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Making it easier to work with shaders
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Author
Age
*
Addition of `Load`/`Store` coherent operations (#8395)
16-Bit-Dog
2025-10-10
*
implement dot products for 1 vectors (#8599)
Ellie Hermaszewska
2025-10-10
*
8503 wgsl depth texture (#8645)
Sami Kiminki (NVIDIA)
2025-10-10
*
Update debug var when in-param proxy var is being updated. (#8671)
Yong He
2025-10-10
*
Defer `IRCastStorageToLogicalDeref` in lowerBufferElementType pass. (#8668)
Yong He
2025-10-10
*
Small fix to buffer load specialization pass to allow more specialization to ...
Yong He
2025-10-10
*
Fix DerivativeGroupQuadsKHR workgroup size validation for texture sampling (#...
Lujin Wang
2025-10-08
*
Allow 1D SV_DispatchThreadID in CPU targets (#8612)
Julius Ikkala
2025-10-08
*
parser: Avoid dropping modifiers when splitting list (#8546)
James Helferty (NVIDIA)
2025-10-08
*
`ExprLoweringVisitorBase::getDefaultVal(Type*)` use `MakeVector/MatrixFromSca...
Ronan
2025-10-08
*
Fix a bug that causes a struct field to be initialized twice. (#8619)
Yong He
2025-10-07
*
Disable branching subgroup test for WGSL (#8614)
Jay Kwak
2025-10-07
*
Use symbol alias instead of wrapper synthesis to implement link-time types. (...
Yong He
2025-10-07
*
Prefer IntegerType over LogicalType integer matrix mul() overloads (#8426)
pdeayton-nv
2025-10-06
*
Respect isShadow() flag when setting depth type in SPIR-V backend (#8604)
Nils Hasenbanck
2025-10-04
*
Add direct usage support for gl_DrawID (#8594)
Copilot
2025-10-03
*
Fix legalization crash when processing metal parameter blocks. (#8591)
Yong He
2025-10-03
*
Rename some symbols related to pointers types (#8592)
Theresa Foley
2025-10-03
*
Fix the missing derivative member check (#8569)
kaizhangNV
2025-10-02
*
Fix incorrect binding index assignment for StructuredBuffer and ByteAddressBu...
Copilot
2025-10-01
*
Misc parser improvements. (#8563)
Yong He
2025-10-01
*
Enhance buffer load specialization pass to specialize past field extracts. (#...
Yong He
2025-09-30
*
Handle getEquivalentStructuredBuffer(castDynamicResource) in byte address leg...
Yong He
2025-09-30
*
Enable metal tests (#8446)
James Helferty (NVIDIA)
2025-09-30
*
canonical type equality constraint (#8445)
Ronan
2025-09-30
*
Rewriting the lower-buffer-element-type pass to avoid unnecessary packing/unp...
Yong He
2025-09-30
*
Fix segfault when shader entry points return resource types (#8434)
Copilot
2025-09-29
*
Add SPV_NV_bindless_texture support (#8534)
Lujin Wang
2025-09-26
*
Diagnostic on use of unsupported entry point modifiers (#8487)
James Helferty (NVIDIA)
2025-09-26
*
Remove `cooperative-vector` tests from expected CI failures (#8381)
aidanfnv
2025-09-26
*
Fix VVL errors on coopvec tests (#8541)
Jay Kwak
2025-09-25
*
Adding 4 WGPU tests to expected-failure-github (#8540)
Jay Kwak
2025-09-25
*
Prepare VulkanSDK release Oct 2025 (#8525)
Jay Kwak
2025-09-25
*
Remove unnecessary Load and Store pair (#8433)
Jay Kwak
2025-09-24
*
Legalize type as well in legalizeOperand (#8483)
Gangzheng Tong
2025-09-23
*
Lookup refactor (#8467)
kaizhangNV
2025-09-23
*
fix a crash when using type equality constaint (#8515)
kaizhangNV
2025-09-23
*
Fix varying output structs in GLSL source (#8501)
Julius Ikkala
2025-09-23
*
Split overloaded uses of RefType in front-end (#8427)
Theresa Foley
2025-09-23
*
Fix DebugCompilationUnit to reference main shader file instead of header file...
Lujin Wang
2025-09-18
*
Fix CUDA global variable initialization with constructor calls (#8340)
Harsh Aggarwal (NVIDIA)
2025-09-18
*
Diagnostic for metal ref mesh output assignment (#8365)
James Helferty (NVIDIA)
2025-09-17
*
Diagnose error when the function args can't satisfy constexpr parameter requi...
Gangzheng Tong
2025-09-16
*
Fix pointers and C-like layout in varying parameters (#8425)
Julius Ikkala
2025-09-10
*
CUDA: Fix compiler crash with unsized array field - nonuniformres-as-… (#8380)
Harsh Aggarwal (NVIDIA)
2025-09-10
*
Check if debugVar for is debuggable types in the legalization pass (#8326)
Gangzheng Tong
2025-09-10
*
Fix language server auto-complete regression in debug build. (#8416)
Yong He
2025-09-10
*
Fix #8314 - Enable tests/compute/texture-subscript.slang for CUDA (#8408)
Harsh Aggarwal (NVIDIA)
2025-09-09
*
Relax restriction on using link-time types for shader parameters. (#8387)
Yong He
2025-09-05
*
Disable a few WGSL testing using Wave functions in branches (#8386)
Jay Kwak
2025-09-05
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