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Making it easier to work with shaders
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Author
2021-02-23
Documentation markup extraction (#1724)
jsmall-nvidia
2021-02-23
Some ad hoc parser fixes (#1723)
Tim Foley
2021-02-22
Add basic support for fragment shader interlock (FSI) (#1722)
Tim Foley
2021-02-17
More #line improvements (#1713)
jsmall-nvidia
2021-02-17
Add `SampleGrad` overload for lod clamp. (#1711)
Yong He
2021-02-12
Support `bit_cast` between complex types. (#1702)
Yong He
2021-02-12
Diagnostic location highlighting (#1700)
jsmall-nvidia
2021-02-08
Copy SourceLoc when inlining (#1692)
jsmall-nvidia
2021-02-05
Initial implementation of interface conjunctions (#1691)
Tim Foley
2021-02-04
Fix line offset problem (#1690)
jsmall-nvidia
2021-02-04
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-02-02
Downstream compiler line number test (#1682)
jsmall-nvidia
2021-01-29
Fix issue when passing ray query to a subroutine (#1680)
Tim Foley
2021-01-26
Obfuscation naming issue fix (#1676)
jsmall-nvidia
2021-01-22
Fix existential specialization of mutable buffer loads. (#1671)
Yong He
2021-01-20
Update glslang to 11.1.0 (#1662)
Tim Foley
2021-01-15
Convert more tests to use shader objects (#1659)
Tim Foley
2021-01-07
Add a -capability command-line option (#1651)
Tim Foley
2021-01-05
Add basic GLSL support for SV_Barycentrics (#1648)
Tim Foley
2021-01-05
Use "capability" system to select VKRT extension (#1647)
Tim Foley
2020-12-11
Implements CUDA renderer in gfx. (#1637)
Yong He
2020-12-10
Building with embedded stdlib (#1634)
jsmall-nvidia
2020-12-10
Move ShaderObject to be under renderer interface. (#1633)
Yong He
2020-12-07
"Shader Toy" example and related fixes (#1629)
Tim Foley
2020-12-03
Add shader object parameter binding to renderer_test. (#1622)
Yong He
2020-12-02
Fix [mutating] generic methods (#1618)
Tim Foley
2020-11-30
Enable all dynamic-dispatch tests on D3D/VK. (#1615)
Yong He
2020-11-30
Re-enable `interface-shader-param` tests. (#1614)
Yong He
2020-11-20
Make witness and RTTI handles lower to `uint2`. (#1613)
Yong He
2020-11-19
Unify handling of static and dynamic dispatch for interfaces (#1612)
Tim Foley
2020-11-19
Fix constant folding in attributes (#1610)
Yong He
2020-11-18
Test for serializing out and reading back Stdlib (#1605)
jsmall-nvidia
2020-11-11
Include hierarchy output (#1595)
jsmall-nvidia
2020-11-06
Specialize witness table lookups. (#1596)
Yong He
2020-10-22
Generate `if` based dispatch logic on GPU targets. (#1585)
Yong He
2020-10-15
Fix a bug in IR lowering (#1578)
Tim Foley
2020-10-13
Repro test that loads repro (#1576)
jsmall-nvidia
2020-10-09
Support CUDA bindless texture in dynamic dispatch code. (#1575)
Yong He
2020-10-06
InterlockedExchangeU64 support on RWByteAddressBuffer (#1572)
jsmall-nvidia
2020-10-05
Update the type of a call inst during specialization. (#1569)
Yong He
2020-10-04
Handle partial existential parameter type specialization. (#1568)
Yong He
2020-10-02
Specialize exsitentials parameters in struct fields. (#1565)
Yong He
2020-09-23
Fix GLSL output for byte-address loads of vectors (#1558)
Tim Foley
2020-09-21
Enable all dynamic dispatch tests on CUDA. (#1552)
Yong He
2020-09-17
Initial attempt to enable CUDA dynamic dispatch codegen (#1549)
Yong He
2020-09-14
Support shader parameters that are an array of existential type. (#1542)
Yong He
2020-09-11
Remove some "do what I mean" logic from reflection API (#1539)
Tim Foley
2020-09-10
Allow existential types in `StructuredBuffer` element type. (#1536)
Yong He
2020-09-10
Add a pass to support resource return values (#1537)
Tim Foley
2020-09-04
Allow mixing unspecialized and specialized existential parameters. (#1533)
Yong He
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