| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-09-30 | Enable metal tests (#8446) | James Helferty (NVIDIA) | |
| Enables all tests/metal/ tests that can be easily enabled. These tests were not originally designed as render tests; they are generally being enabled for pipecleaning purposes, and will not be rigorously testing the corresponding funcitonality. Where they cannot be enabled as render tests, and a metallib test wasn't already enabled, a metallib test was enabled instead (where possible). Fixes #7892 | |||
| 2025-07-03 | Don't use access::sample for multisample texture in metal (#7601) | Gangzheng Tong | |
| * don't use access::sample for multisample texture * Add test case * format code (#7603) Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> --------- Co-authored-by: slangbot <ellieh+slangbot@nvidia.com> Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> | |||
