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raygen.slang.glsl
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Author
Age
*
SPIR-V image operations (#3163)
Ellie Hermaszewska
2023-09-05
*
Misc. SPIRV Fixes, Part 2. (#3147)
Yong He
2023-08-24
*
Various dxc/fxc compatibility fixes. (#2863)
Yong He
2023-05-02
*
For C-like targets, emit resource declarations before other globals (#2843)
Sai Praveen Bangaru
2023-04-26
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Fix optimization pass not converging. (#2725)
Yong He
2023-03-23
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More control flow simplifications. (#2673)
Yong He
2023-02-24
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Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2023-02-16
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Work to mitigate SPIR-V bloat (#1914)
Theresa Foley
2021-07-21
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Use "capability" system to select VKRT extension (#1647)
Tim Foley
2021-01-05
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Run SSA pass to clean up temporary variables during generics lowering. (#1447)
Yong He
2020-07-23
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Refactor several IR passes (#761)
Tim Foley
2018-12-19
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Change how buffers are emitted (#741)
Tim Foley
2018-12-07
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Update Vulkan ray tracing support to final extension spec (#717)
Tim Foley
2018-11-09
*
Support cross-compilation of ray tracing shaders to Vulkan (#663)
Tim Foley
2018-10-04