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Making it easier to work with shaders
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trace-ray-inline.slang.glsl
Commit message (
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Author
Age
*
Compile append and consume structured buffers to glsl. (#3142)
Yong He
2023-08-21
*
Fixes for Shader Execution Reordering on VK (#2929)
Theresa Foley
2023-06-13
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Fix function side-effectness prop logic. (#2875)
Yong He
2023-05-09
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Various dxc/fxc compatibility fixes. (#2863)
Yong He
2023-05-02
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Fix Phi simplification bug. (#2710)
Yong He
2023-03-16
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More control flow simplifications. (#2673)
Yong He
2023-02-24
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Add Loop Unrolling Pass. (#2644)
Yong He
2023-02-13
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Arithmetic simplifications and more IR clean up logic. (#2632)
Yong He
2023-02-07
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Register allocation during phi elimination. (#2613)
Yong He
2023-01-27
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Reimplement address elimination. (#2605)
Yong He
2023-01-24
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Small IR cleanups. (#2441)
Yong He
2022-10-11
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Fixed the implementation of RayQuery flags passed through the generic paramet...
Alexey Panteleev
2022-04-25
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Various gfx fixes. (#2132)
Yong He
2022-02-16
*
Work to mitigate SPIR-V bloat (#1914)
Theresa Foley
2021-07-21
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Fix handling of RT accelerations structures for non-RT stages (#1753)
Tim Foley
2021-03-15
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Add Vulkan/SPIR-V support for TraceRayInline() (#1737)
Tim Foley
2021-03-05