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path: root/tests/pipeline/rasterization/mesh/primitive-output.slang
AgeCommit message (Collapse)Author
2025-01-29Update SPIRV submodules and fix tests (#6222)Jay Kwak
2024-04-23Switch to direct-to-spirv backend as default. (#4002)Yong He
* Switch to direct-to-spirv backend as default. * Fix slang-test. * Fix. * Fix.
2024-04-01Correctly emit spv extension targeting EXT rather than NV, added to test for ↵ArielG-NV
this case (#3864) CullPrimitive [follows capabilities to emit as per SPIR-V specification](https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#_capability)
2024-03-14Mesh shader refactoring and bugfixes (#3702)Ellie Hermaszewska
2022-11-16Mesh shader support (#2464)Ellie Hermaszewska
* Add gdb generated files to .gitignore * Switch to c++17 TODO: Ellie update coding style doc * WIP mesh shaders * Add MeshOutputType and mesh output decorations * Lift array type layout creation out of _createTypeLayout in preparation for sharing it elsewhere * Initial pass at GLSL legalization for mesh shaders * Create output types for builtin mesh outputs This should be rendered as an out paramter block * Handle writes to member fields in mesh shader output * Per primitive output from mesh shaders * Add mesh shader tests * Redeclare mesh output builtins * Remove unused instruction * Emit explicit mesh output max max size * Add unimplemented warning for array members in mesh output * Implement mesh output splitting for GLSL in terms of getSubscriptVal * Allow HLSL syntax for mesh output modifiers * Improve error messages for mesh output * Add test for HLSL style mesh output syntax * Emit explicit mesh output indices max size * HLSL generation support for mesh shaders * Better errors for mesh shader misuse * Neaten comments * Regenerate vs2019 project files * Fix build on vs2019 * Retreat on c++17 Will make the change in a separate PR * slang-glslang binary dep 11.10.0 -> 11.12.0-32 * Fixes for msvc compiler * Update msvc project