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Making it easier to work with shaders
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Author
2025-08-21
Fix reflection JSON writing userAttribs section twice for some cases. (#8210)
MindSpunk
2025-08-01
Fix 7441: CUDA boolean vector layout to use 1-byte elements (#7862)
Harsh Aggarwal (NVIDIA)
2025-04-14
Fix User Attribute string reflection (#6799)
Devon
2025-03-20
Make image format reflection easier (#6550)
Devon
2025-02-27
Add inner texture type to reflection json (#6416)
Devon
2025-02-19
Add userAttribs to entryPoints in reflection JSON (#6366)
David A Roberts
2025-01-10
Fix CUDA reflection for acceleration structure handle size. (#6055)
Yong He
2024-12-21
Fixed stage and result field names in json reflection (#5927)
Stan
2024-11-21
Add datalayout for constant buffers. (#5608)
Yong He
2024-10-29
format
Ellie Hermaszewska
2024-08-01
Allow implicit 'uniform' entrypoint parameters. (#4765)
Yong He
2024-05-02
Allow multiple _AttributeTargets for attribute declaration (#4087)
kaizhangNV
2024-05-02
Fix reflection-test issue (#4082) (#4084)
kaizhangNV
2024-02-20
Refactor compiler option representations. (#3598)
Yong He
2023-12-06
Support visibility control and default to `internal`. (#3380)
Yong He
2023-11-01
Parameter binding and gfx fixes. (#3302)
Yong He
2023-06-27
Pointer layout support (#2930)
jsmall-nvidia
2023-05-31
Confirm reflection output is valid JSON (#2910)
jsmall-nvidia
2022-08-17
Warning on lossy implicit casts. (#2367)
Yong He
2022-07-19
Yet more improvements/fixes to cpu-target.md (#2330)
jsmall-nvidia
2022-05-18
Support for querying which parameters are used in emitted code (#2239)
Alexey Panteleev
2020-09-11
Remove some "do what I mean" logic from reflection API (#1539)
Tim Foley
2020-04-08
Remove static struct members from layout and reflection (#1310)
jsmall-nvidia
2020-01-23
Fix a bug in handling explicit register space bindings (#1175)
Tim Foley
2020-01-08
Cover a few corner cases in reflection API (#1163)
Tim Foley
2019-12-06
Remove legacy feature for merging global shader parameters (#1139)
Tim Foley
2019-06-19
Start exposing a new COM-lite API (#987)
Tim Foley
2019-03-26
Allow plugging in types with resources for interface parameters (#913)
Tim Foley
2019-03-25
Improve logic for when a "default space" is needed (#925)
Tim Foley
2019-02-12
Track stage for varying sub-fields (#842)
Tim Foley
2019-02-05
Allow entry points to have explicit generic parameters (#826)
Tim Foley
2019-01-31
Initial support for uniform parameters on entry points (#815)
Tim Foley
2019-01-29
Add underscores to `AttributeUsage` to signal its preview state.
Yong He
2019-01-29
Add support for user defined attributes.
Yong He
2019-01-14
Add an error for global uniform parameter declarations (#773)
Tim Foley
2019-01-11
Fix some subtle bugs in D3D constant buffer layout (#771)
Tim Foley
2018-12-07
Change how buffers are emitted (#741)
Tim Foley
2018-11-30
Allow parameter blocks to be explicitly bound to spaces (#736)
Tim Foley
2018-11-30
Use register spaces by default for D3D12 targets (#734)
Tim Foley
2018-11-29
Fix uses of dynamic_cast on types in reflection API (#731)
Tim Foley
2018-11-21
Add support for unbounded arrays as shader parameters (#725)
Tim Foley
2018-10-29
Rework command-line options handling for entry points and targets (#697)
Tim Foley
2018-09-21
Remove the "hack sampler" workaround (#648)
Tim Foley
2018-08-22
Support for [[vk::push_constant]] (#629)
jsmall-nvidia
2018-07-31
Feature/attributed binding (#621)
jsmall-nvidia
2018-05-31
Add options to control matrix layout rules (#583)
Tim Foley
2018-05-02
Add support for explicit register space bindings (#542)
Tim Foley
2018-03-29
Change uses of "spire" to "slang" (#461)
Tim Foley
2018-03-28
Merge from v0.9.15 (#460)
Tim Foley
2018-02-16
IR/Vulkan fixes (#412)
Tim Foley
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