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Making it easier to work with shaders
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Author
2017-10-20
Fix up emission of shader parameter semantics when using IR (#226)
Tim Foley
2017-10-19
Support running and comparing execution results of compute shaders in testing...
YONGH\yongh
2017-10-19
Reflection: allow querying of semantics on varying input/output (#224)
Tim Foley
2017-10-19
Initial work on a pass to scalarize GLSL varying input/output (#223)
Tim Foley
2017-10-18
Work on IR-based cross-compilation (#222)
Tim Foley
2017-10-16
Implement notion of a "container format" (#213)
Tim Foley
2017-10-13
Get rid of the `-slang-ir-asm` target (#212)
Tim Foley
2017-10-13
Move reflection JSON generation into separate text fixture (#211)
Tim Foley
2017-10-12
Do loop fix (#209)
Tim Foley
2017-10-11
Bug fixing (#207)
Tim Foley
2017-10-09
Fix emit logic for `cbuffer` member with initializer (#205)
Tim Foley
2017-10-09
Preprocessor: fix `undef` and redefinition (#204)
Tim Foley
2017-10-09
Parser: fix precedence of cast expressions (#203)
Tim Foley
2017-10-06
Perform some transformations on IR to legalize for GLSL (#200)
Tim Foley
2017-10-05
Working on better handling of builtin functions in IR (#196)
Tim Foley
2017-10-04
IR: overhaul IR design/implementation (#195)
Tim Foley
2017-09-29
Get tests running/passing under Linux (#194)
Tim Foley
2017-09-22
More work on IR-based lowering and cross-compilation
Tim Foley
2017-09-21
Use WARP for D3D rendering tests.
Tim Foley
2017-09-21
Initial work on a "VM" for Slang code (#189)
Tim Foley
2017-09-14
IR: handle control flow constructs (#186)
Tim Foley
2017-09-12
Get IR working for `AdaptiveTessellationCS40/Render` test
Tim Foley
2017-09-11
Get another test working with IR codedgen
Tim Foley
2017-09-11
Support IR-based codegen for a few more examples.
Tim Foley
2017-09-07
Replace old notion of "intrinsic" operations
Tim Foley
2017-09-06
Continue work on IR-based codegen
Tim Foley
2017-09-05
Add a basic test case for HLSL implicit conversions
Tim Foley
2017-08-25
Fixup for test failure
Tim Foley
2017-08-25
Fix some resources-in-structs bugs
Tim Foley
2017-08-17
Add a flag to control type splitting
Tim Foley
2017-08-15
Add missing expected output file for test.
Tim Foley
2017-08-15
Improve diagnostics for overlapping/conflicting bindings
Tim Foley
2017-08-15
Handle possibility of bad types in varying input/output signature.
Tim Foley
2017-08-10
Make source location lightweight
Tim Foley
2017-08-09
Fix use of "pseudo-syntax" in current lowering pass
Tim Foley
2017-07-23
Fixup for the glslang bug workaround
Tim Foley
2017-07-23
Work around glslang issue 988
Tim Foley
2017-07-22
Make the "hack" sampler explicit for now
Tim Foley
2017-07-21
Don't add `flat` qualifier to integer fragment output
Tim Foley
2017-07-20
Translate NV single-pass stereo extension from Slang to GLSL
Tim Foley
2017-07-19
Fix up translation of `GetDimensions()`
Tim Foley
2017-07-18
Add a compile-time loop construct to Slang
Tim Foley
2017-07-18
Support scalarization of varying input/output for GLSL
Tim Foley
2017-07-17
Pick correct GLSL version when `gl_Layer` used
Tim Foley
2017-07-17
Add explicit operator overloads for scalar/matrix cases
Tim Foley
2017-07-17
Handle `flat` interpolation cases in cross compilation
Tim Foley
2017-07-14
Add reflection support for GLSL thread-group-size modifier
Tim Foley
2017-07-14
Don't assign a `binding` to a `push_constant` buffer
Tim Foley
2017-07-13
An array of resources in Vulkan only consumes one binding
Tim Foley
2017-07-12
Add basic reflection query for checking if entry point is "sample-rate"
Tim Foley
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