summaryrefslogtreecommitdiffstats
path: root/tests/rewriter/varying-struct.slang
Commit message (Collapse)AuthorAge
* Support scalarization of varying input/output for GLSLTim Foley2017-07-18
GLSL technically supports varying (`in`, `out`) parameters of `struct` type, but there are some annoying constraints (not allowed for VS input), and it doesn't work with how an HLSL user would usually put "system-value" inputs/outputs into a `struct` together with ordinary inputs/outputs. To work around this, this change adds support for using an imported Slang `struct` type for an `in` or `out` parameter, in which case it will (1) be scalarized and (2) will have system-value semantics mapped appropriately, just as for an entry-point parameter when cross-compiling an HLSL-style `main()`. Changes: - Add a notion of a `VaryingTupleExpr` and `VaryingTupleVarDecl`, similar to those for the resources-in-structs case - Trigger use of these when we have a global-scope varying in/out using an imported `struct` type - Also use these in the cross-compilation case for ordinary varying input/output (since this approach seems like it should be more general, and can hopefully handle stuff like GS input/output some day) - When generating parameter binding information, special case global-scope input/output, and treat it the same as entry-point-parameter input/output - Revamp how used resource ranges are computed so that we can eventually make this specific to an entry point - Actually implement first signs of life for `maybeMoveTemp` so that assignments to the tuple-ified outputs will work better - Add first test case that actually seems to work - Add diagnostics for conflicting explicit bindings on a parameter - Add diagnostic for different parameters with overlapping bindings - Make global-scope varying input/output use a tracking data structure specific to the translation unit for computing locations (so that they are independent of other TUs)