160, %struct.RaytracingAccelerationStructure %1) ; CreateHandleForLib(Resource)
- call void @dx.op.traceRay.struct.NvHitObjectMacroDummyPayloadType(i32 157, %dx.types.Handle %140, i32 0, i32 0, i32 0, i32 0, i32 %139, float %13, float 0.000000e+00, float 0.000000e+00, float 0x3F847AE140000000, float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+04, %struct.NvHitObjectMacroDummyPayloadType* nonnull %6) ; TraceRay(AccelerationStructure,RayFlags,InstanceInclusionMask,RayContributionToHitGroupIndex,MultiplierForGeometryContributionToShaderIndex,MissShaderIndex,Origin_X,Origin_Y,Origin_Z,TMin,Direction_X,Direction_Y,Direction_Z,TMax,payload)
- %141 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %142 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %141, i8 1) ; BufferUpdateCounter(uav,inc)
- %143 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %143, i32 %142, i32 0, i32 83, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %144 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %144, i32 %142, i32 76, i32 %137, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %145 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %146 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %145, i8 1) ; BufferUpdateCounter(uav,inc)
- %147 = icmp eq i32 %146, 0
- br i1 %147, label %220, label %148
-
-; <label>:148 ; preds = %120
- %149 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %150 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %149, i8 1) ; BufferUpdateCounter(uav,inc)
- %151 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %151, i32 %150, i32 0, i32 75, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %152 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %152, i32 %150, i32 76, i32 %137, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %153 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %154 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %153, i8 1) ; BufferUpdateCounter(uav,inc)
- %155 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %156 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %155, i8 1) ; BufferUpdateCounter(uav,inc)
- %157 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %157, i32 %156, i32 0, i32 74, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %158 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %158, i32 %156, i32 76, i32 %137, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %159 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %160 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %159, i8 1) ; BufferUpdateCounter(uav,inc)
- %161 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %162 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %161, i8 1) ; BufferUpdateCounter(uav,inc)
- %163 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %163, i32 %162, i32 0, i32 77, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %164 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %164, i32 %162, i32 76, i32 %137, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %165 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %166 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %165, i8 1) ; BufferUpdateCounter(uav,inc)
- %167 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %168 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %167, i8 1) ; BufferUpdateCounter(uav,inc)
- %169 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %169, i32 %168, i32 0, i32 76, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %170 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %170, i32 %168, i32 76, i32 %137, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %171 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %172 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %171, i8 1) ; BufferUpdateCounter(uav,inc)
- %173 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %174 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %173, i8 1) ; BufferUpdateCounter(uav,inc)
- %175 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %175, i32 %174, i32 0, i32 78, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %176 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %176, i32 %174, i32 76, i32 %137, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %177 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %178 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %177, i8 1) ; BufferUpdateCounter(uav,inc)
- %179 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %180 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %179, i8 1) ; BufferUpdateCounter(uav,inc)
- %181 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %181, i32 %180, i32 0, i32 79, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %182 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %182, i32 %180, i32 76, i32 %137, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %183 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %184 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %183, i8 1) ; BufferUpdateCounter(uav,inc)
- %185 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %186 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %185, i8 1) ; BufferUpdateCounter(uav,inc)
- %187 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %188 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %187, i8 1) ; BufferUpdateCounter(uav,inc)
- %189 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %190 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %189, i8 1) ; BufferUpdateCounter(uav,inc)
- %191 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %192 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %191, i8 1) ; BufferUpdateCounter(uav,inc)
- %193 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %194 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %193, i8 1) ; BufferUpdateCounter(uav,inc)
- %195 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %196 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %195, i8 1) ; BufferUpdateCounter(uav,inc)
- %197 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %198 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %197, i8 1) ; BufferUpdateCounter(uav,inc)
- %199 = bitcast i32 %184 to float
- %200 = bitcast i32 %186 to float
- %201 = fcmp fast ogt float %199, 0.000000e+00
- %202 = zext i1 %201 to i32
- %203 = fcmp fast olt float %200, %199
- %204 = zext i1 %203 to i32
- %205 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %206 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %205, i8 1) ; BufferUpdateCounter(uav,inc)
- %207 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %207, i32 %206, i32 0, i32 80, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %208 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %208, i32 %206, i32 76, i32 %137, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %209 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %210 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %209, i8 1) ; BufferUpdateCounter(uav,inc)
- call void @dx.op.callShader.struct.SomeValues_0(i32 159, i32 %210, %struct.SomeValues_0* nonnull %4) ; CallShader(ShaderIndex,Parameter)
- %211 = getelementptr inbounds %struct.SomeValues_0, %struct.SomeValues_0* %4, i32 0, i32 0
- %212 = load i32, i32* %211, align 8
- %213 = add i32 %160, %154
- %214 = add i32 %213, %166
- %215 = add i32 %214, %172
- %216 = add i32 %215, %178
- %217 = add i32 %216, %202
- %218 = add i32 %217, %204
- %219 = add i32 %218, %212
- br label %229
-
-; <label>:220 ; preds = %120
- %221 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %222 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %221, i8 1) ; BufferUpdateCounter(uav,inc)
- %223 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %223, i32 %222, i32 0, i32 73, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %224 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %224, i32 %222, i32 76, i32 %137, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %225 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %226 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %225, i8 1) ; BufferUpdateCounter(uav,inc)
- %227 = icmp ne i32 %226, 0
- %228 = zext i1 %227 to i32
- br label %229
-
-; <label>:229 ; preds = %220, %148
- %230 = phi i32 [ %219, %148 ], [ %228, %220 ]
- %231 = add i32 %230, %121
- %232 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<unsigned int>"(i32 160, %"class.RWStructuredBuffer<unsigned int>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %232, i32 %10, i32 0, i32 %231, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- ret void
-}
-
-; Function Attrs: nounwind
-declare i32 @dx.op.bufferUpdateCounter(i32, %dx.types.Handle, i8) #0
-
-; Function Attrs: nounwind
-declare void @dx.op.rawBufferStore.i32(i32, %dx.types.Handle, i32, i32, i32, i32, i32, i32, i8, i32) #0
-
-; Function Attrs: nounwind
-declare void @dx.op.callShader.struct.SomeValues_0(i32, i32, %struct.SomeValues_0*) #0
-
-; Function Attrs: nounwind
-declare void @dx.op.traceRay.struct.NvHitObjectMacroDummyPayloadType(i32, %dx.types.Handle, i32, i32, i32, i32, i32, float, float, float, float, float, float, float, float, %struct.NvHitObjectMacroDummyPayloadType*) #0
-
-; Function Attrs: nounwind readnone
-declare i32 @dx.op.dispatchRaysIndex.i32(i32, i8) #1
-
-; Function Attrs: nounwind readonly
-declare %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32, %"class.RWStructuredBuffer<NvShaderExtnStruct>") #2
-
-; Function Attrs: nounwind readonly
-declare %dx.types.Handle @dx.op.createHandleForLib.struct.RaytracingAccelerationStructure(i32, %struct.RaytracingAccelerationStructure) #2
-
-; Function Attrs: nounwind readonly
-declare %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<unsigned int>"(i32, %"class.RWStructuredBuffer<unsigned int>") #2
-
-attributes #0 = { nounwind }
-attributes #1 = { nounwind readnone }
-attributes #2 = { nounwind readonly }
-
-!llvm.ident = !{!0}
-!dx.version = !{!1}
-!dx.valver = !{!2}
-!dx.shaderModel = !{!3}
-!dx.resources = !{!4}
-!dx.entryPoints = !{!13, !15}
-
-!0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"}
-!1 = !{i32 1, i32 5}
-!2 = !{i32 1, i32 7}
-!3 = !{!"lib", i32 6, i32 5}
-!4 = !{!5, !8, null, null}
-!5 = !{!6}
-!6 = !{i32 0, %struct.RaytracingAccelerationStructure* @"\01?scene_0@@3URaytracingAccelerationStructure@@A", !"scene_0", i32 0, i32 0, i32 1, i32 16, i32 0, !7}
-!7 = !{i32 0, i32 4}
-!8 = !{!9, !11}
-!9 = !{i32 0, %"class.RWStructuredBuffer<NvShaderExtnStruct>"* @"\01?g_NvidiaExt@@3V?$RWStructuredBuffer@UNvShaderExtnStruct@@@@A", !"g_NvidiaExt", i32 0, i32 0, i32 1, i32 12, i1 false, i1 true, i1 false, !10}
-!10 = !{i32 1, i32 256}
-!11 = !{i32 1, %"class.RWStructuredBuffer<unsigned int>"* @"\01?outputBuffer_0@@3V?$RWStructuredBuffer@I@@A", !"outputBuffer_0", i32 0, i32 1, i32 1, i32 12, i1 false, i1 false, i1 false, !12}
-!12 = !{i32 1, i32 4}
-!13 = !{null, !"", null, !4, !14}
-!14 = !{i32 0, i64 8454160}
-!15 = !{void ()* @"\01?rayGenerationMain@@YAXXZ", !"\01?rayGenerationMain@@YAXXZ", null, null, !16}
-!16 = !{i32 8, i32 7, i32 5, !17}
-!17 = !{i32 0}
-!18 = !{!19}
-!19 = distinct !{!19, !20, !"\01?HitObject_MakeHit_1@@YA?AUNvHitObject@@URaytracingAccelerationStructure@@IIIIIIURayDesc@@USomeValues_0@@@Z: %agg.result"}
-!20 = distinct !{!20, !"\01?HitObject_MakeHit_1@@YA?AUNvHitObject@@URaytracingAccelerationStructure@@IIIIIIURayDesc@@USomeValues_0@@@Z"}
-!21 = !{!22}
-!22 = distinct !{!22, !23, !"\01?HitObject_GetAttributes_0@@YA?AUSomeValues_0@@UNvHitObject@@@Z: %agg.result"}
-!23 = distinct !{!23, !"\01?HitObject_GetAttributes_0@@YA?AUSomeValues_0@@UNvHitObject@@@Z"}
-}
diff --git a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-miss.slang.1.expected b/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-miss.slang.1.expected
deleted file mode 100644
index f74c8d5e9..000000000
--- a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-miss.slang.1.expected
+++ /dev/null
@@ -1,38 +0,0 @@
-result code = 0
-standard error = {
-}
-standard output = {
-#version 450
-#extension GL_EXT_ray_tracing : require
-#extension GL_NV_shader_invocation_reorder : require
-layout(row_major) uniform;
-layout(row_major) buffer;
-layout(std430, binding = 0) buffer StructuredBuffer_uint_t_0 {
- uint _data[];
-} outputBuffer_0;
-struct RayDesc_0
-{
- vec3 Origin_0;
- float TMin_0;
- vec3 Direction_0;
- float TMax_0;
-};
-
-layout(local_size_x = 4, local_size_y = 1, local_size_z = 1) in;
-void main()
-{
- int idx_0 = int(gl_GlobalInvocationID.x);
- RayDesc_0 ray_0;
- ray_0.Origin_0 = vec3(float(idx_0), 0.0, 0.0);
- ray_0.TMin_0 = 0.00999999977648258209;
- ray_0.Direction_0 = vec3(0.0, 1.0, 0.0);
- ray_0.TMax_0 = 10000.0;
- uint _S1 = uint(idx_0);
- hitObjectNV hitObj_0;
- hitObjectRecordMissNV(hitObj_0, _S1, ray_0.Origin_0, ray_0.TMin_0, ray_0.Direction_0, ray_0.TMax_0);
- bool _S2 = (hitObjectIsMissNV((hitObj_0)));
- outputBuffer_0._data[_S1] = uint(int(_S2));
- return;
-}
-
-}
diff --git a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-miss.slang.expected b/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-miss.slang.expected
deleted file mode 100644
index e8550c60c..000000000
--- a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-miss.slang.expected
+++ /dev/null
@@ -1,139 +0,0 @@
-result code = 0
-standard error = {
-}
-standard output = {
-;
-; Input signature:
-;
-; Name Index Mask Register SysValue Format Used
-; -------------------- ----- ------ -------- -------- ------- ------
-; no parameters
-;
-; Output signature:
-;
-; Name Index Mask Register SysValue Format Used
-; -------------------- ----- ------ -------- -------- ------- ------
-; no parameters
-; shader hash: 4aaa7c10f5b9989a1fa5a05376bb77c7
-;
-; Pipeline Runtime Information:
-;
-; Compute Shader
-; NumThreads=(4,1,1)
-;
-;
-; Buffer Definitions:
-;
-; Resource bind info for g_NvidiaExt
-; {
-;
-; struct struct.NvShaderExtnStruct
-; {
-;
-; uint opcode; ; Offset: 0
-; uint rid; ; Offset: 4
-; uint sid; ; Offset: 8
-; uint4 dst1u; ; Offset: 12
-; uint4 src3u; ; Offset: 28
-; uint4 src4u; ; Offset: 44
-; uint4 src5u; ; Offset: 60
-; uint4 src0u; ; Offset: 76
-; uint4 src1u; ; Offset: 92
-; uint4 src2u; ; Offset: 108
-; uint4 dst0u; ; Offset: 124
-; uint markUavRef; ; Offset: 140
-; uint numOutputsForIncCounter; ; Offset: 144
-; float padding1[27]; ; Offset: 148
-;
-; } $Element; ; Offset: 0 Size: 256
-;
-; }
-;
-; Resource bind info for outputBuffer_0
-; {
-;
-; uint $Element; ; Offset: 0 Size: 4
-;
-; }
-;
-;
-; Resource Bindings:
-;
-; Name Type Format Dim ID HLSL Bind Count
-; ------------------------------ ---------- ------- ----------- ------- -------------- ------
-; g_NvidiaExt UAV struct r/w+cnt U0 u0 1
-; outputBuffer_0 UAV struct r/w U1 u1 1
-;
-target datalayout = "e-m:e-p:32:32-i1:32-i8:8-i16:16-i32:32-i64:64-f16:16-f32:32-f64:64-n8:16:32:64"
-target triple = "dxil-ms-dx"
-
-%dx.types.Handle = type { i8* }
-%"class.RWStructuredBuffer<NvShaderExtnStruct>" = type { %struct.NvShaderExtnStruct }
-%struct.NvShaderExtnStruct = type { i32, i32, i32, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, i32, i32, [27 x float] }
-%"class.RWStructuredBuffer<unsigned int>" = type { i32 }
-
-define void @computeMain() {
- %1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 1, i32 1, i32 1, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
- %2 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 1, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
- %3 = call i32 @dx.op.threadId.i32(i32 93, i32 0) ; ThreadId(component)
- %4 = sitofp i32 %3 to float
- %5 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %2, i8 1) ; BufferUpdateCounter(uav,inc)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %2, i32 %5, i32 0, i32 70, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %2, i32 %5, i32 76, i32 %3, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %2, i32 %5, i32 80, i32 1008981770, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %2, i32 %5, i32 84, i32 1176256512, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %6 = bitcast float %4 to i32
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %2, i32 %5, i32 92, i32 %6, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %2, i32 %5, i32 96, i32 0, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %2, i32 %5, i32 100, i32 0, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %2, i32 %5, i32 108, i32 0, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %2, i32 %5, i32 112, i32 1065353216, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %2, i32 %5, i32 116, i32 0, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %7 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %2, i8 1) ; BufferUpdateCounter(uav,inc)
- %8 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %2, i8 1) ; BufferUpdateCounter(uav,inc)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %2, i32 %8, i32 0, i32 73, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %2, i32 %8, i32 76, i32 %7, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %9 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %2, i8 1) ; BufferUpdateCounter(uav,inc)
- %10 = icmp ne i32 %9, 0
- %11 = zext i1 %10 to i32
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %1, i32 %3, i32 0, i32 %11, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- ret void
-}
-
-; Function Attrs: nounwind readnone
-declare i32 @dx.op.threadId.i32(i32, i32) #0
-
-; Function Attrs: nounwind
-declare void @dx.op.rawBufferStore.i32(i32, %dx.types.Handle, i32, i32, i32, i32, i32, i32, i8, i32) #1
-
-; Function Attrs: nounwind
-declare i32 @dx.op.bufferUpdateCounter(i32, %dx.types.Handle, i8) #1
-
-; Function Attrs: nounwind readonly
-declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2
-
-attributes #0 = { nounwind readnone }
-attributes #1 = { nounwind }
-attributes #2 = { nounwind readonly }
-
-!llvm.ident = !{!0}
-!dx.version = !{!1}
-!dx.valver = !{!2}
-!dx.shaderModel = !{!3}
-!dx.resources = !{!4}
-!dx.entryPoints = !{!10}
-
-!0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"}
-!1 = !{i32 1, i32 5}
-!2 = !{i32 1, i32 7}
-!3 = !{!"cs", i32 6, i32 5}
-!4 = !{null, !5, null, null}
-!5 = !{!6, !8}
-!6 = !{i32 0, %"class.RWStructuredBuffer<NvShaderExtnStruct>"* undef, !"", i32 0, i32 0, i32 1, i32 12, i1 false, i1 true, i1 false, !7}
-!7 = !{i32 1, i32 256}
-!8 = !{i32 1, %"class.RWStructuredBuffer<unsigned int>"* undef, !"", i32 0, i32 1, i32 1, i32 12, i1 false, i1 false, i1 false, !9}
-!9 = !{i32 1, i32 4}
-!10 = !{void ()* @computeMain, !"computeMain", null, !4, !11}
-!11 = !{i32 0, i64 8388624, i32 4, !12}
-!12 = !{i32 4, i32 1, i32 1}
-}
diff --git a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-nop.slang.1.expected b/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-nop.slang.1.expected
deleted file mode 100644
index 2522ee2e5..000000000
--- a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-nop.slang.1.expected
+++ /dev/null
@@ -1,27 +0,0 @@
-result code = 0
-standard error = {
-}
-standard output = {
-#version 460
-#extension GL_EXT_ray_tracing : require
-#extension GL_NV_shader_invocation_reorder : require
-layout(row_major) uniform;
-layout(row_major) buffer;
-layout(std430, binding = 0) buffer StructuredBuffer_uint_t_0 {
- uint _data[];
-} outputBuffer_0;
-void main()
-{
- uvec3 _S1 = ((gl_LaunchIDEXT));
- ivec2 launchID_0 = ivec2(_S1.xy);
- uvec3 _S2 = ((gl_LaunchSizeEXT));
- int idx_0 = launchID_0.x;
- hitObjectNV hitObj_0;
- hitObjectRecordEmptyNV((hitObj_0));
- uint _S3 = uint(idx_0);
- bool _S4 = (hitObjectIsEmptyNV((hitObj_0)));
- outputBuffer_0._data[_S3] = uint(_S4);
- return;
-}
-
-}
diff --git a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-nop.slang.expected b/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-nop.slang.expected
deleted file mode 100644
index 5861defd2..000000000
--- a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-make-nop.slang.expected
+++ /dev/null
@@ -1,131 +0,0 @@
-result code = 0
-standard error = {
-}
-standard output = {
-;
-; Note: shader requires additional functionality:
-; UAVs at every shader stage
-;
-; shader hash: 2e71f52ef69a934b50737af1d5f3a7a5
-;
-; Buffer Definitions:
-;
-; Resource bind info for g_NvidiaExt
-; {
-;
-; struct struct.NvShaderExtnStruct
-; {
-;
-; uint opcode; ; Offset: 0
-; uint rid; ; Offset: 4
-; uint sid; ; Offset: 8
-; uint4 dst1u; ; Offset: 12
-; uint4 src3u; ; Offset: 28
-; uint4 src4u; ; Offset: 44
-; uint4 src5u; ; Offset: 60
-; uint4 src0u; ; Offset: 76
-; uint4 src1u; ; Offset: 92
-; uint4 src2u; ; Offset: 108
-; uint4 dst0u; ; Offset: 124
-; uint markUavRef; ; Offset: 140
-; uint numOutputsForIncCounter; ; Offset: 144
-; float padding1[27]; ; Offset: 148
-;
-; } $Element; ; Offset: 0 Size: 256
-;
-; }
-;
-; Resource bind info for outputBuffer_0
-; {
-;
-; uint $Element; ; Offset: 0 Size: 4
-;
-; }
-;
-;
-; Resource Bindings:
-;
-; Name Type Format Dim ID HLSL Bind Count
-; ------------------------------ ---------- ------- ----------- ------- -------------- ------
-; g_NvidiaExt UAV struct r/w+cnt U0 u0 1
-; outputBuffer_0 UAV struct r/w U1 u1 1
-;
-target datalayout = "e-m:e-p:32:32-i1:32-i8:8-i16:16-i32:32-i64:64-f16:16-f32:32-f64:64-n8:16:32:64"
-target triple = "dxil-ms-dx"
-
-%"class.RWStructuredBuffer<NvShaderExtnStruct>" = type { %struct.NvShaderExtnStruct }
-%struct.NvShaderExtnStruct = type { i32, i32, i32, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, i32, i32, [27 x float] }
-%"class.RWStructuredBuffer<unsigned int>" = type { i32 }
-%dx.types.Handle = type { i8* }
-
-@"\01?g_NvidiaExt@@3V?$RWStructuredBuffer@UNvShaderExtnStruct@@@@A" = external constant %"class.RWStructuredBuffer<NvShaderExtnStruct>", align 4
-@"\01?outputBuffer_0@@3V?$RWStructuredBuffer@I@@A" = external constant %"class.RWStructuredBuffer<unsigned int>", align 4
-
-; Function Attrs: nounwind
-define void @"\01?rayGenerationMain@@YAXXZ"() #0 {
- %1 = load %"class.RWStructuredBuffer<unsigned int>", %"class.RWStructuredBuffer<unsigned int>"* @"\01?outputBuffer_0@@3V?$RWStructuredBuffer@I@@A", align 4
- %2 = load %"class.RWStructuredBuffer<NvShaderExtnStruct>", %"class.RWStructuredBuffer<NvShaderExtnStruct>"* @"\01?g_NvidiaExt@@3V?$RWStructuredBuffer@UNvShaderExtnStruct@@@@A", align 4
- %3 = call i32 @dx.op.dispatchRaysIndex.i32(i32 145, i8 0) ; DispatchRaysIndex(col)
- %4 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- %5 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %4, i8 1) ; BufferUpdateCounter(uav,inc)
- %6 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %6, i32 %5, i32 0, i32 85, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %7 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- %8 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %7, i8 1) ; BufferUpdateCounter(uav,inc)
- %9 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- %10 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %9, i8 1) ; BufferUpdateCounter(uav,inc)
- %11 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %11, i32 %10, i32 0, i32 84, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %12 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %12, i32 %10, i32 76, i32 %8, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %13 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %2) ; CreateHandleForLib(Resource)
- %14 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %13, i8 1) ; BufferUpdateCounter(uav,inc)
- %15 = icmp ne i32 %14, 0
- %16 = zext i1 %15 to i32
- %17 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<unsigned int>"(i32 160, %"class.RWStructuredBuffer<unsigned int>" %1) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %17, i32 %3, i32 0, i32 %16, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- ret void
-}
-
-; Function Attrs: nounwind
-declare i32 @dx.op.bufferUpdateCounter(i32, %dx.types.Handle, i8) #0
-
-; Function Attrs: nounwind
-declare void @dx.op.rawBufferStore.i32(i32, %dx.types.Handle, i32, i32, i32, i32, i32, i32, i8, i32) #0
-
-; Function Attrs: nounwind readnone
-declare i32 @dx.op.dispatchRaysIndex.i32(i32, i8) #1
-
-; Function Attrs: nounwind readonly
-declare %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32, %"class.RWStructuredBuffer<NvShaderExtnStruct>") #2
-
-; Function Attrs: nounwind readonly
-declare %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<unsigned int>"(i32, %"class.RWStructuredBuffer<unsigned int>") #2
-
-attributes #0 = { nounwind }
-attributes #1 = { nounwind readnone }
-attributes #2 = { nounwind readonly }
-
-!llvm.ident = !{!0}
-!dx.version = !{!1}
-!dx.valver = !{!2}
-!dx.shaderModel = !{!3}
-!dx.resources = !{!4}
-!dx.entryPoints = !{!10, !12}
-
-!0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"}
-!1 = !{i32 1, i32 5}
-!2 = !{i32 1, i32 7}
-!3 = !{!"lib", i32 6, i32 5}
-!4 = !{null, !5, null, null}
-!5 = !{!6, !8}
-!6 = !{i32 0, %"class.RWStructuredBuffer<NvShaderExtnStruct>"* @"\01?g_NvidiaExt@@3V?$RWStructuredBuffer@UNvShaderExtnStruct@@@@A", !"g_NvidiaExt", i32 0, i32 0, i32 1, i32 12, i1 false, i1 true, i1 false, !7}
-!7 = !{i32 1, i32 256}
-!8 = !{i32 1, %"class.RWStructuredBuffer<unsigned int>"* @"\01?outputBuffer_0@@3V?$RWStructuredBuffer@I@@A", !"outputBuffer_0", i32 0, i32 1, i32 1, i32 12, i1 false, i1 false, i1 false, !9}
-!9 = !{i32 1, i32 4}
-!10 = !{null, !"", null, !4, !11}
-!11 = !{i32 0, i64 8454160}
-!12 = !{void ()* @"\01?rayGenerationMain@@YAXXZ", !"\01?rayGenerationMain@@YAXXZ", null, null, !13}
-!13 = !{i32 8, i32 7, i32 5, !14}
-!14 = !{i32 0}
-}
diff --git a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-output.slang.1.expected b/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-output.slang.1.expected
deleted file mode 100644
index 778aa0e58..000000000
--- a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-output.slang.1.expected
+++ /dev/null
@@ -1,113 +0,0 @@
-result code = 0
-standard error = {
-}
-standard output = {
-#version 460
-#extension GL_EXT_ray_tracing : require
-#extension GL_NV_shader_invocation_reorder : require
-#extension GL_EXT_spirv_intrinsics : require
-layout(row_major) uniform;
-layout(row_major) buffer;
-layout(binding = 0)
-uniform accelerationStructureEXT scene_0;
-
-layout(std430, binding = 1) buffer StructuredBuffer_uint_t_0 {
- uint _data[];
-} outputBuffer_0;
-struct MyAttributes_0
-{
- uint value_0;
-};
-
-layout(location = 0)
-hitObjectAttributeNV
-MyAttributes_0 t_0;
-
-struct MyRayPayload_0
-{
- uint value_1;
-};
-
-layout(location = 0)
-rayPayloadEXT
-MyRayPayload_0 p_0;
-
-struct RayDesc_0
-{
- vec3 Origin_0;
- float TMin_0;
- vec3 Direction_0;
- float TMax_0;
-};
-
-RayDesc_0 makeRay_0(uint idx_0, uint variation_0)
-{
- RayDesc_0 ray_0;
- ray_0.Origin_0 = vec3(float(idx_0), 0.0, float(variation_0));
- ray_0.TMin_0 = 0.00999999977648258209;
- ray_0.Direction_0 = vec3(0.0, 1.0, 0.0);
- ray_0.TMax_0 = 10000.0;
- return ray_0;
-}
-
-hitObjectNV myTraceRay_0(uint idx_1)
-{
- RayDesc_0 ray_1 = makeRay_0(idx_1, 0U);
- hitObjectNV hitObj_0;
- p_0.value_1 = idx_1;
- hitObjectTraceRayNV(hitObj_0, scene_0, 20U, 255U, 0U, 4U, 0U, ray_1.Origin_0, ray_1.TMin_0, ray_1.Direction_0, ray_1.TMax_0, (0));
- return hitObj_0;
-}
-
-MyAttributes_0 HitObject_GetAttributes_0(hitObjectNV this_0)
-{
- hitObjectGetAttributesNV((this_0), ((0)));
- return t_0;
-}
-
-void accumulate_0(inout uint value_2, spirv_by_reference hitObjectNV hit_0)
-{
- value_2 = value_2 * 256U;
- bool _S1 = (hitObjectIsHitNV((hit_0)));
- if(_S1)
- {
- MyAttributes_0 _S2 = HitObject_GetAttributes_0(hit_0);
- value_2 = value_2 + (16U + _S2.value_0);
- }
- return;
-}
-
-void copyHitObjectHandle_0(spirv_by_reference hitObjectNV dst_0, spirv_by_reference hitObjectNV src_0)
-{
- dst_0 = src_0;
- return;
-}
-
-void myMakeMiss_0(uint idx_2, spirv_by_reference hitObjectNV h_0)
-{
- RayDesc_0 ray_2 = makeRay_0(idx_2, 1U);
- hitObjectNV hitObj_1;
- hitObjectRecordMissNV(hitObj_1, idx_2, ray_2.Origin_0, ray_2.TMin_0, ray_2.Direction_0, ray_2.TMax_0);
- h_0 = hitObj_1;
- return;
-}
-
-void main()
-{
- uvec3 _S3 = ((gl_LaunchIDEXT));
- uint idx_3 = _S3.x;
- uint r_0 = 0U;
- hitObjectNV hit_1 = myTraceRay_0(idx_3);
- accumulate_0(r_0, hit_1);
- hitObjectNV hit2_0;
- copyHitObjectHandle_0(hit2_0, hit_1);
- accumulate_0(r_0, hit2_0);
- hitObjectNV hitBackup_0 = hit_1;
- myMakeMiss_0(idx_3, hit_1);
- accumulate_0(r_0, hit_1);
- accumulate_0(r_0, hitBackup_0);
- outputBuffer_0._data[idx_3] = r_0;
- return;
-}
-
-}
diff --git a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-reorder-thread.slang.1.expected b/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-reorder-thread.slang.1.expected
deleted file mode 100644
index 167d27514..000000000
--- a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-reorder-thread.slang.1.expected
+++ /dev/null
@@ -1,122 +0,0 @@
-result code = 0
-standard error = {
-}
-standard output = {
-#version 460
-#extension GL_EXT_ray_tracing : require
-#extension GL_NV_shader_invocation_reorder : require
-#extension GL_EXT_spirv_intrinsics : require
-layout(row_major) uniform;
-layout(row_major) buffer;
-layout(binding = 0)
-uniform accelerationStructureEXT scene_0;
-
-layout(std430, binding = 1) buffer StructuredBuffer_uint_t_0 {
- uint _data[];
-} outputBuffer_0;
-struct SomeValues_0
-{
- int a_0;
- float b_0;
-};
-
-layout(location = 0)
-rayPayloadEXT
-SomeValues_0 p_0;
-
-layout(location = 0)
-hitObjectAttributeNV
-SomeValues_0 t_0;
-
-layout(location = 1)
-rayPayloadEXT
-SomeValues_0 p_1;
-
-SomeValues_0 HitObject_GetAttributes_0(hitObjectNV this_0)
-{
- hitObjectGetAttributesNV((this_0), ((0)));
- return t_0;
-}
-
-uint calcValue_0(spirv_by_reference hitObjectNV hit_0)
-{
- bool _S1 = (hitObjectIsHitNV((hit_0)));
- uint r_0;
- if(_S1)
- {
- uint instanceIndex_0 = (hitObjectGetInstanceCustomIndexNV((hit_0)));
- uint instanceID_0 = (hitObjectGetInstanceIdNV((hit_0)));
- uint geometryIndex_0 = (hitObjectGetGeometryIndexNV((hit_0)));
- uint primitiveIndex_0 = (hitObjectGetPrimitiveIndexNV((hit_0)));
- SomeValues_0 objSomeValues_0 = HitObject_GetAttributes_0(hit_0);
- r_0 = uint(int(instanceIndex_0 + instanceID_0 + geometryIndex_0 + primitiveIndex_0) + objSomeValues_0.a_0);
- }
- else
- {
- r_0 = 0U;
- }
- return r_0;
-}
-
-void HitObject_Invoke_0(accelerationStructureEXT AccelerationStructure_0, spirv_by_reference hitObjectNV HitOrMiss_0, inout SomeValues_0 Payload_0)
-{
- p_0 = Payload_0;
- hitObjectExecuteShaderNV(HitOrMiss_0, (0));
- Payload_0 = p_0;
- return;
-}
-
-struct RayDesc_0
-{
- vec3 Origin_0;
- float TMin_0;
- vec3 Direction_0;
- float TMax_0;
-};
-
-void main()
-{
- uvec3 _S2 = ((gl_LaunchIDEXT));
- ivec2 launchID_0 = ivec2(_S2.xy);
- uvec3 _S3 = ((gl_LaunchSizeEXT));
- int idx_0 = launchID_0.x;
- float _S4 = float(idx_0);
- float _S5 = _S4 * 2.0;
- RayDesc_0 ray_0;
- ray_0.Origin_0 = vec3(_S4, 0.0, 0.0);
- ray_0.TMin_0 = 0.00999999977648258209;
- ray_0.Direction_0 = vec3(0.0, 1.0, 0.0);
- ray_0.TMax_0 = 10000.0;
- RayDesc_0 _S6 = ray_0;
- hitObjectNV hitObj_0;
- p_1.a_0 = idx_0;
- p_1.b_0 = _S5;
- hitObjectTraceRayNV(hitObj_0, scene_0, 20U, 255U, 0U, 4U, 0U, _S6.Origin_0, _S6.TMin_0, _S6.Direction_0, _S6.TMax_0, (1));
- hitObjectNV hit_1 = hitObj_0;
- uint r_1 = calcValue_0(hit_1);
- reorderThreadNV(hit_1);
- float _S7 = _S4 * 4.0;
- SomeValues_0 otherValues_0;
- otherValues_0.a_0 = idx_0 * -1;
- otherValues_0.b_0 = _S7;
- HitObject_Invoke_0(scene_0, hit_1, otherValues_0);
- uint _S8 = calcValue_0(hit_1);
- uint r_2 = r_1 + _S8;
- reorderThreadNV(hit_1, uint(idx_0 & 3), 2U);
- float _S9 = _S4 * 8.0;
- otherValues_0.a_0 = idx_0 * -2;
- otherValues_0.b_0 = _S9;
- HitObject_Invoke_0(scene_0, hit_1, otherValues_0);
- uint _S10 = calcValue_0(hit_1);
- uint r_3 = r_2 + _S10;
- reorderThreadNV(uint(idx_0 & 1), 1U);
- float _S11 = _S4 * 16.0;
- otherValues_0.a_0 = idx_0 * -4;
- otherValues_0.b_0 = _S11;
- HitObject_Invoke_0(scene_0, hit_1, otherValues_0);
- uint _S12 = calcValue_0(hit_1);
- outputBuffer_0._data[uint(idx_0)] = r_3 + _S12;
- return;
-}
-
-}
diff --git a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-reorder-thread.slang.expected b/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-reorder-thread.slang.expected
deleted file mode 100644
index ae8efee2b..000000000
--- a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-reorder-thread.slang.expected
+++ /dev/null
@@ -1,121 +0,0 @@
-result code = 0
-standard error = {
-}
-standard output = {
-#version 460
-#extension GL_EXT_ray_tracing : require
-#extension GL_NV_shader_invocation_reorder : require
-layout(row_major) uniform;
-layout(row_major) buffer;
-layout(binding = 0)
-uniform accelerationStructureEXT scene_0;
-
-layout(std430, binding = 1) buffer _S1 {
- uint _data[];
-} outputBuffer_0;
-struct SomeValues_0
-{
- int a_0;
- float b_0;
-};
-
-layout(location = 0)
-rayPayloadEXT
-SomeValues_0 p_0;
-
-layout(location = 0)
-hitObjectAttributeNV
-SomeValues_0 t_0;
-
-layout(location = 1)
-rayPayloadEXT
-SomeValues_0 p_1;
-
-SomeValues_0 HitObject_GetAttributes_0(hitObjectNV this_0)
-{
- hitObjectGetAttributesNV((this_0), ((0)));
- return t_0;
-}
-
-uint calcValue_0(hitObjectNV hit_0)
-{
- bool _S2 = (hitObjectIsHitNV((hit_0)));
- uint r_0;
- if(_S2)
- {
- uint instanceIndex_0 = (hitObjectGetInstanceCustomIndexNV((hit_0)));
- uint instanceID_0 = (hitObjectGetInstanceIdNV((hit_0)));
- uint geometryIndex_0 = (hitObjectGetGeometryIndexNV((hit_0)));
- uint primitiveIndex_0 = (hitObjectGetPrimitiveIndexNV((hit_0)));
- SomeValues_0 objSomeValues_0 = HitObject_GetAttributes_0(hit_0);
- r_0 = uint(int(instanceIndex_0 + instanceID_0 + geometryIndex_0 + primitiveIndex_0) + objSomeValues_0.a_0);
- }
- else
- {
- r_0 = 0U;
- }
- return r_0;
-}
-
-void HitObject_Invoke_0(accelerationStructureEXT AccelerationStructure_0, hitObjectNV HitOrMiss_0, inout SomeValues_0 Payload_0)
-{
- p_0 = Payload_0;
- hitObjectExecuteShaderNV(HitOrMiss_0, (0));
- Payload_0 = p_0;
- return;
-}
-
-struct RayDesc_0
-{
- vec3 Origin_0;
- float TMin_0;
- vec3 Direction_0;
- float TMax_0;
-};
-
-void main()
-{
- uvec3 _S3 = ((gl_LaunchIDEXT));
- ivec2 launchID_0 = ivec2(_S3.xy);
- uvec3 _S4 = ((gl_LaunchSizeEXT));
- int idx_0 = launchID_0.x;
- float _S5 = float(idx_0);
- float _S6 = _S5 * 2.0;
- RayDesc_0 ray_0;
- ray_0.Origin_0 = vec3(_S5, 0.0, 0.0);
- ray_0.TMin_0 = 0.00999999977648258209;
- ray_0.Direction_0 = vec3(0.0, 1.0, 0.0);
- ray_0.TMax_0 = 10000.0;
- RayDesc_0 _S7 = ray_0;
- hitObjectNV hitObj_0;
- p_1.a_0 = idx_0;
- p_1.b_0 = _S6;
- hitObjectTraceRayNV(hitObj_0, scene_0, 20U, 255U, 0U, 4U, 0U, _S7.Origin_0, _S7.TMin_0, _S7.Direction_0, _S7.TMax_0, (1));
- uint r_1 = calcValue_0(hitObj_0);
- reorderThreadNV(hitObj_0);
- float _S8 = _S5 * 4.0;
- SomeValues_0 otherValues_0;
- otherValues_0.a_0 = idx_0 * -1;
- otherValues_0.b_0 = _S8;
- HitObject_Invoke_0(scene_0, hitObj_0, otherValues_0);
- uint _S9 = calcValue_0(hitObj_0);
- uint r_2 = r_1 + _S9;
- reorderThreadNV(hitObj_0, uint(idx_0 & 3), 2U);
- float _S10 = _S5 * 8.0;
- otherValues_0.a_0 = idx_0 * -2;
- otherValues_0.b_0 = _S10;
- HitObject_Invoke_0(scene_0, hitObj_0, otherValues_0);
- uint _S11 = calcValue_0(hitObj_0);
- uint r_3 = r_2 + _S11;
- reorderThreadNV(uint(idx_0 & 1), 1U);
- float _S12 = _S5 * 16.0;
- otherValues_0.a_0 = idx_0 * -4;
- otherValues_0.b_0 = _S12;
- HitObject_Invoke_0(scene_0, hitObj_0, otherValues_0);
- uint _S13 = calcValue_0(hitObj_0);
- uint r_4 = r_3 + _S13;
- ((outputBuffer_0)._data[(uint(idx_0))]) = r_4;
- return;
-}
-
-}
diff --git a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-trace-motion-ray.slang.1.expected b/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-trace-motion-ray.slang.1.expected
deleted file mode 100644
index 298edfa02..000000000
--- a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-trace-motion-ray.slang.1.expected
+++ /dev/null
@@ -1,92 +0,0 @@
-result code = 0
-standard error = {
-}
-standard output = {
-#version 460
-#extension GL_EXT_ray_tracing : require
-#extension GL_NV_shader_invocation_reorder : require
-#extension GL_EXT_spirv_intrinsics : require
-#extension GL_NV_ray_tracing_motion_blur : require
-layout(row_major) uniform;
-layout(row_major) buffer;
-layout(binding = 0)
-uniform accelerationStructureEXT scene_0;
-
-layout(std430, binding = 1) buffer StructuredBuffer_uint_t_0 {
- uint _data[];
-} outputBuffer_0;
-struct SomeValues_0
-{
- int a_0;
- float b_0;
-};
-
-layout(location = 0)
-hitObjectAttributeNV
-SomeValues_0 t_0;
-
-layout(location = 0)
-rayPayloadEXT
-SomeValues_0 p_0;
-
-SomeValues_0 HitObject_GetAttributes_0(hitObjectNV this_0)
-{
- hitObjectGetAttributesNV((this_0), ((0)));
- return t_0;
-}
-
-uint calcValue_0(spirv_by_reference hitObjectNV hit_0)
-{
- bool _S1 = (hitObjectIsHitNV((hit_0)));
- uint r_0;
- if(_S1)
- {
- uint instanceIndex_0 = (hitObjectGetInstanceCustomIndexNV((hit_0)));
- uint instanceID_0 = (hitObjectGetInstanceIdNV((hit_0)));
- uint geometryIndex_0 = (hitObjectGetGeometryIndexNV((hit_0)));
- uint primitiveIndex_0 = (hitObjectGetPrimitiveIndexNV((hit_0)));
- SomeValues_0 objSomeValues_0 = HitObject_GetAttributes_0(hit_0);
- r_0 = uint(int(instanceIndex_0 + instanceID_0 + geometryIndex_0 + primitiveIndex_0) + objSomeValues_0.a_0);
- }
- else
- {
- r_0 = 0U;
- }
- return r_0;
-}
-
-struct RayDesc_0
-{
- vec3 Origin_0;
- float TMin_0;
- vec3 Direction_0;
- float TMax_0;
-};
-
-void main()
-{
- uvec3 _S2 = ((gl_LaunchIDEXT));
- ivec2 launchID_0 = ivec2(_S2.xy);
- uvec3 _S3 = ((gl_LaunchSizeEXT));
- int idx_0 = launchID_0.x;
- float currentTime_0 = float(idx_0 / 4);
- float _S4 = float(idx_0);
- float _S5 = _S4 * 2.0;
- RayDesc_0 ray_0;
- ray_0.Origin_0 = vec3(_S4, 0.0, 0.0);
- ray_0.TMin_0 = 0.00999999977648258209;
- ray_0.Direction_0 = vec3(0.0, 1.0, 0.0);
- ray_0.TMax_0 = 10000.0;
- RayDesc_0 _S6 = ray_0;
- hitObjectNV hitObj_0;
- p_0.a_0 = idx_0;
- p_0.b_0 = _S5;
- hitObjectTraceRayMotionNV(hitObj_0, scene_0, 20U, 255U, 0U, 4U, 0U, _S6.Origin_0, _S6.TMin_0, _S6.Direction_0, _S6.TMax_0, currentTime_0, (0));
- hitObjectNV hit_1 = hitObj_0;
- uint _S7 = uint(idx_0);
- uint _S8 = calcValue_0(hit_1);
- outputBuffer_0._data[_S7] = _S8;
- return;
-}
-
-}
diff --git a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-trace-ray.slang.1.expected b/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-trace-ray.slang.1.expected
deleted file mode 100644
index e6091a555..000000000
--- a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-trace-ray.slang.1.expected
+++ /dev/null
@@ -1,90 +0,0 @@
-result code = 0
-standard error = {
-}
-standard output = {
-#version 460
-#extension GL_EXT_ray_tracing : require
-#extension GL_NV_shader_invocation_reorder : require
-#extension GL_EXT_spirv_intrinsics : require
-layout(row_major) uniform;
-layout(row_major) buffer;
-layout(binding = 0)
-uniform accelerationStructureEXT scene_0;
-
-layout(std430, binding = 1) buffer StructuredBuffer_uint_t_0 {
- uint _data[];
-} outputBuffer_0;
-struct SomeValues_0
-{
- int a_0;
- float b_0;
-};
-
-layout(location = 0)
-hitObjectAttributeNV
-SomeValues_0 t_0;
-
-layout(location = 0)
-rayPayloadEXT
-SomeValues_0 p_0;
-
-SomeValues_0 HitObject_GetAttributes_0(hitObjectNV this_0)
-{
- hitObjectGetAttributesNV((this_0), ((0)));
- return t_0;
-}
-
-uint calcValue_0(spirv_by_reference hitObjectNV hit_0)
-{
- bool _S1 = (hitObjectIsHitNV((hit_0)));
- uint r_0;
- if(_S1)
- {
- uint instanceIndex_0 = (hitObjectGetInstanceCustomIndexNV((hit_0)));
- uint instanceID_0 = (hitObjectGetInstanceIdNV((hit_0)));
- uint geometryIndex_0 = (hitObjectGetGeometryIndexNV((hit_0)));
- uint primitiveIndex_0 = (hitObjectGetPrimitiveIndexNV((hit_0)));
- SomeValues_0 objSomeValues_0 = HitObject_GetAttributes_0(hit_0);
- r_0 = uint(int(instanceIndex_0 + instanceID_0 + geometryIndex_0 + primitiveIndex_0) + objSomeValues_0.a_0);
- }
- else
- {
- r_0 = 0U;
- }
- return r_0;
-}
-
-struct RayDesc_0
-{
- vec3 Origin_0;
- float TMin_0;
- vec3 Direction_0;
- float TMax_0;
-};
-
-void main()
-{
- uvec3 _S2 = ((gl_LaunchIDEXT));
- ivec2 launchID_0 = ivec2(_S2.xy);
- uvec3 _S3 = ((gl_LaunchSizeEXT));
- int idx_0 = launchID_0.x;
- float _S4 = float(idx_0);
- float _S5 = _S4 * 2.0;
- RayDesc_0 ray_0;
- ray_0.Origin_0 = vec3(_S4, 0.0, 0.0);
- ray_0.TMin_0 = 0.00999999977648258209;
- ray_0.Direction_0 = vec3(0.0, 1.0, 0.0);
- ray_0.TMax_0 = 10000.0;
- RayDesc_0 _S6 = ray_0;
- hitObjectNV hitObj_0;
- p_0.a_0 = idx_0;
- p_0.b_0 = _S5;
- hitObjectTraceRayNV(hitObj_0, scene_0, 20U, 255U, 0U, 4U, 0U, _S6.Origin_0, _S6.TMin_0, _S6.Direction_0, _S6.TMax_0, (0));
- hitObjectNV hit_1 = hitObj_0;
- uint _S7 = uint(idx_0);
- uint _S8 = calcValue_0(hit_1);
- outputBuffer_0._data[_S7] = _S8;
- return;
-}
-
-}
diff --git a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-trace-ray.slang.expected b/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-trace-ray.slang.expected
deleted file mode 100644
index 45f086621..000000000
--- a/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-trace-ray.slang.expected
+++ /dev/null
@@ -1,225 +0,0 @@
-result code = 0
-standard error = {
-}
-standard output = {
-;
-; Note: shader requires additional functionality:
-; UAVs at every shader stage
-;
-; shader hash: 5958a10f52253a55aac002cb7f042b33
-;
-; Buffer Definitions:
-;
-; Resource bind info for g_NvidiaExt
-; {
-;
-; struct struct.NvShaderExtnStruct
-; {
-;
-; uint opcode; ; Offset: 0
-; uint rid; ; Offset: 4
-; uint sid; ; Offset: 8
-; uint4 dst1u; ; Offset: 12
-; uint4 src3u; ; Offset: 28
-; uint4 src4u; ; Offset: 44
-; uint4 src5u; ; Offset: 60
-; uint4 src0u; ; Offset: 76
-; uint4 src1u; ; Offset: 92
-; uint4 src2u; ; Offset: 108
-; uint4 dst0u; ; Offset: 124
-; uint markUavRef; ; Offset: 140
-; uint numOutputsForIncCounter; ; Offset: 144
-; float padding1[27]; ; Offset: 148
-;
-; } $Element; ; Offset: 0 Size: 256
-;
-; }
-;
-; Resource bind info for outputBuffer_0
-; {
-;
-; uint $Element; ; Offset: 0 Size: 4
-;
-; }
-;
-;
-; Resource Bindings:
-;
-; Name Type Format Dim ID HLSL Bind Count
-; ------------------------------ ---------- ------- ----------- ------- -------------- ------
-; scene_0 texture i32 ras T0 t0 1
-; g_NvidiaExt UAV struct r/w+cnt U0 u0 1
-; outputBuffer_0 UAV struct r/w U1 u1 1
-;
-target datalayout = "e-m:e-p:32:32-i1:32-i8:8-i16:16-i32:32-i64:64-f16:16-f32:32-f64:64-n8:16:32:64"
-target triple = "dxil-ms-dx"
-
-%"class.RWStructuredBuffer<NvShaderExtnStruct>" = type { %struct.NvShaderExtnStruct }
-%struct.NvShaderExtnStruct = type { i32, i32, i32, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, i32, i32, [27 x float] }
-%struct.RaytracingAccelerationStructure = type { i32 }
-%"class.RWStructuredBuffer<unsigned int>" = type { i32 }
-%struct.SomeValues_0 = type { i32, float }
-%dx.types.Handle = type { i8* }
-
-@"\01?g_NvidiaExt@@3V?$RWStructuredBuffer@UNvShaderExtnStruct@@@@A" = external constant %"class.RWStructuredBuffer<NvShaderExtnStruct>", align 4
-@"\01?scene_0@@3URaytracingAccelerationStructure@@A" = external constant %struct.RaytracingAccelerationStructure, align 4
-@"\01?outputBuffer_0@@3V?$RWStructuredBuffer@I@@A" = external constant %"class.RWStructuredBuffer<unsigned int>", align 4
-
-; Function Attrs: nounwind
-define void @"\01?rayGenerationMain@@YAXXZ"() #0 {
- %1 = load %struct.RaytracingAccelerationStructure, %struct.RaytracingAccelerationStructure* @"\01?scene_0@@3URaytracingAccelerationStructure@@A", align 4, !noalias !18
- %2 = load %"class.RWStructuredBuffer<unsigned int>", %"class.RWStructuredBuffer<unsigned int>"* @"\01?outputBuffer_0@@3V?$RWStructuredBuffer@I@@A", align 4
- %3 = load %"class.RWStructuredBuffer<NvShaderExtnStruct>", %"class.RWStructuredBuffer<NvShaderExtnStruct>"* @"\01?g_NvidiaExt@@3V?$RWStructuredBuffer@UNvShaderExtnStruct@@@@A", align 4, !noalias !22
- %4 = alloca %struct.SomeValues_0, align 8
- %5 = alloca %struct.SomeValues_0, align 4
- %6 = call i32 @dx.op.dispatchRaysIndex.i32(i32 145, i8 0) ; DispatchRaysIndex(col)
- %7 = sitofp i32 %6 to float
- %8 = fmul fast float %7, 2.000000e+00
- %9 = getelementptr inbounds %struct.SomeValues_0, %struct.SomeValues_0* %5, i32 0, i32 0
- store i32 %6, i32* %9, align 4
- %10 = getelementptr inbounds %struct.SomeValues_0, %struct.SomeValues_0* %5, i32 0, i32 1
- store float %8, float* %10, align 4
- %11 = sitofp i32 %6 to float
- %12 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %13 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %12, i8 1) ; BufferUpdateCounter(uav,inc)
- %14 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %14, i32 %13, i32 0, i32 67, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %15 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %15, i32 %13, i32 144, i32 2, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %16 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %16, i32 %13, i32 76, i32 0, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %17 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %18 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %17, i8 1) ; BufferUpdateCounter(uav,inc)
- %19 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %20 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %19, i8 1) ; BufferUpdateCounter(uav,inc)
- %21 = call %dx.types.Handle @dx.op.createHandleForLib.struct.RaytracingAccelerationStructure(i32 160, %struct.RaytracingAccelerationStructure %1) ; CreateHandleForLib(Resource)
- call void @dx.op.traceRay.struct.SomeValues_0(i32 157, %dx.types.Handle %21, i32 20, i32 255, i32 0, i32 4, i32 %20, float %11, float 0.000000e+00, float 0.000000e+00, float 0x3F847AE140000000, float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+04, %struct.SomeValues_0* nonnull %5) ; TraceRay(AccelerationStructure,RayFlags,InstanceInclusionMask,RayContributionToHitGroupIndex,MultiplierForGeometryContributionToShaderIndex,MissShaderIndex,Origin_X,Origin_Y,Origin_Z,TMin,Direction_X,Direction_Y,Direction_Z,TMax,payload)
- %22 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %23 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %22, i8 1) ; BufferUpdateCounter(uav,inc)
- %24 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %24, i32 %23, i32 0, i32 83, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %25 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %25, i32 %23, i32 76, i32 %18, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %26 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %27 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %26, i8 1) ; BufferUpdateCounter(uav,inc)
- %28 = icmp eq i32 %27, 0
- br i1 %28, label %66, label %29
-
-; <label>:29 ; preds = %0
- %30 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %31 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %30, i8 1) ; BufferUpdateCounter(uav,inc)
- %32 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %32, i32 %31, i32 0, i32 75, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %33 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %33, i32 %31, i32 76, i32 %18, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %34 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %35 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %34, i8 1) ; BufferUpdateCounter(uav,inc)
- %36 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %37 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %36, i8 1) ; BufferUpdateCounter(uav,inc)
- %38 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %38, i32 %37, i32 0, i32 74, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %39 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %39, i32 %37, i32 76, i32 %18, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %40 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %41 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %40, i8 1) ; BufferUpdateCounter(uav,inc)
- %42 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %43 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %42, i8 1) ; BufferUpdateCounter(uav,inc)
- %44 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %44, i32 %43, i32 0, i32 77, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %45 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %45, i32 %43, i32 76, i32 %18, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %46 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %47 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %46, i8 1) ; BufferUpdateCounter(uav,inc)
- %48 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %49 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %48, i8 1) ; BufferUpdateCounter(uav,inc)
- %50 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %50, i32 %49, i32 0, i32 76, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %51 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %51, i32 %49, i32 76, i32 %18, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %52 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %53 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %52, i8 1) ; BufferUpdateCounter(uav,inc)
- %54 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %55 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %54, i8 1) ; BufferUpdateCounter(uav,inc)
- %56 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %56, i32 %55, i32 0, i32 80, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %57 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %57, i32 %55, i32 76, i32 %18, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- %58 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32 160, %"class.RWStructuredBuffer<NvShaderExtnStruct>" %3) ; CreateHandleForLib(Resource)
- %59 = call i32 @dx.op.bufferUpdateCounter(i32 70, %dx.types.Handle %58, i8 1) ; BufferUpdateCounter(uav,inc)
- call void @dx.op.callShader.struct.SomeValues_0(i32 159, i32 %59, %struct.SomeValues_0* nonnull %4) ; CallShader(ShaderIndex,Parameter)
- %60 = getelementptr inbounds %struct.SomeValues_0, %struct.SomeValues_0* %4, i32 0, i32 0
- %61 = load i32, i32* %60, align 8
- %62 = add i32 %41, %35
- %63 = add i32 %62, %47
- %64 = add i32 %63, %53
- %65 = add i32 %64, %61
- br label %66
-
-; <label>:66 ; preds = %29, %0
- %67 = phi i32 [ %65, %29 ], [ 0, %0 ]
- %68 = call %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<unsigned int>"(i32 160, %"class.RWStructuredBuffer<unsigned int>" %2) ; CreateHandleForLib(Resource)
- call void @dx.op.rawBufferStore.i32(i32 140, %dx.types.Handle %68, i32 %6, i32 0, i32 %67, i32 undef, i32 undef, i32 undef, i8 1, i32 4) ; RawBufferStore(uav,index,elementOffset,value0,value1,value2,value3,mask,alignment)
- ret void
-}
-
-; Function Attrs: nounwind
-declare i32 @dx.op.bufferUpdateCounter(i32, %dx.types.Handle, i8) #0
-
-; Function Attrs: nounwind
-declare void @dx.op.rawBufferStore.i32(i32, %dx.types.Handle, i32, i32, i32, i32, i32, i32, i8, i32) #0
-
-; Function Attrs: nounwind
-declare void @dx.op.traceRay.struct.SomeValues_0(i32, %dx.types.Handle, i32, i32, i32, i32, i32, float, float, float, float, float, float, float, float, %struct.SomeValues_0*) #0
-
-; Function Attrs: nounwind
-declare void @dx.op.callShader.struct.SomeValues_0(i32, i32, %struct.SomeValues_0*) #0
-
-; Function Attrs: nounwind readnone
-declare i32 @dx.op.dispatchRaysIndex.i32(i32, i8) #1
-
-; Function Attrs: nounwind readonly
-declare %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<NvShaderExtnStruct>"(i32, %"class.RWStructuredBuffer<NvShaderExtnStruct>") #2
-
-; Function Attrs: nounwind readonly
-declare %dx.types.Handle @dx.op.createHandleForLib.struct.RaytracingAccelerationStructure(i32, %struct.RaytracingAccelerationStructure) #2
-
-; Function Attrs: nounwind readonly
-declare %dx.types.Handle @"dx.op.createHandleForLib.class.RWStructuredBuffer<unsigned int>"(i32, %"class.RWStructuredBuffer<unsigned int>") #2
-
-attributes #0 = { nounwind }
-attributes #1 = { nounwind readnone }
-attributes #2 = { nounwind readonly }
-
-!llvm.ident = !{!0}
-!dx.version = !{!1}
-!dx.valver = !{!2}
-!dx.shaderModel = !{!3}
-!dx.resources = !{!4}
-!dx.entryPoints = !{!13, !15}
-
-!0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"}
-!1 = !{i32 1, i32 5}
-!2 = !{i32 1, i32 7}
-!3 = !{!"lib", i32 6, i32 5}
-!4 = !{!5, !8, null, null}
-!5 = !{!6}
-!6 = !{i32 0, %struct.RaytracingAccelerationStructure* @"\01?scene_0@@3URaytracingAccelerationStructure@@A", !"scene_0", i32 0, i32 0, i32 1, i32 16, i32 0, !7}
-!7 = !{i32 0, i32 4}
-!8 = !{!9, !11}
-!9 = !{i32 0, %"class.RWStructuredBuffer<NvShaderExtnStruct>"* @"\01?g_NvidiaExt@@3V?$RWStructuredBuffer@UNvShaderExtnStruct@@@@A", !"g_NvidiaExt", i32 0, i32 0, i32 1, i32 12, i1 false, i1 true, i1 false, !10}
-!10 = !{i32 1, i32 256}
-!11 = !{i32 1, %"class.RWStructuredBuffer<unsigned int>"* @"\01?outputBuffer_0@@3V?$RWStructuredBuffer@I@@A", !"outputBuffer_0", i32 0, i32 1, i32 1, i32 12, i1 false, i1 false, i1 false, !12}
-!12 = !{i32 1, i32 4}
-!13 = !{null, !"", null, !4, !14}
-!14 = !{i32 0, i64 8454160}
-!15 = !{void ()* @"\01?rayGenerationMain@@YAXXZ", !"\01?rayGenerationMain@@YAXXZ", null, null, !16}
-!16 = !{i32 8, i32 7, i32 5, !17}
-!17 = !{i32 0}
-!18 = !{!19, !21}
-!19 = distinct !{!19, !20, !"\01?HitObject_TraceRay_0@@YA?AUNvHitObject@@URaytracingAccelerationStructure@@IIIIIURayDesc@@USomeValues_0@@@Z: %agg.result"}
-!20 = distinct !{!20, !"\01?HitObject_TraceRay_0@@YA?AUNvHitObject@@URaytracingAccelerationStructure@@IIIIIURayDesc@@USomeValues_0@@@Z"}
-!21 = distinct !{!21, !20, !"\01?HitObject_TraceRay_0@@YA?AUNvHitObject@@URaytracingAccelerationStructure@@IIIIIURayDesc@@USomeValues_0@@@Z: %Payload_0"}
-!22 = !{!23}
-!23 = distinct !{!23, !24, !"\01?HitObject_GetAttributes_0@@YA?AUSomeValues_0@@UNvHitObject@@@Z: %agg.result"}
-!24 = distinct !{!24, !"\01?HitObject_GetAttributes_0@@YA?AUSomeValues_0@@UNvHitObject@@@Z"}
-}