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closesthit.slang.glsl
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Author
Age
*
Add all RayQuery SPIRV Intrinsics. (#3204)
Yong He
2023-09-13
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Compile append and consume structured buffers to glsl. (#3142)
Yong He
2023-08-21
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Various dxc/fxc compatibility fixes. (#2863)
Yong He
2023-05-02
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Fixed the mapping of the ray tracing instance functions to GLSL (#2177)
Alexey Panteleev
2022-04-06
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Use "capability" system to select VKRT extension (#1647)
Tim Foley
2021-01-05
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Avoid SPIRV validation error by removing readonly flag from shaderRecord buff...
Nima Nikfetrat
2019-04-02
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Output readonly for suitable glsl buffers (#845)
jsmall-nvidia
2019-02-13
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Represent global shader parameters explicitly in the IR (#756)
Tim Foley
2018-12-14
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Change how buffers are emitted (#741)
Tim Foley
2018-12-07
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Add support for Vulkan raytraicng "shader record" (#735)
Tim Foley
2018-11-30
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Bug fix - vk::binding on structured buffers (#720)
jsmall-nvidia
2018-11-16
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Update Vulkan ray tracing support to final extension spec (#717)
Tim Foley
2018-11-09
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Support cross-compilation of ray tracing shaders to Vulkan (#663)
Tim Foley
2018-10-04