| Commit message (Collapse) | Author | Age |
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When slangc is invoked with -g, a source shader that has static infinite
loop can generate IR that have branch to a block that contains a branch
to the first block that contains the first branch, resulting in infinite
loop.
Change SPIRVLegalizationContext::processWorkList to only add branch
target to work list via its parent, this avoids the infinite loop above.
Also change addToWorkList to stop addUsersToWorkList, users should be
added explicitly by logic for specific insts.
Add regression test as tests/spirv/infinite-loop.slang
Fixes #8669
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Add built-in type aliases for DepthTexture* and unify Sampler*Shadow
Add the following type aliases:
- DepthTexture1D, DepthTexture1DArray
- DepthTexture2D, DepthTexture2DArray
- DepthTexture2DMS, DepthTexture2DMSArray
- DepthTexture3D
- DepthTextureCube, DepthTextureCubeArray
These match with the type aliases for non-depth textures.
Also, unify the Sampler*Shadow type aliases with DepthTexture*
ones. This adds the following:
- Sampler2DMSShadow
- Sampler2DMSArrayShadow
and removes the Sampler3DArrayShadow type alias. As a side-effect, the
descriptions of Sampler*ArrayShadow type aliases are fixed
("texture-sampler for shadow" ==> "texture-sampler array for shadow").
Update the slang tests to use the newly introduced type aliases instead
of
the custom type aliases that use _Texture<> directly.
Add DepthTexture testing in
hlsl-intrinsic/texture/texture-intrinsics. Do this by extracting the
test logic of computeMain() in a separate function and parametrize it
for non-depth/depth texture types. This adds basic coverage for the
following types:
- DepthTexture1D
- DepthTexture2D
- DepthTexture3D
- DepthTextureCube
- DepthTexture1DArray
- DepthTexture2DArray
- DepthTextureCubeArray
Issue #6166
Issue #8503
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Closes #8664.
The problem is that when there is an `in` parameter, Slang will create a
local variable to proxy the parameter, copy the value of the parameter
into the proxy variable, and replace all uses of the parameter in the
function body to use the proxy variable instead. This way all writes to
the parameter become writes to the proxy variable.
However, when there is debug info enabled, we are also going to create a
"debugVariable" corresponding to the parameter, but this debugVariable
isn't updated when the proxy variable is updated. The fix is to map the
proxy var instead of the original param to the debug var during the
`insertDebugValueStore` pass, so that any changes to the proxy var will
result in additional stores being inserted to the debug var.
Allowing function body to modify an `in` parameter is a bad legacy
behavior we inherited from HLSL that we should really be moving away
from. I would like us to completely treat an `in` parameter as immutable
by default in the next language version (Slang 2026), and make it an
error if the user tries to do so. This will allow us to generate much
cleaner code and in many cases would help with performance.
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This is important for SPIR-V targets that need to know if a texture is
designated as a depth texture or not (for example WebGPU).
I didn't change the default behavior for when isShadow() is not set,
since I didn't want to make the change too invasive.
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packing/unpacking. (#8526)
Part of the effort to improve the performance of generated SPIRV code.
The existing lower-buffer-element-type pass works by loading the entire
buffer element content from memory, and translate it to logical type
stored in a local variable at the earliest reference of a buffer handle.
This means that is can generate inefficient code that reads more than
necessary.
Consider this example:
```
struct BigStruct { bool values[1024]; }
ConstantBuffer<BigStruct> cb;
void test(BigStruct v)
{
if (v.values[0]) { printf("ok"); }
}
[numthreads(1,1,1)]
void computeMain()
{
test(cb);
}
```
In IR, the `computeMain` function before lower-buffer-element-type pass
is something like following:
```
func test:
%v = param : BigStruct
%barr = fieldExtract(%v, "values")
%element = elementExtract(%barr, 0)
... // uses %element
func computeMain:
%v = load(cb)
call %test %v
```
The existing lower-buffer-element-type pass will rewrite the bool array
in `BigStruct` into `int` array so it is legal in SPIRV. However, it
does so by inserting the translation on the first `load` of the constant
buffer:
```
struct BigStruct_std430 {
int values[1024];
}
var cb : ConstantBuffer<BigStruct_std430>;
func computeMain:
%tmpVar : var<BigStruct>
call %unpackStorage(%tmpVar, cb)
%v : BigStruct = load %tmpVar
call %test %v
```
This means that the entire array will be loaded and translated to int,
before calling `test`, which only uses one element. It turns out that
the downstream compiler isn't always able to optimize out this
inefficient translation/copy.
This PR completely rewrites the way buffer-element-type lowering is
handled to avoid producing this inefficient code. It works in two parts:
first we turn on the `transformParamsToConstRef` pass for SPIRV target
as well, so we will translate the `test` function to take the `v`
parameter as `constref`. The second part is a redesigned
buffer-element-type pass that defers the storage-type to logical-type
translation until a value is actually used by a `load` instruction.
In this example, after `transformParamsToConstRef`, the IR is:
```
func test:
%v = param : ConstRef<BigStruct>
%barr = fieldAddr(%v, "values")
%elementPtr = elementAddr(%barr, 0)
%element = load(%elementPtr)
... // uses %element
func computeMain:
call %test %cb
```
The new `buffer-element-type-lowering` pass will take this IR, and
insert translation at latest possible time across the entire call graph,
and translate the IR into:
```
func test:
%v = param : ConstRef<BigStruct_std430>
%barr = fieldAddr(%v, "values")
%elementPtr : ptr<int> = elementAddr(%barr, 0)
%element_int = load(%elementPtr)
%element = cast(%element_int) : %bool
... // uses %element
func computeMain:
call %test %cb
```
In this new IR, there is no longer a load and conversion of the entire
array.
See new comment in `slang-ir-lower-buffer-element-type.cpp` for more
details of how the pass works.
This PR also address many other issues surfaced by turning on
`transformParamsToConstRef` pass on SPIRV backend.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Related to
- https://github.com/shader-slang/slang/issues/8519
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Overview
========
This change is the start of an attempt to address how the Slang compiler
codebase has ended up conflating two similar, but semantically distinct,
concepts:
* The long-standing notion of `ref` parameters (only allowed for use in
the builtin modules), which are encoded using a wrapper `Type` in the
AST as part of the representation of the parameters of a `FuncType`.
* A recently-introduced notion of explicit reference types that mirror
the built-in `Ptr` type, with a relationship comparable to that between
pointer and reference types in C++.
The change splits the `Ref<T>` type in the core module into two distinct
types, with one for each of the two use cases. Similarly, the `RefType`
class in the compiler's AST is split into two distinct classes, to
represent the two cases.
Background
==========
The `Ref<T>` type in the core module (hidden and not intended for users
to ever see or use) was originally introduced to encode the `ref`
parameter-passing mode, comparable to the hidden `Out<T>` and `InOut<T>`
types used to encode `out` and `inout` parameter-passing modes. The
`Ref<T>` type in the core module was encoded as a instance of the
`RefType` class in the Slang AST (similar to how `Out<T>` mapped to an
`OutType`). These AST classes were *only* intended to be used by the
compiler front-end as part of its encoding of function types. The
`FuncType` class needed a way to distinguish an `inout int` parameter
from a plain (implicitly `in`) `int` parameter, so these wrapper like
`RefType` and `OutType` were introduced to encode both the parameter
type (`T`) and the parameter-passing mode in a form that could be passed
around as a `Type`.
Notably, the `Ref<T>` type (and `Out<T>`, etc.) were *not* intended to
be type names that ever get uttered in Slang code (not even in the
builtin modules), and the vast majority of the compiler code was not
supposed to ever encounter them. They were an implementation detail of
`FuncType`, and nothing else.
(In hindsight it may have been a mistake to use a nominal type declared
in the core module to implement these wrappers; it might have been a
good idea to use an entirely separate class of `Type` for this case...)
Recent changes to the builtin modules introduced functions that wanted
to *return* a reference (so that the parameter-passing-mode modifiers
like `ref` could not trivially be used), and as part of those changes
the appealingly-named `Ref<T>` type in the core module was re-used for
this new case. Builtin operations were declared with an explicit
`Ref<T>` return type, and parts of the compiler front-end that had
previously been blissfully unaware of the AST's `RefType` (and
`InOutType`, etc.) had to start accounting for the possibility that an
explicit `Ref<T>` would show up.
Related changes also introduced a comparable conflation of the
(unfortunately-named) `constref` parameter-passing modifier and builtin
operations that wanted to return an explicit reference that is
read-only. Both use cases were mapped to the core-module `ConstRef<T>`
type, which appeared in the AST as an instance of the `ConstRefType`
class.
The overlapping use of `ConstRef<T>`` is actually significantly more
troublesome than the `Ref<T>` case because, despite what its name
implies, `constref` was not really supposed to be the read-only analogue
of `ref`, but rather it is closer to the "immutable value borrow"
analogue to `inout`'s "mutable value borrow." The semantics of a "value
borrow" vs. a "memory reference" in Slang have not been very carefully
codified, and the conflation around `ConstRef<T>` has contributed to
things becoming increasingly muddy in the compiler back-end.
Main Changes
============
Core Module
-----------
The `Ref<T>` type has been replaced with two distinct types, with one
for each use case:
* `RefParam<T>` is intended for use when encoding a `ref` parameter in a
function type
* `ExplicitRef<T>` is intended for use when an operation in a builtin
module wants to return a reference
The other types used to represent parameter-passing modes (e.g.,
`InOut<T>`) were renamed to better indicate that their role in defining
parameter types (e.g., `InOutParam<T>`).
The `ExplicitRef<T>` type was given additional generic parameters for
the allowed access and the address space, akin to what `Ptr<T>` now
supports. The pointer dereference operator (prefix `*`) in the core
module should now properly propagate the access and address space of the
pointer over to the reference that gets returned.
The two distinct use cases of `ConstRef<T>` were not split in the way as
`Ref<T>`, instead the case for the `constref` parameter-passing mode
uses `ConstParamRef<T>`, while cases that previously used `ConstRef<T>`
to represent a read-only explicit reference instead now use
`ExplicitRef<T, Access.Read>`.
Prior to this change there were two subscripts declared on pointers: one
in the `Ptr` type itself, and another in an `extension` for pointers
with `Access.ReadWrite`. The comments on the code seemed to indicate
that the catch-all subscript used to only have a `get` accessor, while
the `ref` was only available on read-write pointers, but it seems that
subsequent changes converted the default subscript to support `ref`.
This change eliminates the subscript added via `extension`, since it is
redundant.
AST and Front-End
=================
Similar to the changes in the core module, the AST `RefType` class was
split into:
* `RefParamType` for the case of encoding `ref` parameters
* `ExplicitRefType` for the case where the user meant an explicit
reference type
All the other classes that represent wrappers for encoding
parameter-passing modes (e.g., `OutType`) were similarly renamed (e.g.,
`OutParamType`).
The `ConstRefType` class was simply renamed to `ConstRefParamType`,
because any use cases of `ConstRefType` that intended an explicit
reference type will now use `ExplicitRefType` with `Acccess.Read`.
For convenience, this change includes type aliases to map the old names
for these types over to the new ones (e.g., `using OutType =
OutParamType`) so that the change doesn't need to affect quite so many
lines of code. The `RefType` and `ConstRefType` names are intentionally
left undefined, since it woudl be unsafe to assume that existing use
sites should default to either of the two possible interpretations.
All use cases of `RefType` and `ConstRefType` (and their former shared
base class `RefTypeBase`) were audited and updated to refer to either
`RefParamType`/`ConstRefParamType` or `ExplicitRefType`, as appropriate
(based on whether the context of the code indicated it was working with
parameter-passing mode wrapper types, or explicit reference types).
In many (many) cases comments were added to the code that was updated
(and some unrelated code that needed to be audited along the way) to
note cases where there appears to be something fishy going on in the
compiler and/or there are obvious opportunities for next-step
improvement.
The `QualType` constructor used to infer l-value-ness when passed a
`RefType` or `ConstRefType`; that code was introduced to support
explicit reference types. The code was updated to consult the access
argument of an `ExplicitRefType` to try and determine the right
l-value-ness to use. There is some ambiguity about what should be done
in the case where the value of the generic argument representing the
access cannot be statically determined; a better solution may be needed.
Many other cases in the front-end that were working with `RefType` and
`ConstRefType` for explicit references also need to figure out
l-value-ness, and these were changed to rely on the logic already added
to `QualType` so that it wouldn't have to be duplicated. It isn't clear
if this structure is the best way to tackle the problem, but it seems to
at least be an upgrade over the more strictly ad-hoc logic that was in
place before.
Future Work
===========
IR-Level Work
-------------
The most obvious next step to take is that the split that was made in
the compiler front-end needs to be properly plumbed through all of the
back-end. There appears to be a lot of code in the back end of the
compiler that has made the same conflation of `ref` parameters and
explicit reference types that the front-end did. In practice, any uses
of `ExplicitRef<T>` in the front-end should desugar into plain
pointer-based code in the IR.
Clean Up Parameter-Passing Modes
--------------------------------
The code that handles different parameter-passing modes
(`ParameterDirection`s) and their wrapper types is somewhat scattered
and messy (as found while auditing use cases of `RefType`). A cleanup
pass is warranted to ensure that most code only needs to think about
`ParameterDirection`s. There should ideally be only a single operation
in the front-end that handles determining the `ParameterDirection` of a
parameter based on its modifiers. Similarly, there should be one
operation to wrap a value type based on a parameter direction, and one
operation to derive a `ParameterDirection` from the wrapper type.
Ideally, the accessors for `FuncType` should not provide unrestricted
access to the potentially-wrapped parameter types, and should instead
return some kind of `ParamInfo` struct that encodes both a
`ParameterDirection` and the unwrapped `Type` of the parameter.
Clean Up `QualType`
-------------------
A significant piece of future work that appears required is to
drastically clean up and improve the way that `QualType`s are represente
and handled in the front-end. There are currently various distinct
`bool` flags in `QualType` (some with very unclear meaning) and
differnet parts of the codebase consult/modify only subsets of them; a
clear enumeration of the "value categories" (to use the C++ terminology)
that Slang supports could be quite helpful. Naively, a `QualType` should
at least encode the basic information that a `Ptr` type encodes:
* A value type
* Allowed access (read-only, read-write, etc.)
* Address space
The main additional thing that a `QualType` needs is a way to
distinguish cases where an expression evaluates to:
* A reference to a memory location, where all the information from a
`Ptr` is relevant
* A simple value, such that the access and address space are irrelevant
* A reference to an abstract storage location (a `property`,
`subscript`, or an implicit conversion that needs to support being an
l-value), in which case address space is irrelevant and the "allowed
access" basically amounts to a listing of the accessors the storage
location supports
Eliminate Explicit Reference Types
----------------------------------
Finally, twe should eventually eliminate the `ExplicitRef<T>` type from
the core module (and all of the supporting code from the front-end),
since the feature is not a good fit for the Slang language. We should
find some other way to decorate operations in the builtin module that
need to returns a reference rather than a value (note how `ref`
accessors already avoided exposing explicit reference types, by design).
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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files (#7957)
This PR implements the requested fix for issue #7923 where
DebugCompilationUnit incorrectly referenced header files instead of the
main shader file.
## Summary
- Modified IRDebugSource to include isIncludedFile flag as third operand
- Updated emitDebugSource function to accept and pass the included file
flag
- Updated call sites to use source->isIncludedFile() from SourceFile
class
- Modified SPIR-V emission to only create DebugCompilationUnit for
non-included files
## Test Results
The fix has been verified with the provided reproducer code. The SPIR-V
output now correctly shows DebugCompilationUnit referencing the main
shader file instead of header files.
Generated with [Claude Code](https://claude.ai/code)
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Lujin Wang <lujinwangnv@users.noreply.github.com>
Co-authored-by: Claude Code <claude@anthropic.com>
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Closes #8409, but ended up being more about fixing another bug. While
the issue itself seems to only be a simple typo fix (see second commit
in this PR), I found out during writing a test that pointers never got
correct locations regardless of layout. Their locations were always
assigned to zero due to lacking a resource usage entry in `TypeLayout`.
They were also missing the `Flat` decoration, so I went ahead and added
that too.
I can split this up into two separate PRs if that's preferred; both
aspects just share a test right now and fix a similar-looking issue in
the resulting SPIR-V.
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## Problem
When generic functions with debug variables were specialized with
concrete types containing non-debuggable fields (e.g.,
`StructuredBuffer`), the IR cloning process would create invalid
`DebugVar` instructions without checking if the substituted types
remained debuggable.
## Solution
This fix adds a defensive check in the legalization pass that removes
the debugVar created for the non-debuggable types.
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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This commit is to emit the debug-info for the entry point parameters.
Two things are implemented/fixed in this PR:
- We were not emitting the `DebugVar` and `DebugValue` at the IR
lowering level when the type of the entry point parameter is `ConstRef`.
This commit handles the `ConstRef` case in a same way that the other
types are handled so that `DebugVar` and `DebugValues` are properly
emitted at the IR lowering level.
- Two types for Geometry shaders were incorrectly treated as not valid
types for the DebugInfo. They are `InputPatch` and `OutputPatch`. This
commit handles them as valid types for DebugInfo.
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Resolves #7628
Resolves: #8197
Primary Goals:
1. Add `Access` to pointer
2. AddressSpace::GroupShared support for pointers (SPIR-V)
3. Add `__getAddress()` to replace `&`
* `&` is not updated to `require(cpu)` since slangpy uses `&`. This
means we must: (1) merge PR; (2) replace `&` with `__getAddress()`; (3)
add `require(cpu)` to `&`
Changes:
* Added to `Ptr` the `Access` generic argument & logic (for
`Access::Read`).
* Moved the generic argument `AddressSpace` from `Ptr` to the end of the
type.
* Added pointer casting support between any `Ptr` as long as the
`AddressSpace` is the same
* Disallow globallycoherent T* and coherent T*
* Disallow const T*, T const*, and const T*
* Fixed .natvis display of `ConstantValue` `ValOperandNode`
* Support generic resolution of type-casted integers
* Added `VariablePointer` emitting for spirv + other minor logic needed
for groupshared pointers
Breaking Changes:
* Anyone using the `AddressSpace` of `Ptr` will now have to account for
the `Access` argument
* we disallow various syntax paired with `Ptr` and `T*`
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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When `SIMPLE` type test is used with `-g[1-3]` option, the filecheck
pattern will most likely to match to the string itself on the embedded
source code rather than match to the emitted spirv-asm code.
This commit avoids the problem by removing the embedded source code.
This commit also provides an option to keep the embedded source code,
`-preserve-embedded-source`.
The source code removal is happening in two steps:
1. iterate all output lines and find SPIRV-ASM in the following pattern:
`%N = OpExtInst %void %M DebugSource %fileId %sourceId`. And then, store
the "%sourceId" value to identify which SPIRV instructions are for the
embedded source code.
2. iterate all output lines again to find the `%sourceId = OpString
"...."` and replace the whole string with the following string, ``` %1 =
OpString "// slang-test removed the embedded source // Use
`-preserve-embedded-source` to keep it explicitly " ```
This change revealed problems in the existing tests:
- tests/bugs/spirv-debug-info.slang : The expected text was missing and
it had to be added. The file also had Carrage-Return character on all
lines and the pre-commit git hook removed them.
- tests/spirv/debug-info.slang : the expected keyword DebugValue had to
change to DebugDeclare, because that's what we get with ToT.
- tests/spirv/debug-value-dynamic-index.slang : This test is currently
failing, and it will pass once DebugLocalVariable instruction missing
for parameter of the entry point function #7693 is resolved.
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
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Emits the appropriate OpCapability for 8- and 16-bit type usage:
- UniformAndStorageBuffer8BitAccess: for 16-bit types in
SpvStorageClassUniform and SpvStorageClassStorageBuffer
- UniformAndStorageBuffer16BitAccess: for 16-bit types in
SpvStorageClassUniform and SpvStorageClassStorageBuffer
- StoragePushConstant8: for 8-bit types in SpvStorageClassPushConstant
- StoragePushConstant16: for 16-bit types in SpvStorageClassPushConstant
- StorageInputOutput16: for 16-bit types in SpvStorageClassInput and
SpvStorageClassOutput
Generated with Claude Code, with revisions.
Fixes #7879.
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: James Helferty (NVIDIA) <jhelferty-nv@users.noreply.github.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Closes #8112. ~~The issue asks for a "C layout", but in this PR I use
the term "CPU layout" because this naming was pre-existing in the
codebase as `kCPULayoutRulesImpl_`. The primary purpose of this layout
is to match CPU-side struct definitions with the shader side. I'm open
to better naming suggestions, though.~~
Edit: switched back to using `CDataLayout` & `-fvk-use-c-layout`, as the
CPU target depends on the object layout rules of existing CPU layout
rules, but they're incompatible with actual shaders. So a new
`kCLayoutRulesImpl_` was needed anyway.
---------
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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-Adds semantic SV_VulkanSamplePosition that emits corresponding
gl_SamplePosition and SpvBuiltinSamplePosition
-Adds gl_SamplePosition property to glsl.meta.slang
-Adds SPIRV and GLSL tests for the semantic and property
-Plan is to later implement SV_SamplePosition that follows HLSL range of
-0.5 to +0.5,
and emits GetRenderTargetSamplePosition(SV_SampleIndex) which needs more
complicated IR manipulation for HLSL and Metal
Fixes #7906
---------
Co-authored-by: ArielG-NV <159081215+ArielG-NV@users.noreply.github.com>
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Update the SPIRV emit of atomic fp16 vector extension from its previous
incorrect name to SPV_NV_shader_atomic_fp16_vector.
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* Implement SPV_EXT_fragment_invocation_density
-Adds semantics SV_FragSize and SV_FragInvocationCount and implements them for SPIRV and GLSL using the appropriate target builtins from extensions.
-Adds test case checking for expected target builtins from these semantics.
-For future work, could implement SV_FragSize using pixel shader input SV_ShadingRate for HLSL, and SV_FragInvocationCount needs research.
Fixes #7974
Generated with Claude Code
* address review feedback
https://github.com/shader-slang/slang/pull/8037#pullrequestreview-3084645845
* fixup format
* review feedback
https://github.com/shader-slang/slang/pull/8037#pullrequestreview-3086442819
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* Add emit cases for WGSL and GLSL
* Fix compilation warnings
Modify short cutting test to reflect change in emit logic
Lower matrix for metal as well
Add emit matrix logic for metal
Fix compiler warning
Brace initializer for lowered matrices
Fix compiler warnings
* Tests for metal
* Fix mult, any, and determinant
* Fix matrix-matrix multiplication
* Fix mat mul to be element-wise
* Fix compiler warning
* Move makeMatrix to legalization
* Move unary and binary arithmetic operator lowering to legalization
* Remove emit logic and move final comparison operators to legalization
* Handle vector/matrix negation for WGSL
* Restore older SPIR-V emit logic
* Address PR comments
* Revert to zero minus for negation
* format code
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Fix Conditioanl<T, false> fields with a semantic.
* Add unit test.
* Fix test.
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* Add tests for expected behaviour
* Allow matrix types in logical or/and
* Legalize int/bool matrix types and construction with makeMatrix
* Legalize uint matrices and operations
* Limit testing to only SPIRV
* Better tests for int and bool
* Add test for uint
* Remove GLSL tests
* Remove old test for diagnosing int matrices
* Emit SPIRV directly in tests
* format code
* Address PR comments
* Improve testing
* Address PR comments
* format code
* Add tests for matrix intrinsic operations
* Move matrix lowering to dedicated legalization pass
* Fix compiler warning
* Remove signal again
* Reorder matrix and vector legalization
* Fix formatting
* Add shift and comparison tests
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Fixup address spaces after inlining.
* add -O0
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* Add DebugGlobalVariable instructions to SPIR-V output
Implements generation of DebugGlobalVariable instructions for global variables
like Texture2D and SamplerState in SPIR-V debug information output. Adds debug
type support for texture and sampler types using DebugTypeComposite.
* Handle two more types for DebugGlobalVariable
kIROp_RaytracingAccelerationStructureType and
kIROp_SamplerComparisonStateType had to be handled in
`emitDebugTypeImpl()`
* Fix format
* Refactor debug type emission to reduce duplication
Use IRSamplerStateTypeBase type check and fallback pattern instead of
separate cases for each opcode type.
* Fix compiler warning
* Simplify `emitDebugTypeImpl()` more
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emitter (#7691)
* Initial plan
* Fix SV_VertexID and SV_InstanceID crash with -preserve-params in SPIR-V emitter
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Fix transformation layer to handle unused builtin params properly
This ensures that builtin decorations are correctly transformed for unused parameters with -preserve-params, preventing the SPIR-V emitter from seeing un-translated builtins like sv_vertexid.
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
* Format code according to project style
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: csyonghe <2652293+csyonghe@users.noreply.github.com>
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* Generate "OpExecutionMode PointMode" for tessellation shaders instead of the incorrect geometry and mesh shader specific "OpExecutionMode OutputPoints".
* Add a test case verifying the OpExecutionMode is correct.
Fixes #7660
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* Defer immutable buffer loads when emitting spirv.
* Fix.
* Fix.
* Fix.
* Fix tests.
* Fix test.
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* Support DeviceIndex
* format code
* regenerate command line reference
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Fix for OpUConvert outputting scalar type for mixed sign vector type conversions
* Fix compiler warning
* Added regression test for UConvert vector fix
* Formatting
* getUnsignedType helper
* Formatting
* Fix for addtional int types
* Helper function to convert signed type to unsigned type
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* Fix the invalid SPIRV decoration issue
Close #7508.
SPIRV doesn't allow decoration on type with Private or Function storage
class.
In our lowering logic, if the array type is used by buffer type it
will always have stride operand after lowering, so if the array is not
used by buffer type, it must be used only by thread_local or
group_shared variable, and it will not have stride operand. For this
case, we don't need to emit stride decoration for SPIRV.
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* Correct the scope for DebugLocalVariable
All of the DebugLocalVariable instructions have their scope
set to DebugCompilationUnit. The scope should instead be set
to a DebugFunction, or a DebugLexicalBlock which is recursively
inside a DebugFunction.
Register the debug info for the function instructions, which
helps findDebugScope() to find the right DebugFunction scope
for DebugLocalVariable.
* Add a test for DebugLocalVariable
To check the scope, which should be a DebugFunction.
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* Cast if there is a signedness mismatch on the swizzle
* Move isSignedType to slang-util and add test
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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This PR replaces enable/disable style C function calls with C++ RAII style code.
In debug build, when an assertion failed in between enable and disable functions, an exception is thrown and the disable function is not called. RAII style code is safer for an exception
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* Add command line option for separate debug info
Add command line arg -separate-debug-info which, if provided, produces
both a .spv and a .dbg.spv file. The .dbg.spv file contains full debug
info and the .spv file has all debug info stripped out.
Also add a DebugBuildIdentifier instruction to store a unique hash in
both the output files, so they can be more easily matched together.
A matching API is provided to allow using the Slang API to retrieve a
base and debug SPIRV as well as the debug build identifier string.
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* Fix SPIRV specialization constant with floating-point operations
* Improve test
* WIP
* Restrict `OpSpecConstantOp` allowed operations based on SPIRV specifications
* Fix typo on floating type check
* Emit error on float to int spec cosnt int val casts
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* Add default constructor for Ptr type
* Make pointers c-style type, remove __init() constructor
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semantics (#7150)
* Map SV_VertexID to `gl_VertexIndex - gl_BaseVertex`, provide SV_Vulkan* SV semantics
* Fix docs
* Regenerate toc
* Fix affected pointer-2 test
* Add tests
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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The user can explicitly use Vulkan memory model, or it will be
automatically used when cooperative-matrix is used.
When vulkan memory model is used, two keywords, "Coherent" and
"Volatile", are not allowed.
There are many differences regarding atomic and texture but
this PR has changes limited to support `globallycoherent`
keyword. When variables with `globallycoherent` is used with `OpLoad`, it
will use additional options, `MakePointerAvailable|NonPrivatePointer`,
that will provide the same effect. For `OpStore`, it will use
`MakePointerVisible|NonPrivatePointer`.
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Fixes issue #6898
The -emit-spirv-via-glsl slang-test option has been broken for
some amount of time. Tests that were using it were operating as
if using -emit-spirv-directly, leading to many duplicated tests.
After fixing the test option, there were an number of errors that
appeared as a result.
This change fixes the broken test option and the resulting test
errors. Some of the test errors revealed some legitimate issues,
such as:
-The GLSL bitCount instrinsic only supports 32-bit integers and
requires emulation for other bit widths.
-Emitting GLSL 8-bit and 16-bit glsl integer types did not emit
the proper extension requirements
-Emitting GLSL and casting for 16-bit integers was missing a
closing parenthesis.
-Missing profile for GL_EXT_shader_explicit_arithmetic_types
-Missing toType cases for UInt8/Int8 for the kIROp_BitCast case
in tryEmitInstExprImpl.
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Close #6840.
This PR add supports to use specialize constant in generic parameter, and that parameter can also be used as array size, e.g. following code should work:
```
struct MyStruct<let N: int> { float buffer[N]; }
MyStruct<SpecConstVar> s;
```
- Loose the restriction from Link-Time to SpecializationConstant when extract generic argument
- Tweak the logic of how we decide whether a inst is hoistable. Besides checking existing hoistable flag of each
IRInst, when we detect a IRInst's type is SpecConstRateType, we will treat that inst hoistable. Because IRInst in
global scope can be deduplicated, and every SpecConstRateType inst should be in the global scope or IRGeneric
scope (which will be at global scope after specialization).
- Remove the SpecConstIntVal to IRInst map in IR lowering logic, because we already have way to deduplicate the
global scope IR.
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Close #6859
Goal of this PR
We want to support an array whose size can be specialization constant for shared/global variable e.g.
layout (constant_id = 0) const uint BLOCK_SIZE = 64;
shared float buf_a[(BLOCK_SIZE + 5) * 4];
Overview of the solution:
During IndexExpr check, we will loose the restriction to allow SpecConst passing, but the size parameter will not be a constant value because it cannot be folded into a constant, so we will make it follow the same logic as generic parameter value, and the size will be represented by FuncCallIntVal/PolynomialIntVal/DeclRefIntVal.
During IR lowering, we will detect whether there is spec constant in the IntVal, and wrap the IRInst with a SpecConstRateType, and propagate the type though the lowering logic, such that the IntVal representing the array size will have SpecConstRateType.
During spirv emit stage, if we detect that a IRInst has SpecConstRateType, we will emit it as SpecConstantOp.
We have to implement new logic to emit OpSpecConstantOp, the existing emit logic doesn't support emitting OpSpecConstantOp, especially this op can embed arithmetic operation at global scope, where we can only emit arithmetic instruct at local. But there are only few instructs we need to support.
Overview of the solution:
This PR doesn't support generic, and we will create a separate PR to extend that, tracked in #6840.
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* Fix unsigned to signed casts for SPIRV
* Add test
* Fix ICE crash
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Fixes #6940.
Add new Slang fwidth_coarse and fwidth_fine functions, similar to GLSL's fwidthCoarse and fwidthFine.
Move the implementation of the GLSL functions from glsl.meta.slang to hlsl.meta.slang.
Update the existing spirv/fwidth.slang test with the new functions, and add a new hlsl-intrinsic/fragment-derivative.slang test to test HLSL, SPIR-V, and GLSL targets for the new functions.
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* update slang-rhi submodule
* slang-rhi API changes
* disable agility sdk
* fix texture creation
* update formats in tests
* Extent3D rename
* use 1 mip level for 1D textures for Metal
* fix texture upload
* update to latest slang-rhi
* update slang-rhi
* format code
* update slang-rhi
* do not run texture-intrinsics test on metal
* update slang-rhi
* deal with failing tests
* fix more tests
* update slang-rhi
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: Simon Kallweit <simon.kallweit@gmail.com>
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* Add struct member offset qualifier for SPIRV
* Implement for GLSL target and add tests
* clean up
* fix formatting
* fix typo
* renamed GLSLStructOffset to VkStructOffset and added emit-spirv-via-glsl test case
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* Fix pointer field access for GLSL
* Add test
* Fix SPIRV test
* add spirv via glsl test
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