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path: root/tests/metal/atomic-texture-texture1d.slang
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2025-09-30Enable metal tests (#8446)James Helferty (NVIDIA)
Enables all tests/metal/ tests that can be easily enabled. These tests were not originally designed as render tests; they are generally being enabled for pipecleaning purposes, and will not be rigorously testing the corresponding funcitonality. Where they cannot be enabled as render tests, and a metallib test wasn't already enabled, a metallib test was enabled instead (where possible). Fixes #7892
2025-08-18Fix constructor overload ambiguity with scalar and vector parameters (#8109)Copilot
Close #8090. When we do type coerce, we use a cache to store the conversion cost of different type. The key of the cache is defined by struct BasicTypeKey { uint32_t baseType : 8; uint32_t dim1 : 4; uint32_t dim2 : 4; ... } where dim1 and dim2 is used for dimension of vector and matrix. However the dim is only 4 bits, so `vector<int, 16>` will have the same key as `int`, which is wrong. Fix the issue by extending it to 8 bit. Also to make the hash key still within 32 bits, we adjust baseType to 5 bits, and knownConstantBitCount to 6 bits. --------- Co-authored-by: kaizhangNV <kazhang@nvidia.com>
2024-11-02Revert uint<->int implicit cast cost to prefer promotion to unsigned. (#5480)Yong He
2024-07-18Metal: `Interlocked` (atomic) member function support for buffers (#4655)ArielG-NV
* Metal: `Interlocked` (atomic) member function support for buffers fixes: #4654 fixes: #4481 1. Add `Interlocked` (atomic) member function support for buffers to Metal 2. Fix `__getEquivalentStructuredBuffer` so it works with CPP/Metal targets * add `CompareStore` support * legalize RWByteAddressBuffer to fully replace StructuredBuffer * destroy replaced byte-addr buffer * cleanup as per review and add comment to explain why certain code exists * fix flow of byte-address-buffer replacement * toggle on option to translate byteAddrBuffer to StructuredBuffer * cleanup unused buffers * add treatGetEquivalentStructuredBufferAsGetThis flag to treat getEquivStructuredBuffer as a byteAddressBuffer * comment to explain `treatGetEquivalentStructuredBufferAsGetThis` --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-07-10Implement non member function atomic texture support (#4544)ArielG-NV
* Implement non member function atomic texture support texture_buffer and texture1d Fixes: #4538 Related to: #4291, fixes `tests/compute/atomics-buffer.slang` Texture objects cannot use `__getMetalAtomicRef` to cast objects into atomic value type. [Texture objects mandate use of member functions](https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf#Texture%20Functions). The implementation is as follows: * We can detect texture object usage through checking for an `IRImageSubscript` Operation. `__isTextureAccess()` was added to evaluate if we have an `IRImageSubscript` operation at compile time (before `static_assert`). `__isTextureAccess()` only checks if we are targeting Metal. * We have all parameter data needed to call a texture atomic function embedded inside `IRImageSubscript`. `__extractTextureFromTextureAccess()` and `__extractCoordFromTextureAccess()` was added to extract this data for use with Metal atomics. Note: * Metal documentation has various incorrect details (function names) * Since we currently hardcode metal versions for compiling, the Metal compiler version was changed to target `Metal 3.1` (`slang-gcc-compiler-util.cpp`) * textures do not permit atomic float operations * add fallthrough attribute + fix bug with 'exchange instead of xor' + fix warning bug * incorrect function name fix * missing filecheck * disable atomics-buffer.slang compute test since GFX issue causing it to fail * Array support for metal interlockedAtomic and proper verification of texture with interlockedAtomic functions * Array support for metal interlockedAtomic * proper verification of texture with interlockedAtomic functions note: had to seperate many functions to allow forceInlining to run * missing getOperand(0) * push atomic fix for metal * fix atomic syntax for metal and hlsl emitting extra brackets (breaks tests) * test changes and meta changes 1. max is 8 rw textures with metal because Metal has this limit. Split up tests to not hit this limit 2. added back `[0]`...,`T` to test since this legalizes metal atomic intrinsic * macro'ify some of the atomic code 1. addresses review 2. makes code easier to modify in the future (rather than sifting through 1000 lines we can just look at ~10-30 * fix test 'check' * missing float support due to macro * add functions macro generates, `InternalAtomicOperationInfo` --------- Co-authored-by: Yong He <yonghe@outlook.com>