| Commit message (Collapse) | Author | Age |
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* Fix 7441: CUDA boolean vector layout to use 1-byte elements
Boolean vectors (bool1, bool2, bool3, bool4) were incorrectly implemented
as integer-based types using 4 bytes per element instead of actual 1-byte
boolean elements on CUDA targets.
Changes:
- Update CUDA prelude to define boolean vectors as structs with bool fields
instead of typedef aliases to integer vectors
- Implement CUDALayoutRulesImpl::GetVectorLayout to use 1-byte alignment
for boolean vectors, matching actual CUDA memory layout behavior
- Update make_bool functions to populate struct fields correctly
This ensures boolean vectors have the same memory layout as bool[4] arrays:
- bool1: 1 byte (was 4 bytes)
- bool2: 2 bytes (was 8 bytes)
- bool3: 3 bytes (was 12 bytes)
- bool4: 4 bytes (was 16 bytes)
Fixes memory layout mismatch between Slang reflection API and actual
CUDA compilation, achieving 75% memory savings for boolean vector usage.
* Fix CI issues -
Add and update associated functions and operators
* Make boolX same as uchar
* Use align construct on struct for boolX
* Improve Test case for robust alignment checks
* Formatting
* Disable selected slangpy tests
* add metal check which is slightly different than cuda
* Test-1
* Test-2
* Test-3
* Test-4
* ReflectionChange
* cleanup and update
* _slang_select with plain bool is needed for reverse-loop-checkpoint-test
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* Add inner texture type to reflection json
* Add expected result of test
* Adjust test expected results
* Fix ci test result
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* #include an absolute path didn't work - because paths were taken to always be relative.
* Small fixes and improvements around reflection tool.
* Make PrettyWriter printing a class.
* Confirm reflection output is valid JSON.
* Fix issue with diagnostic tests.
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This change adds some new entry points to the reflection API to cover corner cases that a majority of applications won't care about.
These are most likely to come up for users who want to make a complete copy of the Slang reflection information into a data format of their own design.
All of the information is stuff that we already computed as part of layout, and just hadn't exposed:
* Alignment information for type layouts. This is only useful for ordinary/uniform data; in all other cases alignment is always one. Even for uniform/ordinary data, it is unlikely that any application would actually make use of it.
* Layout information for the result of an entry point function. This would be useful for applications that need to enumerate the varying outputs (user- or system-defined) of a shader. Having information available for `out` parameters but not the function result was inconsistent.
* The "element type" of a parameter block type (e.g., going from `ParameterBlock<X>` to `X`). This seems to have been an oversight since `ConstantBuffer<X>` appears to have been implemented, and the case for a type *layout* was handled.
* The "container" variable layout for a parameter block or constant buffer. It took a while for us to arrive at the current representation of layout for parameter groups, and most client code continues to use the original API that requires us to generated kludged "do what I mean" data. However, if we don't expose the more useful new representation fully, there is no way for users to take advantage of it!
The reflection test tool has been updated to print the new information where it makes sense, which provides us some level of coverage for the new code.
Unfortunately, this led to some cascading changes:
* First, a bunch of the tests had their output changed since they include new information. That's the easy bit.
* Next, the "container" and "element" var layouts don't actually have names (because there is no actual variable underlying them), which means that the code to emit variable names in the JSON dump needed to be condition.
* Making the `"name"` output conditional messed up a lot of the delicate logic that had been dealing with when to emit commas for the output JSON (JSON uses commas as separators, and doesn't allow trailing commas). I added a bit of new infrastructure to make it simple(-ish) to track when a comma actually needs to be output.
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A global uniform parameter in HLSL might canonically be defined like this:
```hlsl
uniform float gSomeParameter;
```
The fxc and dxc compilers automatically collect all such parameters into a synthesized constant buffer, along the lines of:
```hlsl
cbuffer $Globals
{
float gSomeParameter;
}
```
Slang currently supports parsing and semantic checking of declarations like the above, and computes shader parameter layout/binding information that is appropriate for a constant buffer like `$Globals` above, but it does not include the support to emit HLSL or GLSL code that matches that layout, so that use of global uniforms in Slang is silently unsupported.
Making this problem worse, the HLSL language is quite lax, and will parse the following as shader parameters as well:
```hlsl
int gCounter = 0;
const float kScaleFactor = 2.0f;
```
Each of those declarations introduces a global shader parameter, and then provides a default value for it via the initializer. These declarations do *not* introduce an ordinary global variable or constant as might be expected.
(For anybody who wants to know, `static` is required to introduce a "real" global variable (although it will be a *thread-local* global in practice), while `static const` is required to introduce a global constant)
I was not too worried about users trying to use global-scope uniforms and failing (since that has fallen out of common HLSL/GLSL practice), but the possibility that users might try to declare global variables/constants and get shader parameters by mistake creates more of a risk so that this hole is worth plugging.
The right long-term fix is of course to support the intended semantics of global-scope uniforms, but that feature needs to be prioritized against other requests.
A few of the Slang tests were unwittingly relying on this functionality, including some compute tests that seemingly got away with it based on the DXBC generated from the HLSL output by Slang just happening to match the layout they expected. These tests have all been tweaked to use explicit `cbuffer`s or `ParameterBlock`s instead.
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* Rework command-line options handling for entry points and targets
Overview:
* The biggest functionality change is that the implicit ordering constraints when multiple `-entry` options are reversed: any `-stage` option affects the `-entry` to its *left* instead of to its *right* as it used to. This is technically a breaking change, but I expect most users aren't using this feature.
* The options parsing tries to handle profile versions and stages as distinct data (rather than using the combined `Profile` type all over), and treats a `-profile` option that specifies both a profile version and a stage (e.g., `-profile ps_5_0`) as if it were sugar for both a `-profile` and a `-stage` (e.g., `-profile sm_5_0 -stage fragment`).
* We now technically handle multiple `-target` options in one invocation of `-slangc`, but do not advertise that fact in the documentation because it might be confusing for users. Similar to the relationship between `-stage` and `-entry`, any `-profile` option affects the most recent `-target` option unless there is only one `-target`.
* The logic for associating `-o` options with corresponding entry points and targets has been beefed up. The rule is that a `-o` option for a compiled kernel binds to the entry point to its left, unless there is only one entry point (just like for `-stage`). The associated target for a `-o` option is found via a search, however, because otherwise it would be impossible to specify `-o` options for both SPIR-V and DXIL in one pass.
* The handling of output paths for entry points in the internal compiler structures was changed, because previously it could only handle one output path per entry point (even when there are multiple targets). The new logic builds up a per-target mapping from an entry point to its desired output path (if any).
Details:
* Support for formatting profile versions, stages, and compile targets (formats) was added to diagnostic printing, so that we can make better error messages. This is fairly ad hoc, and it would be nice to have all of the string<->enum stuff be more data-driven throughout the codebase.
* Test cases were added for (almost) all of the error conditions in the current options validation. The main one that is missing is around specifying an `-entry` option before any source file when compiling multiple files. This is because the test runner is putting the source file name first on the command line automatically, so we can't reproduce that case.
* Several reflection-related tests now reflect entry points where they didn't before, because the logic for detecting when to infer a default `main` entry point have been made more loose
* On the dxc path, beefed up the handling of mapping from Slang `Profile`s to the coresponding string to use when invoking dxc.
* A bunch of tests cases were in violation of the newly imposed rules, so those needed to be cleaned up.
* There were also a bunch of test cases that had accidentally gotten "disabled" at some point because there were comparing output from `slangc` both with and without a `-pass-through` option, but that meant that any errors in command-line parsing produced the *same* error output in both the Slang and pass-through cases. This change updates `slang-test` to always expect a successful run for these tests, and then manually updates or disables the various test cases that are affected.
* When merging the updated test for matrix layout mode, I found that the new command-line logic was failing to propagate a matrix layout mode passed to `render-test` into the compiler. This was because the `-matrix-layout*` options were implemented as per-target, but the target was being set by API while the option came in via command line (passed through the API). It seems like we want matrix layout mode to be a global option anyway (rather than per-target), so I made that change here.
* Add missing expected output files
* A 64-bit fix
* Remove commented-out code noted in review
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* no-codegen compile flag and global generics reflection
1. Add SLANG_COMPILE_FLAG_NO_CODEGEN (-no-codegen) compiler flag to skip code generation stage, so that a shader that uses global generic type parmameters can be parsed, checked and introspected without knowing the final specialization.
2. Add reflection API to query for global generic type parameters, global parameters of generic type, and the generic type parameter index related to a global generic parameter.
3. Add a reflection test case for global generic type parameters.
* add expected result for global-type-params test case.
* fix reflection json output.
* fix branch condition errors
* fix expected result for global-type-params.slang
* fix expected test case output
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