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* Fix 7441: CUDA boolean vector layout to use 1-byte elements (#7862)Harsh Aggarwal (NVIDIA)2025-08-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Fix 7441: CUDA boolean vector layout to use 1-byte elements Boolean vectors (bool1, bool2, bool3, bool4) were incorrectly implemented as integer-based types using 4 bytes per element instead of actual 1-byte boolean elements on CUDA targets. Changes: - Update CUDA prelude to define boolean vectors as structs with bool fields instead of typedef aliases to integer vectors - Implement CUDALayoutRulesImpl::GetVectorLayout to use 1-byte alignment for boolean vectors, matching actual CUDA memory layout behavior - Update make_bool functions to populate struct fields correctly This ensures boolean vectors have the same memory layout as bool[4] arrays: - bool1: 1 byte (was 4 bytes) - bool2: 2 bytes (was 8 bytes) - bool3: 3 bytes (was 12 bytes) - bool4: 4 bytes (was 16 bytes) Fixes memory layout mismatch between Slang reflection API and actual CUDA compilation, achieving 75% memory savings for boolean vector usage. * Fix CI issues - Add and update associated functions and operators * Make boolX same as uchar * Use align construct on struct for boolX * Improve Test case for robust alignment checks * Formatting * Disable selected slangpy tests * add metal check which is slightly different than cuda * Test-1 * Test-2 * Test-3 * Test-4 * ReflectionChange * cleanup and update * _slang_select with plain bool is needed for reverse-loop-checkpoint-test
* Make image format reflection easier (#6550)Devon2025-03-20
| | | | | | | | | | | * image format json reflection * format code * use direct include --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* Add inner texture type to reflection json (#6416)Devon2025-02-27
| | | | | | | | | | | | | * Add inner texture type to reflection json * Add expected result of test * Adjust test expected results * Fix ci test result --------- Co-authored-by: Yong He <yonghe@outlook.com>
* Fixed stage and result field names in json reflection (#5927)Stan2024-12-21
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* Support for querying which parameters are used in emitted code (#2239)Alexey Panteleev2022-05-18
See https://github.com/shader-slang/slang/issues/2213