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- The basic idea is that during the "lowering" pass, some types (notably: aggregate types that contain resource variables) will get turned into "tuple" types, which are pseduo-types that aren't meant to survive lowering.
- An attempt to declare a variable with a tuple type expands into a tuple of declarations
- An attempt to reference such a tuple-ified variable leads to a tuple of expressions
- An attempt to extract a member from such a tuple expression will pick the appropriate sub-element
- Dereference a tuple by dereferencing the primary expression
- Expand a tuple in the argument list to a call into N arguments (by recursively flattening the tuple)
- Don't create tuple types when not generating GLSL
- Make sure to preserve the specialized type of a call expression through lowering, since emission of unchecked calls relies on that info.
- TODO: maybe the infix/prefix/postifx/select information should come in as a side-band? Should we have modifiers on expressions?
- Make sure to offset the layout for a nested field based on teh base offset of its parent variable, when generating declarations for nested fields
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