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path: root/tests/pipeline/ray-tracing/trace-ray-inline.slang.glsl
Commit message (Expand)AuthorAge
* Compile append and consume structured buffers to glsl. (#3142)Yong He2023-08-21
* Fixes for Shader Execution Reordering on VK (#2929)Theresa Foley2023-06-13
* Fix function side-effectness prop logic. (#2875)Yong He2023-05-09
* Various dxc/fxc compatibility fixes. (#2863)Yong He2023-05-02
* Fix Phi simplification bug. (#2710)Yong He2023-03-16
* More control flow simplifications. (#2673)Yong He2023-02-24
* Add Loop Unrolling Pass. (#2644)Yong He2023-02-13
* Arithmetic simplifications and more IR clean up logic. (#2632)Yong He2023-02-07
* Register allocation during phi elimination. (#2613)Yong He2023-01-27
* Reimplement address elimination. (#2605)Yong He2023-01-24
* Small IR cleanups. (#2441)Yong He2022-10-11
* Fixed the implementation of RayQuery flags passed through the generic paramet...Alexey Panteleev2022-04-25
* Various gfx fixes. (#2132)Yong He2022-02-16
* Work to mitigate SPIR-V bloat (#1914)Theresa Foley2021-07-21
* Fix handling of RT accelerations structures for non-RT stages (#1753)Tim Foley2021-03-15
* Add Vulkan/SPIR-V support for TraceRayInline() (#1737)Tim Foley2021-03-05