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2024-04-30Added diagnostics & built-in type lowering for `[CUDAKernel]` functions (#4042)Sai Praveen Bangaru
* Added diagnostics & built-in type lowering for `[CUDAKernel]` functions This PR adds - Diagnostics for non-void return from a cuda kernel entry point - Diagnostics for using differentiable types in a differentiable cuda kernel entry point - Logic for converting built-in types (float3, float3x3, etc..) to portable struct types and unpacks the parameter back into a built-in type on the CUDA side. This is because built-in types have different implementations in CUDA & CPP targets, which causes signature mis-match when linking. * Fix error codes * Add ability to lower structs and arrays that contain built-in types. + Added tests + Fix issue where the host-side was not marshalling data to lowered types. * Update slang-ir-pytorch-cpp-binding.cpp --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-04-30Generate vectorized version of byteaddress load/store methods (#4036)Sriram Murali
Fixes #3533 - Add logic to perform aligned memory operations for loading from and storing to composite resources, like vectors within the ByteAddress legalize pass. - Checks Added a new test for byte address with/without alignment. --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-04-30Metal: Vertex/Fragment builtin and layouts. (#4044)Yong He
* Metal: Vertex/Fragment builtin and layouts. * Fix. * Fix test. * Emit user semantic on vertex/fragment attributes.
2024-04-28Add variable pointers to render-test-vk and a related failing test-case (#4041)ArielG-NV
* add variable pointers to render-test-vk and failing (but ignored with workarounds) test-case
2024-04-26Fix invoke resolution when dealing with overloded type expressions (#4043)Sai Praveen Bangaru
2024-04-26WIP: Force Inline If RefType (#4005)ArielG-NV
* Force Inline if reftype Fixes #3997. If we are using a refType, we now ForceInline. remarks: 1. Modifications were made in slang-ir-glsl-legalize to change how we translate GlobalParam proxy's into GlobalParam. a. We now handle the senario where a globalParam is used in multiple disjoint blocks (like 2 different functions). * try to figure out why CI fails but local works try to inline DispatchMesh, works locally, may fail on CI(?) * try another fix * add task tests + don't allow semi-early task-shader inline Task shader uses DispatchMesh which is a very big 'hack' where we check for the function name and modify the callees in very large ways. This function does inline, but it cannot inline early due to future mangling that this operation requires todo. This is reflected with the `[noRefInline]` modifier. It is a modifier so users may stop mandatory inlines with `__ref` parameter.
2024-04-25Fix unpackUnorm4x8 and unpackSnorm4x8 (#4033)Jay Kwak
Fixes #4031 Each component of unpackU/Snorm4x8 had to be masked for 8bits.
2024-04-25Keep const-ness in generic functions (#4028)Jay Kwak
* Keep const-ness in generic functions Closes #3834 The issue was that "const" variables inside of generic functions became non-const variables. This issue prevented some of GLSL texture functions from being called inside of generic functions. When `propagateConstExpr()` iterates the global functions, the generic functions had to be handled little differently. This commit allows the iteration to happen for the generic functions. * Adding an explantion of the test as a comment
2024-04-25Support derivative functions in compute & capabilities adjustments (#4014)ArielG-NV
* Support derivative functions in compute & capabilities adjustments fixes #4000 PR implements derivative functions in compute shaders properly so we have the functionality for SPIR-V & GLSL. Tests reflect fragment and compute paths. PR also adjusts capabilities to correct wrong SPRI-V target capabilities for when using textures. Remarks: 1. __requireComputeDerivative(); is a intrinsic_op and not modifier since inlining will destroy the modifier. 2. Derivative mode is tied to an entry point decoration `[DerivativeGroupQuad]`/`[DerivativeGroupLinear]` or GLSL syntax ``derivative_group_linearNV`. Default is to set the mode to `[DerivativeGroupQuad]` * remove -emit-spirv-directly * fixes 1. fix minor issue fwidth change where I returned the wrong type 2. fix issue where glslang{glsl->spirv} is wrong, so we don't run that test and just run the glsl test & direct spir-v test for intrinsic-texture.slang * adjust as per review and refine code 1. add test to ensure multi-diverging-in-logic entry points work -- 2 functions which may cause computeDerivatives + 1 that uses, 1 that does not. 2. naming 3. use entry point ref graph for c-like-targets 4. reordered some code to util's and removed `static linline` since that was just for ease of coding on my end (should not have been pushed). * Grammer * split up source file + issolate GLSL emit path change. --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-04-24Parameter layout and reflection for Metal bindings. (#4022)Yong He
2024-04-24Avoid DXC warnings for missing bitwise op parantheses (#4004)Jay Kwak
Resolves #3980 Based on the operator precedence, Slang may omits the parentheses if they are not needed. DXC prints warnings for such cases and some applications may treat the warnings as errors. This commit emits parentheses to avoid the DXC warning even when they are not needed.
2024-04-23Switch to direct-to-spirv backend as default. (#4002)Yong He
* Switch to direct-to-spirv backend as default. * Fix slang-test. * Fix. * Fix.
2024-04-23Fix a bug in the forward derivative of cross product (#4006)Lifan Wu
* Fix a bug in fwd-diff for cross product * Also add a test for the reverse-mode AD --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-04-23use memberExpr instead of varExpr (#4008)ArielG-NV
2024-04-22bit_cast & reinterpret warning if src->dst type not equally sized. (#3988)ArielG-NV
* bit_cast & reinterpret warning if src->dst type not equally sized. bit_cast & reinterpret warning if src->dst type not equally sized. --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-04-21Flag to prevent packing of cbuffer elements in HLSL backend. (#3993)Pema Malling
2024-04-19Add metal downstream compiler + metallib target. (#3990)Yong He
* Add metal downstream compiler + metallib target. * Add more comments. * Add missing override.
2024-04-19Initial pass to add capability declarations to stdlib intrinsics. (#3912)ArielG-NV
2024-04-19Support arithmetics on generic arguments (#3968)Jay Kwak
Resovles an issue #3935 Slang had to fold the generic arguments after specialization.
2024-04-19add `-ignore-capabilities` flag (#3984)ArielG-NV
`-ignore-capabilities` flag allows ignoring capability incompatibilities/discontinuity errors/warnings. We still process capabilities (needed for stdlib). Added to capability tests to ensure everything is working as intended. More will be added in the full stdlib capabilities implementation.
2024-04-19Enable NonUniformResourceIndex support for glsl, hlsl and spirv (#3899)sriramm-nv
Fixes #387676* ForceInline SampleLevel to allow decorations to apply * explictly add all the SPIRVAsmOperand Insts in non-differentiable list, which might get inadvertently processed when these functions are inlined into the main shader * Support NonUniformResourceIndex for SPIR-V target Fixes #3876 * add a new IR instruction for NonUniformResourceIndex * slang ir emitter for nonuniform resource index * update the hlsl meta slang * Add test cases for NonUniformResourceIndex access for buffers and textures, with/without cast, nested access etc. * add default c-like emitter for nonuniformresourceinfo * added hlsl emitter * added glsl emitter * requisites for spirv enabling - new decorator for nonuniformresourceindex - emitter for nonuniformresourceindex signature change * add hasResourceType checker * add rwStructBuffType in resourcetype checker * add a case for nonuniformres in emitDecorations * DO NOT COMMIT: This change adds special handling for RWStructBuf within the isResourceType function, if it is a pointer to this resource, return true to make it work with nonuniformres test * spirv emitter for decorations - update the emitLocalInst to perform decorations at the end * added main spirv emitter code * slang emit spirv bugfix * hacky way of supporting Call Inst * move code to cleanup nonuniform inst into helper function * remove stale codefrom test * add spirv decoration for nonuniform * update test to remove global variables * update coherent-2 test * update comment for special handling * update the spirv legalize to handle nested nonuniforms improved logic that handles call ops, rwstructbuf, nested nonuniforms etc. * update nonuniform-array-of-tex test * missed removing nonuniform inst causing duplicate decorations * add glsl and hlsl variants of nonuniform tests * repurpose the hasResource function into something specific for nonuniform inst decoration helper * clean up comments and code around spirv-legalization to emit nonuniform inst by recursively looking into the inst * use the helper canDecorateNonUniformInst to convert `nonUniformResourceInfo` inst to decoration * converted compute/unbounded-array-of-array cross compile test into a simple check test * update contains Resource helper function to be more generic * clean up the case for opcall handling with nonuniform resource inst * update ptr to struct buffer check to be more explicit and rename the function to check for ptr to resource type * update comments and fix the test for coherent * fix typos * update logic on spirv legalize to delete dead instructions - for some reason this doesn't automatically happen * add comments to declarations * add NonuniformResourceIndex to the non-differential inst list
2024-04-18Metal: rewrite global variables as explicit context. (#3981)Yong He
* Metal: rewrite global variables as explicit context. * Small tweaks.
2024-04-17Implement if(let ...) syntax (#3673) (#3958)kaizhangNV
2024-04-17Support combined texture sampler when targeting HLSL. (#3963)Yong He
* Support combined texture sampler when targeting HLSL. * Fix glsl intrinsics. * Update source/slang/slang-ir-lower-combined-texture-sampler.cpp Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com> * Update source/slang/slang-ir-lower-combined-texture-sampler.cpp Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com> * Update source/slang/slang-ir-lower-combined-texture-sampler.cpp Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com> * Fix., * Enhance test. * Remove unused field. * Fix indentation --------- Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
2024-04-17commit to partially fix #3931 (#3972)ArielG-NV
2024-04-17Add skeleton for metal backend. (#3971)Yong He
2024-04-16Force Inline all the InterlockedAdd functions in stdlib (#3965)sriramm-nv
This change forcibly inlines the InterlockedAdd functions when using byteAddress buffer. The IR generated when using nonUniformResourceInst on RWByteAddressBuffer: buffer[NonUniformResourceIndex(uint(0))].InterlockedAdd(0, 1); follows the sequence of a call into an index lookup that is wrapped by a nonuniformResourceIndex: %ld = nonUniformResourceIndex(0) Call RWStructBufferInterlockedAdd(%ld, 0, 1) This prevents NonUniformResource decoration of the buffer because it is wrapped by the function call to InterlockedAdd, that further expands to: %gep = getElement(%buffer, 0) SpirvAsmInst(..., rwStructuredBufferGEP(%gep, 0), ...) By Force-Inlining the atomic functions, the buffer / resource is made visible to the nonUniformResourceIndex inst, allowing the decoration. Identified while debugging tests/spirv/coherent-2.slang
2024-04-16Fix for unscoped enums circular reference causing an error, #3959 (#3962)ArielG-NV
2024-04-16Init expressions for struct fields support, #3738 (#3907)ArielG-NV
* Init expressions for struct members Following commit handles init expressions of struct's. The general implementation follows C++ init expression rules for classes & inherited classes. The logic was implemented after type resolution (`SemanticsDeclAttributesVisitor`): 1. Create a default constructor if missing. 2. Check all member variables (`this` and `super`) for if a member has an init expression, continue to *3* if found. 3. For each constructor, insert a member variable's init expression at the beginning of a constructor. This is to follow how C++ does construction of objects. Some important notes about implementation: * We must handle the scenario that there is inheritance. To handle the inheritance information processing `findLevelsOfInheritance` was created. * If a user manually sets overload rank's of constructor expression's we have no way to assume new default constructor overload ranks. * address feedback - moved all scope bound variables into if statment initializers - added indent - changed logic for overloadRank to be centered around positive numbers rather than negative * Inheritance fixes universally & for struct field init 1. reimplemented struct field logic 2. implemented inheritance through calling a "super->init()" inisde a constructor for each "this". 3. implemented support for multi level inheritance (4+) and accessing members without a crash. * add a way to ignore Forward declared constructors. * a test and fix for a falcor failiure the following case was not handled: creating an default Ctor due to a non L-Value struct field. Having an empty Ctor causes a warning. * remove texture/sampler from test since it will break glsl * get inheritance info using existing lookup logic modified Facet lookups to store relative depth rather than arbitrary ::Self or' ::Direct for inheritance (which was 'wong' since depth 2 is not Direct, but was considered a Direct inheritance) * cleanup unused * cleanup unused functions and whitespace * fix compile warning * clean up, reorder, addressed language server fail changed logic to safeguard bad code --> no longer breaks language server if code is incomplete. remove the "semi-ordering" logic because caused a crash (and this code does nothing functionally, just thought it would be nice to add if '0 cost'). Remove rank setting for constructors, in place use an addition to the overload system: "this" expressions have calling priority over "super" expressions. * undo all inheritance depth checks & code added to the inheritance checking algorithm Reorder default ctor creation and auto-generation of constructor body. * Handle same struct types during overload resolution Changed overload resolution logic to properly handle same struct types; added test to check for multi-param same type function overload. * remove unused ast object Used unused object in an incorrect way. This caused the compiler to not flag a warning. * extension support for default constructors specialization is not supported with default constructors yet. * fix bugs Fix bug in override/overload logic with type comparisons. used wrong type for ctor list construction Specialization has not been added yet * disallow default ctor inside extension * adjust comment, add new tests * add explicit types to invoke, use faster default ctor lookup. * adjust syntax & naming as recomended
2024-04-15Support 64bit HLSL atomic functions (#3957)Jay Kwak
Resolves #3951 This adds a few atomic functions for SM6.6. The spec can be found from here: https://microsoft.github.io/DirectX-Specs/d3d/HLSL_SM_6_6_Int64_and_Float_Atomics.html The new functions are: void InterlockedAdd(inout XXX dest, in int64_t value, out int64_t original_value); void InterlockedAdd(inout XXX dest, in uint64_t value, out uint64_t original_value); void InterlockedAnd(inout XXX dest, in uint64_t value, out uint64_t original_value); void InterlockedOr(inout XXX dest, in uint64_t value, out uint64_t original_value); void InterlockedXor(inout XXX dest, in uint64_t value, out uint64_t original_value); void InterlockedMin(inout XXX dest, in int64_t value, out int64_t original_value); void InterlockedMin(inout XXX dest, in uint64_t value, out uint64_t original_value); void InterlockedMax(inout XXX dest, in int64_t value, out int64_t original_value); void InterlockedMax(inout XXX dest, in uint64_t value, out uint64_t original_value); void InterlockedExchange(inout XXX dest, in float value, out float original_value); void InterlockedExchange(inout XXX dest, in int64_t value, out int64_t original_value); void InterlockedExchange(inout XXX dest, in uint64_t value, out uint64_t original_value); void InterlockedCompareStore(inout XXX dest, in int64_t compare_value, in int64_t value); void InterlockedCompareStore(inout XXX dest, in uint64_t compare_value, in uint64_t value); void InterlockedCompareStoreFloatBitwise(inout XXX dest, in float compare_value, in float value); void InterlockedCompareExchange(inout XXX dest, in int64_t compare_value, in int64_t value, out int64_t original_value); void InterlockedCompareExchange(inout XXX dest, in uint64_t compare_value, in uint64_t value, out uint64_t original_value); void InterlockedCompareExchangeFloatBitwise(inout XXX dest, in float compare_value, in float value, out float original_value); void RWByteAddressBuffer::InterlockedAnd64(in uint dest_offset, in uint64_t value, out uint64_t original_value); void RWByteAddressBuffer::InterlockedOr64(in uint dest_offset, in uint64_t value, out uint64_t original_value); void RWByteAddressBuffer::InterlockedXor64(in uint dest_offset, in uint64_t value, out uint64_t original_value); void RWByteAddressBuffer::InterlockedMin64(in uint dest_offset, in int64_t value, out int64_t original_value); void RWByteAddressBuffer::InterlockedMin64(in uint dest_offset, in uint64_t value, out uint64_t original_value); void RWByteAddressBuffer::InterlockedMax64(in uint dest_offset, in int64_t value, out int64_t original_value); void RWByteAddressBuffer::InterlockedMax64(in uint dest_offset, in uint64_t value, out uint64_t original_value); void RWByteAddressBuffer::InterlockedExchangeFloat(in uint dest_offset, in float value, out float original_value); void RWByteAddressBuffer::InterlockedExchange64(in uint dest_offset, in int64_t value, out int64_t original_value); void RWByteAddressBuffer::InterlockedExchange64(in uint dest_offset, in uint64_t value, out uint64_t original_value); void RWByteAddressBuffer::InterlockedCompareStore64(in uint dest_offset, in int64_t compare_value, in int64_t value); void RWByteAddressBuffer::InterlockedCompareStore64(in uint dest_offset, in uint64_t compare_value, in uint64_t value); void RWByteAddressBuffer::InterlockedCompareStoreFloatBitwise(in uint dest_offset, in float compare_value, in float value); void RWByteAddressBuffer::InterlockedCompareExchangeFloatBitwise(in uint dest_offset, in float compare_value, in float value, out float original_value);
2024-04-12Fix micro expansion issue for __LINE__. (#3942)Yong He
2024-04-12Fix IR lowering bug of do-while loops. (#3941)Yong He
2024-04-11HLSL RT pipeline compile-only tests (#3793)tgrimesnv
* HLSL RT pipeline compile-only tests * fix issues with chit,ahit,int due to using a too old version of slangc * change to SIMPLE and filecheck type of test * remove unneeded glsl and hlsl files * Add more filecheck checks * Fix copy paste mistake in intersection shader
2024-04-10Properly compile `gl_WorkgroupSize`. (#3925)Yong He
* Properly compile `gl_WorkgroupSize`. * Update source/slang/slang-ir-translate-glsl-global-var.cpp Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com> --------- Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
2024-04-10Fix typelayout for append/consume structured buffers. (#3924)Yong He
2024-04-07Add decoration PerPrimitiveEXT for all OutputPrimitives members for mesh (#3900)Pankaj Mistry
2024-04-05Fix __init() functions that returns an existing value (#3866)sriramm-nv
Fixes the issue #3671 * The __init constructors are not expected to return a value like other member functions, but must construct a new value and return the struct type or none. * This patch enables this behavior in the IR lowering without complaining about illegal situations where the user returns an invalid type or none at all. Translate ordinary struct `return ...;` to `this = ...; return this;` Translate NonCopyableType struct `return ...;` to `return this;` * This patch also fixes the issue with type checking when __init() returns a void that mismatches the base type of the struct/ class Translate ordinary struct `return;` to `return this;` Translate NonCopyableType struct `return;` to `return;` * Add end-to-end test and compile only tests to check the above behavior.
2024-04-05Add decoration PerPrimitiveEXT when a mesh output variable is decorated with ↵Pankaj Mistry
PrimitiveID (#3895) Fixes bug 3872
2024-04-03Legalization of non-struct when function expects struct, resolves #3840 (#3880)ArielG-NV
* Legalization of non-struct when expects struct. `__forceVarIntoStructTemporarily()` solves the issue of passing "non-struct type's" into a parameter that only accepts "struct type's". The intrinsic solves the issue through checking the parameter of the intrinsic: If the parameter is a "struct type" * Return a reference to the parameter else * a "struct type" Temporary variable is made and the "non struct type" parameter is copied to a member of this struct. This struct is then returned by `__forceVarIntoStructTemporarily()`. Optionally if the use location of this call is a argument which can have side effects (out, inout, ref, etc.) the temporary struct variable is copied into the original "non struct type" parameter. Testing code has "addComplexity" functions to avoid optimizations through forcing side effects so we can predict the code output. * Address review comments - ForceInline ray functions - fix testing - adjust how we replace operands in senarios to avoid unexpected side effects of replacing operands without any explicit checks * Adjust nv test slightly and remove .glsl file * Remove implicit LOD sampling & test additions - Implicit LOD sampling is not allowed in a raygen. Implicit LOD sampling requires depth (from a fragment shader) to sample. Raygen does not have the depth, so this function was replaced. - Changed other tests for correctness/clarity * Test if Falcor breaks through use of ForceInline * Add back force inline may need to look at how Falcor wrote its slang shaders. This will be done if ForceInline causes issues since ForceInline should not affect code gen in an impactable way.
2024-04-03Fix assertions due to malformed switch statements (#3858)sriramm-nv
* Fix assertions due to malformed switch statements Fixes the issue #2955 * Checks for multiple case statements with same values * Checks for multiple default cases * Constant-folds case exprs into an Integer value * fix the comments, and updated error code * one-line comment on diagnostic code
2024-04-03Not emit DepthReplacing when frag shader uses SV_Position. (#3893)Yong He
2024-04-03Update glsl intrinsic for GroupMemoryBarrierWithGroupSync (#3890)Yong He
* Update glsl intrinsic for `GroupMemoryBarrierWithGroupSync`, * Add spirv tests for `GroupMemoryBarrierWithGroupSync`.
2024-04-03Refactor memory qualifier decorators to be a bit-flag set, resolves #3841 ↵ArielG-NV
(#3881) * Refactor memory qualifier decorators to be a bit-flag set. replace GloballyCoherent, ReadOnly, WriteOnly, Volatile, and Restrict memory modifiers and decorations with a bit flag set to more efficiently manage memory qualifiers. added `restrict` modifier to test to ensure the code works when dropping a `restrict` memory qualifier * Refine tests & add SSBO memory qualifer support add CHECK's to tests to ensure memory qualifiers emit as intended added tests and changed code to ensure memory qualifiers work on SSBO objects (SPIR-V & GLSL) * add memory qualifiers & fixes. Add to StructuredBuffer & ByteAddressBuffer `ReadOnly`/NonWritable qualifier. * Memory qualifiers must be decorated on a variable inst. Due to this the qualifier is added after `lowerStructuredBufferType` Fixed an error where ReadOnly->NonReadable & WriteOnly->NonWritable * Adjusted tests accordingly Added back the removed `globallycoherent` memory qualifier emit'ing code in hlsl-emit (was incorrectly removed). undo hlsl.meta changes cleanup
2024-04-03Implement 8.14-8.19 of OpenGL-GLSL specificationArielG-NV
The following PR implements 8.14-8.19 of the [OpenGL-GLSL specification](https://registry.khronos.org/OpenGL/specs/gl/GLSLangSpec.4.60.pdf). Fully implements all functions and built-in type's, resolves https://github.com/shader-slang/slang/issues/3692 for GLSL & SPRI-V targets. _Notes:_ Testing Tools: * Fragment shaders cannot test computational results. Only OpCodes are checked for proper emitting. Implementation Notes: * SubpassInput requires an unknown image format. * SubpassInput is disjoint from TextureType: __SubpassImpl (.slang) & SubpassInputType (Compiler) to reduce code generation required. * SubpassInput required an additional input layout modifier, input_attachment_index, this was added as a new parameter binding attribute. Since the following qualifiers can overlap with different resources (`layout(input_attachment_index = 0, binding = 0, set = 0)`) input_attachment_index is checked for overlapping resource bindings separately from other qualifiers with `LayoutResourceKind::InputAttachmentIndex`. * `GLSLInputAttachmentIndexLayoutModifier` was added to enforce function parameters only accepting `in` decorated variables. * `in` decorated variables needed to have emitting modified to allow directly emitting the variable into function calls if used as a parameter, normally Slang has a "global variable" shadow as a "global parameter" through a copy. This does not work and is solved using `GlobalVariableShadowingGlobalParameterDecoration` to build a relationship of "global variable" to "global parameter", we then resolve this relationship and replace "global variable" uses later in compile. * `AtomicCounterMemory` memory-constraint requires `OpCapability AtomicStorage`, `AtomicStorage` is invalid for Vulkan targets. glslang outputs for `barrier`, `memoryBarrier`, and `groupMemoryBarrier` `AtomicCounterMemory` as a memory constraint. This compiles as valid SPIR-V for Vulkan since `OpCapability AtomicStorage` is not declared. This behavior of glslang is undefined as per [3.31.Capability of the SPIR-V specification](https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#_capability). We will omit `AtomicCounterMemory` from our barrier calls.
2024-04-02Fix the erroneous logic of determining whether or not to emit ↵Yong He
DepthReplacing. (#3885) * Fix the erroneous logic of determining whether or not to emit DepthReplacing. Closes #3884. * Fix. * More cleanup.
2024-04-02Allow enum values to be used as generic arguments. (#3874)Yong He
* Allow enum values to be used as generic arguments. * Fix constant folding.
2024-04-01Support SM6.6 keyword "WaveSize" (#3871)Jay Kwak
Resolves an issue #3385 Shader Model 6.6 added a new keyowrd, "WaveSize". See the following link for more details: https://microsoft.github.io/DirectX-Specs/d3d/HLSL_SM_6_6_WaveSize.html Co-authored-by: Yong He <yonghe@outlook.com>
2024-04-01Fix static member lookup in pointer types. (#3869)Yong He
2024-04-01Support `[RequirePrelude]` attribute on types. (#3867)Yong He
2024-04-01Allow bit operators on enum types. (#3862)Yong He
* Allow bit operators on enum types. * Fix.