| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Enable metal tests (#8446) | James Helferty (NVIDIA) | 2025-09-30 |
| | | | | | | | | | | | | | Enables all tests/metal/ tests that can be easily enabled. These tests were not originally designed as render tests; they are generally being enabled for pipecleaning purposes, and will not be rigorously testing the corresponding funcitonality. Where they cannot be enabled as render tests, and a metallib test wasn't already enabled, a metallib test was enabled instead (where possible). Fixes #7892 | ||
| * | Fixing bug when writing primitives in metal mesh shaders (#5069) | Dynamitos | 2024-09-25 |
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| * | Metal: Mesh Shaders (#4280) | Dynamitos | 2024-08-28 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Metal: mesh shading skeleton * Metal: fixing mesh payload * Metal: improving mesh shader indices output * Metal: Implementing conditional mesh output set * Metal: Trying to not break other backends * Metal: trying to fix mesh output set * Metal: Fixing MeshOutputSet usages * Metal: Fixing vertex and primitive semantics * Metal: Fixing code style * Metal: Fixed hlsl indices set * Fixed HLSL mesh output set disappearing and GLSL mesh output crashing * Metal: Adjusting task test matching --------- Co-authored-by: Yong He <yonghe@outlook.com> | ||
| * | Metal Task Shader payload (#4238) | Dynamitos | 2024-06-02 |
