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Making it easier to work with shaders
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Author
2024-03-07
Link-time constant and linkage API improvements. (#3708)
Yong He
2024-03-07
Uniformity analysis. (#3704)
Yong He
2024-03-06
Fix the cuda left-hand swizzle issue (#3538) (#3691)
kaizhangNV
2024-03-05
Enable SampleCmpLevelZero tests and update the results (#3677)
Pankaj Mistry
2024-03-05
[slangc] generate an error when `-entry` is not specified for targets that re...
Yong He
2024-03-04
Extend `as` and `is` operator to work on generic types. (#3672)
Yong He
2024-03-04
Implement short-circuit logic operator (#3635)
kaizhangNV
2024-03-03
Fix SPIRV pointer codegen. (#3664)
Yong He
2024-03-01
Make slangc commandline parsing compatible with renderdoc. (#3658)
Yong He
2024-03-01
Various SPIRV fixes. (#3655)
Yong He
2024-03-01
Add support for bitfields (#3639)
Ellie Hermaszewska
2024-02-28
Allow non-static const to be considered compile-time constant. (#3645)
Yong He
2024-02-28
[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)
Yong He
2024-02-26
Allow default values for `extern` symbols. (#3632)
Yong He
2024-02-26
atomic intrinsic test (#3623)
tgrimesnv
2024-02-26
Partially implement shader_subgroup extension(s); Partially resolves #3548 (#...
ArielG-NV
2024-02-26
AD: Handle case where struct is created with `no_diff`-wrapped operands. (#3629)
Sai Praveen Bangaru
2024-02-23
SPIRV Fixes. (#3622)
Yong He
2024-02-23
Add slangc interface to compile and use ir modules. (#3615)
Yong He
2024-02-21
Fix parsing of literals in stdlib. (#3610)
Yong He
2024-02-21
Fix SPIRV lowering issue. (#3608)
Yong He
2024-02-20
Language server robustness fix. (#3607)
Yong He
2024-02-20
Support link time type specialization. (#3604)
Yong He
2024-02-20
Refactor compiler option representations. (#3598)
Yong He
2024-02-15
HLSL texture intrinsic test first draft. (#3583)
tgrimesnv
2024-02-12
Fix lowering of static consts in a generic function. (#3573)
Yong He
2024-02-11
Fix type checking around generic array types. (#3568)
Yong He
2024-02-10
Fix spirv legalization of nested ararys. (#3567)
Yong He
2024-02-08
Support pointers in SPIRV. (#3561)
Yong He
2024-02-07
Implement basic GLSL built-in functions (#3525)
Jay Kwak
2024-02-06
Improve Capability System (#3555)
Yong He
2024-02-06
Unify GLSL and HLSL buffer block parsing. (#3552)
Yong He
2024-02-05
Add per-buffer data layout control. (#3551)
Yong He
2024-02-05
Add glsl implementation of Texture.InterlockedAddF32 (#3550)
Yong He
2024-02-05
Implement GLSL build-in functions related to texture (#3544)
Jay Kwak
2024-02-03
Fix spirv emit that leads to pathological downstream time. (#3546)
Yong He
2024-02-02
Capability type checking. (#3530)
Yong He
2024-02-02
Atomics+Wave ops intrinsics fixes. (#3542)
Yong He
2024-02-02
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-02-01
FP16 atomics for RWByteAddresBuffer, fp32 atomics for images. (#3536)
Yong He
2024-02-01
Add slangc option to specialize entrypoint + auto glsl mode. (#3531)
Yong He
2024-01-30
Correctly apply glsl local size layout to entry points during lowering (#3528)
Ellie Hermaszewska
2024-01-25
Fixes for `module` and `include`. (#3519)
Yong He
2024-01-24
[SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)
Yong He
2024-01-23
SPIRV Legalization fixes. (#3479)
Yong He
2024-01-23
Fix incorrect behavior of operator% (#3470)
Jay Kwak
2024-01-23
Add support for rayQueryGetIntersectionTriangleVertexPositionsEXT (#3463)
kaizhangNV
2024-01-22
Bug fixes for the direct spirv backend. (#3474)
Yong He
2024-01-19
Add `-fspv-reflect` support. (#3464)
Yong He
2024-01-17
Add test to closesthit and anyhit shaders (#3457)
kaizhangNV
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