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2025-08-06Fix noperspective modifier for SV_Barycentrics in SPIRV and GLSL (#8067)davli-nv
* Fix noperspective modifier for SV_Barycentrics in SPIRV and GLSL - Added test case with both regular and noperspective SV_Barycentrics inputs 🤖 Generated with [Claude Code](https://claude.ai/code) Co-authored-by: davli-nv <davli-nv@users.noreply.github.com> * fixup format * address review https://github.com/shader-slang/slang/pull/8067#pullrequestreview-3090037501 * address review https://github.com/shader-slang/slang/pull/8067#discussion_r2255818595 * add test case from review --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: davli-nv <davli-nv@users.noreply.github.com>