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Commit message (Expand)AuthorAge
* Add all RayQuery SPIRV Intrinsics. (#3204)Yong He2023-09-13
* Compile append and consume structured buffers to glsl. (#3142)Yong He2023-08-21
* Various dxc/fxc compatibility fixes. (#2863)Yong He2023-05-02
* Fixed the mapping of the ray tracing instance functions to GLSL (#2177)Alexey Panteleev2022-04-06
* Use "capability" system to select VKRT extension (#1647)Tim Foley2021-01-05
* Avoid SPIRV validation error by removing readonly flag from shaderRecord buff...Nima Nikfetrat2019-04-02
* Output readonly for suitable glsl buffers (#845)jsmall-nvidia2019-02-13
* Represent global shader parameters explicitly in the IR (#756)Tim Foley2018-12-14
* Change how buffers are emitted (#741)Tim Foley2018-12-07
* Add support for Vulkan raytraicng "shader record" (#735)Tim Foley2018-11-30
* Bug fix - vk::binding on structured buffers (#720)jsmall-nvidia2018-11-16
* Update Vulkan ray tracing support to final extension spec (#717)Tim Foley2018-11-09
* Support cross-compilation of ray tracing shaders to Vulkan (#663)Tim Foley2018-10-04