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* Addition of `Load`/`Store` coherent operations (#8395)16-Bit-Dog2025-10-10
* implement dot products for 1 vectors (#8599)Ellie Hermaszewska2025-10-10
* 8503 wgsl depth texture (#8645)Sami Kiminki (NVIDIA)2025-10-10
* Update debug var when in-param proxy var is being updated. (#8671)Yong He2025-10-10
* Defer `IRCastStorageToLogicalDeref` in lowerBufferElementType pass. (#8668)Yong He2025-10-10
* Small fix to buffer load specialization pass to allow more specialization to ...Yong He2025-10-10
* Fix DerivativeGroupQuadsKHR workgroup size validation for texture sampling (#...Lujin Wang2025-10-08
* Allow 1D SV_DispatchThreadID in CPU targets (#8612)Julius Ikkala2025-10-08
* parser: Avoid dropping modifiers when splitting list (#8546)James Helferty (NVIDIA)2025-10-08
* `ExprLoweringVisitorBase::getDefaultVal(Type*)` use `MakeVector/MatrixFromSca...Ronan2025-10-08
* Fix a bug that causes a struct field to be initialized twice. (#8619)Yong He2025-10-07
* Disable branching subgroup test for WGSL (#8614)Jay Kwak2025-10-07
* Use symbol alias instead of wrapper synthesis to implement link-time types. (...Yong He2025-10-07
* Prefer IntegerType over LogicalType integer matrix mul() overloads (#8426)pdeayton-nv2025-10-06
* Respect isShadow() flag when setting depth type in SPIR-V backend (#8604)Nils Hasenbanck2025-10-04
* Add direct usage support for gl_DrawID (#8594)Copilot2025-10-03
* Fix legalization crash when processing metal parameter blocks. (#8591)Yong He2025-10-03
* Rename some symbols related to pointers types (#8592)Theresa Foley2025-10-03
* Fix the missing derivative member check (#8569)kaizhangNV2025-10-02
* Fix incorrect binding index assignment for StructuredBuffer and ByteAddressBu...Copilot2025-10-01
* Misc parser improvements. (#8563)Yong He2025-10-01
* Enhance buffer load specialization pass to specialize past field extracts. (#...Yong He2025-09-30
* Handle getEquivalentStructuredBuffer(castDynamicResource) in byte address leg...Yong He2025-09-30
* Enable metal tests (#8446)James Helferty (NVIDIA)2025-09-30
* canonical type equality constraint (#8445)Ronan2025-09-30
* Rewriting the lower-buffer-element-type pass to avoid unnecessary packing/unp...Yong He2025-09-30
* Fix segfault when shader entry points return resource types (#8434)Copilot2025-09-29
* Add SPV_NV_bindless_texture support (#8534)Lujin Wang2025-09-26
* Diagnostic on use of unsupported entry point modifiers (#8487)James Helferty (NVIDIA)2025-09-26
* Remove `cooperative-vector` tests from expected CI failures (#8381)aidanfnv2025-09-26
* Fix VVL errors on coopvec tests (#8541)Jay Kwak2025-09-25
* Adding 4 WGPU tests to expected-failure-github (#8540)Jay Kwak2025-09-25
* Prepare VulkanSDK release Oct 2025 (#8525)Jay Kwak2025-09-25
* Remove unnecessary Load and Store pair (#8433)Jay Kwak2025-09-24
* Legalize type as well in legalizeOperand (#8483)Gangzheng Tong2025-09-23
* Lookup refactor (#8467)kaizhangNV2025-09-23
* fix a crash when using type equality constaint (#8515)kaizhangNV2025-09-23
* Fix varying output structs in GLSL source (#8501)Julius Ikkala2025-09-23
* Split overloaded uses of RefType in front-end (#8427)Theresa Foley2025-09-23
* Fix DebugCompilationUnit to reference main shader file instead of header file...Lujin Wang2025-09-18
* Fix CUDA global variable initialization with constructor calls (#8340)Harsh Aggarwal (NVIDIA)2025-09-18
* Diagnostic for metal ref mesh output assignment (#8365)James Helferty (NVIDIA)2025-09-17
* Diagnose error when the function args can't satisfy constexpr parameter requi...Gangzheng Tong2025-09-16
* Fix pointers and C-like layout in varying parameters (#8425)Julius Ikkala2025-09-10
* CUDA: Fix compiler crash with unsized array field - nonuniformres-as-… (#8380)Harsh Aggarwal (NVIDIA)2025-09-10
* Check if debugVar for is debuggable types in the legalization pass (#8326)Gangzheng Tong2025-09-10
* Fix language server auto-complete regression in debug build. (#8416)Yong He2025-09-10
* Fix #8314 - Enable tests/compute/texture-subscript.slang for CUDA (#8408)Harsh Aggarwal (NVIDIA)2025-09-09
* Relax restriction on using link-time types for shader parameters. (#8387)Yong He2025-09-05
* Disable a few WGSL testing using Wave functions in branches (#8386)Jay Kwak2025-09-05