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* Remove support for the -no-checking flag (#392)Tim Foley2018-02-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Remove support for the -no-checking flag Fixes #381 Fixes #383 Work on #382 - No longer expose flag through API (`SLANG_COMPILE_FLAG_NO_CHECKING`) and command-line (`-no-checking`) options - Remove all logic in `check.cpp` that was withholding diagnostics (including errors) when the no-checking mode was enabled - Remove `HiddenImplicitCastExpr`, which was only created to support no-checking mode (it represented an implicit cast that our checking through was needed, but couldn't emit because it might be wrong) - Remove logic for storing function bodies as raw token lists when checking is turned off. I'm leaving in the `UnparsedStmt` AST node in case we ever need/want to lazily parse and check function bodies down the line. - Remove a few of the code-generation paths we had to contend with, but keep the comment about them in place. - Remove GLSL-based tests that can't meaningfully work with the new approach. - Fix other tests that used a GLSL baseline so that their GLSL compiles with `-pass-through glslang` instead of invoking `slang` with the `-no-checking` flag. - Remove tests that were explicitly added to test the "rewriter + IR" path, since that is no longer supported. There is more cleanup that can be done here, now that we know that AST-based rewrite and IR will never co-exist, but it is probably easier to deal with that as part of removing the AST-based rewrite path. We've lost some test coverage here, but actually not too much if we consider that we are dropping GLSL input anyway. * Fixup: test runner was mis-counting ignored tests * Fixup: turn on dumping on test failure under Travis * Fixup: enable extensions in Linux build of glslang
* More fixups for parameter block binding generation (#311)Tim Foley2017-12-15
| | | | | | | | | | | | | | | | | | | | * More fixups for parameter block binding generation The bug in this case arises when there is both a parameter block and global-scope resources, all of which are relying on automatic binding assignment. If the parameter block is the first global-scope parameter that gets encountered, then it is possible for it to allocate regsiter space/set zero for itself, which confuses the logic for handling other global-scope parameters (which assumes that *they* get space/set zero). I've also made some fixup to the reflection test harness and reflection API code: - Have the hardness handle register-space allocations when printing, and be sure to only show their `index` and not their `space` (since that would be redundant) - Have the reflection API only auto-redirect queries on a parameter group type layout to its container type layout *if* the container type layout has a non-zero number of resource allocations. The problem that arises here is a `ParameterBlock<X>` where `X` doesn't contain any uniforms, so that no container is needed. In that case the container ends up with no resource allocation(s). * Fixups for test failures. - The thread-group size tests failed because they had shader parameters with no resources to back them (built-in `SV_` inputs), and the printing of those changed. I fixed up the baseline, but also had to fix a few bugs in the reflection test fixture's printing logic. - The GLSL parameter block test revealed a corner case of the existing logic: because we always need to generate a binding for the "hack" sampler (even if code doesn't end up needing it), and that sampler should always go in the "default" set (should be set zero), the user's `ParameterBlock` will always end up as `set=1` or later, even if there are no other global-scope parameters. - This will be fixed once we don't have to rely on glslang's annoying behavior in this one case, either because glslang gets fixed, or because we implement our own SPIR-V codegen.
* Add reflection support for GLSL thread-group-size modifierTim Foley2017-07-14
Fixes #15 These are the modifiers like: layout(local_size_x = 16) in; Unlike the HLSL case, these don't get attache to the entry point function itself, so there is a bit more work involed in looking them up. Just to make sure I didn't mess up the HLSL case, I went ahead and added two tests for this capability: one for GLSL and one for HLSL.