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* 8503 wgsl depth texture (#8645)Sami Kiminki (NVIDIA)2025-10-10
* Update debug var when in-param proxy var is being updated. (#8671)Yong He2025-10-10
* Respect isShadow() flag when setting depth type in SPIR-V backend (#8604)Nils Hasenbanck2025-10-04
* Rewriting the lower-buffer-element-type pass to avoid unnecessary packing/unp...Yong He2025-09-30
* Prepare VulkanSDK release Oct 2025 (#8525)Jay Kwak2025-09-25
* Split overloaded uses of RefType in front-end (#8427)Theresa Foley2025-09-23
* Fix DebugCompilationUnit to reference main shader file instead of header file...Lujin Wang2025-09-18
* Fix pointers and C-like layout in varying parameters (#8425)Julius Ikkala2025-09-10
* Check if debugVar for is debuggable types in the legalization pass (#8326)Gangzheng Tong2025-09-10
* Emit DebugInfo for the legalized entry point parameters (#7703)Jay Kwak2025-09-02
* [CBP] Pointer frontend changes + groupshared pointer support (#7848)ArielG-NV2025-08-29
* Remove the embedded source to avoid self-matching in slang-test (#8305)Jay Kwak2025-08-28
* Add SPIRV OpCapability for 8/16bit use in storage (#8194)James Helferty (NVIDIA)2025-08-28
* Introduce CDataLayout & -fvk-use-c-layout (#8136)Julius Ikkala2025-08-21
* Implement SV_VulkanSamplePosition (#8236)davli-nv2025-08-21
* Fix atomic fp16 vector SPIRV emit (#8104)jarcherNV2025-08-07
* Fix unused space discovery for bindless heap. (#8075)Yong He2025-08-06
* Implement SPV_EXT_fragment_invocation_density (SPV_NV_shading_rate) (#8037)davli-nv2025-08-05
* Lowering unsupported matrix types for GLSL/WGSL/Metal targets (#7936)venkataram-nv2025-07-30
* Fix Conditioanl<T, false> fields with a semantic. (#7855)Yong He2025-07-22
* Lower int/uint/bool matrices to arrays for SPIRV (#7687)venkataram-nv2025-07-18
* Fixup address spaces after inlining. (#7731)Yong He2025-07-11
* Add DebugGlobalVariable instructions to SPIR-V output (#7686)Jay Kwak2025-07-11
* Fix SV_VertexID and SV_InstanceID crash with -preserve-params in SPIR-V emitt...Copilot2025-07-10
* Generate OpExecutionMode PointMode for tessellation shaders (#7662)pdeayton-nv2025-07-09
* Defer immutable buffer loads when emitting spirv. (#7579)Yong He2025-07-02
* Support the GLSL/SPIR-V Built-in variable `DeviceIndex` (#7552)ArielG-NV2025-06-29
* Fix for OpUConvert producing invalid opcode when to/from signs differ (#7398)Jerran Schmidt2025-06-26
* Fix the invalid SPIRV decoration issue (#7527)kaizhangNV2025-06-26
* Correct the scope for DebugLocalVariable (#7516)Lujin Wang2025-06-26
* Always emit DepthReplacing execution mode when writing to FragDepth (#7450)dubiousconst2822025-06-19
* Fix for missing signedness cast in SwizzleIR (#7448)Jerran Schmidt2025-06-16
* Fix intermittent debug failures with Debug build (#7369)Jay Kwak2025-06-12
* Add command line option for separate debug info (#7178)jarcherNV2025-06-06
* Disable 23 tests failing assertions (#7317)Jay Kwak2025-06-04
* Fix SPIRV `OpSpecConstantOp` emit (#7158)Darren Wihandi2025-05-29
* Add default constructor for Ptr type (#7214)Darren Wihandi2025-05-23
* Map `SV_VertexID` to `gl_VertexIndex-gl_BaseVertex`, add `SV_Vulkan*ID` seman...Darren Wihandi2025-05-19
* Support Vulkan memory model (#7057)Jay Kwak2025-05-16
* Fix broken -emit-spirv-via-glsl test option (#7091)sricker-nvidia2025-05-16
* Implement spec const for generic parameter (#7121)kaizhangNV2025-05-15
* Re-enable spirv-validation, because the issue is no longer repro (#7082)Jay Kwak2025-05-15
* support specialization constant sized array (#6871)kaizhangNV2025-05-14
* Fix SPIRV unsigned to signed widening casts (#7051)Darren Wihandi2025-05-09
* Add fwidth_coarse and fwidth_fine functions (#6941)pdeayton-nv2025-05-01
* update slang-rhi (#6587)Simon Kallweit2025-04-24
* Add `vk::offset` to specify member offsets for push constants (#6797)Darren Wihandi2025-04-21
* Fix SV_InstanceID for emit-spirv-via-glsl path (#6848)Darren Wihandi2025-04-17
* Fix pointer field/member access for GLSL (#6798)Darren Wihandi2025-04-13
* Add flag to hoist instructions (#6740)jarcherNV2025-04-11