summaryrefslogtreecommitdiff
path: root/tests/language-feature
AgeCommit message (Collapse)Author
2024-05-16ignore capability system skips the capability pass 100% now (#4183)ArielG-NV
2024-05-16Capabilities System, CapabilitySet Logic Overhaul (#4145)ArielG-NV
* Capabilities System, Backing Logic Overhaul Fixes #4015 Problems to address: 1. Currently the capabilities system spends anywhere from 25-50% of compile time on the CapabilityVisitor. Most of this time is spent on join logic: 1. Finding abstract atoms 2. Comparing list1<->list2. This should and can be made significantly faster. 2. Error system does not produce errors with auxiliary information. This will require a partial redesign to provide more useful semantic information for debugging. What was addressed: 1. Array backed `CapabilityConjunctionSet` was replaced in-favor for a `UIntSet` backed `CapabilityTargetSets`. The design is described below. Design: * `CapabilityTargetSets` is a `Dictionary<targetAtom, CapabilityTargetSet>`. This is not an array for 2 reasons: 1. Easy to figure out which target is missing between two `CapabilityTargetSets` 2. To statically allocate an array requires the preprocessor to manually annotate which Capability is a target and link that Capability to an index. This means a dictionary is required for lookup regardless of implementation. * `CapabilityTargetSet` is an intermediate representation of all capabilities for a singular `target` atom (`glsl`, `hlsl`, `metal`, ...). This structure contains a dictionary to all stage specific capability sets for fast lookup of stage capabilities supported by a `CapabilitySet` for a `target` atom. This reduces number of sets searched. * `CapabilityStageSet` is an intermediate representation of all capabilities for a singular `stage` atom (`vertex`, `fragment`, ...). This structure holds all disjoint capability sets for a `stage`. A disjoint set is rare, but may exist in some scenarios (as an example): `{glsl, EXT_GL_FOO}{glsl, _GLSL_130, _GLSL_150}`. This reduces the number of sets searched. * `UIntSet` is the main reason for the redesign for better performance and memory usage. All set operations only require a few operations, making all set logic trivial and with minimal cost to run. All algorithms were modified to focus around `UIntSet` operations. 2. Errors * Semantic information are now better linked to the calling function to provide a connection of function<->function_body for when saving semantic information for errors. * Missing targets now print errors much like other error code by finding code which could be a cause of incompatibility. What is missing: 1. Add non naive support for non-stage specific capabilities such as `{hlsl, _sm_5_0}`. Currently non stage specific targets emulate the behavior through assigning such capabilities to every stage: `{hlsl, _sm_5_0, vertex} {hlsl, _sm_5_0, fragment}...`. Removal of this behavior would remove redundant shader stage sets being made at construction time (~80% of new implementation runtime). This is an addition, not an overhaul. 2. Optionally: `UIntSet` should be modified to support SIMD operations for significantly faster operations. This is not required immediately since `UIntSet` is already not a performance constraint. Notes: * UIntSet had implementation bugs which were fixed in this PR. * The old capabilities system had bugs which were fixed in this PR when transforming to the new implementation. * fix .natvis debug view * Small optimizations I found while working on the addition the AST building pass looks like so now: 1% = ~capabilitySet 2% = capabilitySet() 1.5% capabilitySet::unionWith() 0.8% capabilitySet::join() 1.5% auxillary info for debugging ~0.5-1% extra visitor overhead ~5% total for the visitor ~6.5% for total runtime costs * fix caps which were wrong but worked * push minor syntax fix (still looking for why other tests fail) * perf & bug fixes 1. did not properly remake isBetterForTarget for this->empty case with that as Invalid. This is best case in this senario. 2. Remade seralizer for stdlib generation. Faster (more direct) & cleaner code. NOTE: did not address review comments * fix glsl.meta caps error * fixing findBest logic again & UIntSet wrapper findBest was not checking for 'more specialized' targets & was element counter was flawed * faster getElements algorithm + natvis for UIntSet + wrong warning * type incompatability of bitscanForward implementations * try to fix warnings again * remove ptr for clang intrinsic * add missing header * ifdef to allow clang compile * compiler hackery to fix up platform/type independent operations * bracket * fix MSVC error * missing template * change types out again * changes to fix compiling * adjustment to parameter for Clang/GCC * added iterator to delay processing all atomSets of a CapabilitySet * add a few missing consts's * ensure we never have more than 1 disjointSet Added a wrapper + assert + union functionality to all possible disjoint sets. This was done in favor of a removal of the LinkedList for 2 reasons: 1. We still need 0-1 set functionality. 2. Might as well keep the code, just disallow the problematic functionality. * address review comments non linked-list refactor review comments addressed; add doc comments + remove redundant code * comments + remove isValid for bool operator * push removal of linkedlist for capabilities * add missing break * address review comments minor adjustments of syntax * push a fix to the `CapabilitySet({shader, missing target})` code * quality + error 1. add iterator to UIntSet 2. do not specialize target_switch if profile is derived from case (GLSL_150 is not compatable with GLSL_400) * fix target_switch erroring + temporarily remove UIntSet::Interator temporarily remove UIntSet::Interator. It will be added after, testing code on CI first so I can multi-task fixing the UIntSet Iterator * fix the UIntSet iterator * Revert "fix the UIntSet iterator" temporarily to pull from master * add metal error as per texture.slang (took a while I realize this was why things were breaking, likely should adjust errors to reflect this) * Rework UIntSet to have a template for output type This is done so it is reasonable to debug the iterator output and not just dealing with messy int's Fix problems with the iterators implemented + invalid capabilities handling * removed incorrect `__target_switch` capability barycentric was being used with anticipation of `profile glsl450`, this does not expand into `GL_EXT_fragment_shader_barycentric`, this instead caused an error which is hidden during cross-compile. * remove some uses of getElements * remove undeclared_stage for now * remove redundant code associated with `undeclared_stage` * remove unused variable * address review specifically to note removed static in a thread dangerous scope. Now using a `const static` for read only (thread safe) which precompile steps generate * move GLSL_150 capdef change to sm_4_1 (more accurate) * address most review comments did not address: https://github.com/shader-slang/slang/pull/4145#discussion_r1602256776 * revert incorrect code review suggestion * push changes for all code review suggestions
2024-05-02Support generic constraints that are dependent on another generic param. (#4091)Yong He
2024-04-26WIP: Force Inline If RefType (#4005)ArielG-NV
* Force Inline if reftype Fixes #3997. If we are using a refType, we now ForceInline. remarks: 1. Modifications were made in slang-ir-glsl-legalize to change how we translate GlobalParam proxy's into GlobalParam. a. We now handle the senario where a globalParam is used in multiple disjoint blocks (like 2 different functions). * try to figure out why CI fails but local works try to inline DispatchMesh, works locally, may fail on CI(?) * try another fix * add task tests + don't allow semi-early task-shader inline Task shader uses DispatchMesh which is a very big 'hack' where we check for the function name and modify the callees in very large ways. This function does inline, but it cannot inline early due to future mangling that this operation requires todo. This is reflected with the `[noRefInline]` modifier. It is a modifier so users may stop mandatory inlines with `__ref` parameter.
2024-04-23use memberExpr instead of varExpr (#4008)ArielG-NV
2024-04-22bit_cast & reinterpret warning if src->dst type not equally sized. (#3988)ArielG-NV
* bit_cast & reinterpret warning if src->dst type not equally sized. bit_cast & reinterpret warning if src->dst type not equally sized. --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-04-21Flag to prevent packing of cbuffer elements in HLSL backend. (#3993)Pema Malling
2024-04-19Initial pass to add capability declarations to stdlib intrinsics. (#3912)ArielG-NV
2024-04-19add `-ignore-capabilities` flag (#3984)ArielG-NV
`-ignore-capabilities` flag allows ignoring capability incompatibilities/discontinuity errors/warnings. We still process capabilities (needed for stdlib). Added to capability tests to ensure everything is working as intended. More will be added in the full stdlib capabilities implementation.
2024-04-17Implement if(let ...) syntax (#3673) (#3958)kaizhangNV
2024-04-16Fix for unscoped enums circular reference causing an error, #3959 (#3962)ArielG-NV
2024-04-16Init expressions for struct fields support, #3738 (#3907)ArielG-NV
* Init expressions for struct members Following commit handles init expressions of struct's. The general implementation follows C++ init expression rules for classes & inherited classes. The logic was implemented after type resolution (`SemanticsDeclAttributesVisitor`): 1. Create a default constructor if missing. 2. Check all member variables (`this` and `super`) for if a member has an init expression, continue to *3* if found. 3. For each constructor, insert a member variable's init expression at the beginning of a constructor. This is to follow how C++ does construction of objects. Some important notes about implementation: * We must handle the scenario that there is inheritance. To handle the inheritance information processing `findLevelsOfInheritance` was created. * If a user manually sets overload rank's of constructor expression's we have no way to assume new default constructor overload ranks. * address feedback - moved all scope bound variables into if statment initializers - added indent - changed logic for overloadRank to be centered around positive numbers rather than negative * Inheritance fixes universally & for struct field init 1. reimplemented struct field logic 2. implemented inheritance through calling a "super->init()" inisde a constructor for each "this". 3. implemented support for multi level inheritance (4+) and accessing members without a crash. * add a way to ignore Forward declared constructors. * a test and fix for a falcor failiure the following case was not handled: creating an default Ctor due to a non L-Value struct field. Having an empty Ctor causes a warning. * remove texture/sampler from test since it will break glsl * get inheritance info using existing lookup logic modified Facet lookups to store relative depth rather than arbitrary ::Self or' ::Direct for inheritance (which was 'wong' since depth 2 is not Direct, but was considered a Direct inheritance) * cleanup unused * cleanup unused functions and whitespace * fix compile warning * clean up, reorder, addressed language server fail changed logic to safeguard bad code --> no longer breaks language server if code is incomplete. remove the "semi-ordering" logic because caused a crash (and this code does nothing functionally, just thought it would be nice to add if '0 cost'). Remove rank setting for constructors, in place use an addition to the overload system: "this" expressions have calling priority over "super" expressions. * undo all inheritance depth checks & code added to the inheritance checking algorithm Reorder default ctor creation and auto-generation of constructor body. * Handle same struct types during overload resolution Changed overload resolution logic to properly handle same struct types; added test to check for multi-param same type function overload. * remove unused ast object Used unused object in an incorrect way. This caused the compiler to not flag a warning. * extension support for default constructors specialization is not supported with default constructors yet. * fix bugs Fix bug in override/overload logic with type comparisons. used wrong type for ctor list construction Specialization has not been added yet * disallow default ctor inside extension * adjust comment, add new tests * add explicit types to invoke, use faster default ctor lookup. * adjust syntax & naming as recomended
2024-04-05Fix __init() functions that returns an existing value (#3866)sriramm-nv
Fixes the issue #3671 * The __init constructors are not expected to return a value like other member functions, but must construct a new value and return the struct type or none. * This patch enables this behavior in the IR lowering without complaining about illegal situations where the user returns an invalid type or none at all. Translate ordinary struct `return ...;` to `this = ...; return this;` Translate NonCopyableType struct `return ...;` to `return this;` * This patch also fixes the issue with type checking when __init() returns a void that mismatches the base type of the struct/ class Translate ordinary struct `return;` to `return this;` Translate NonCopyableType struct `return;` to `return;` * Add end-to-end test and compile only tests to check the above behavior.
2024-04-02Allow enum values to be used as generic arguments. (#3874)Yong He
* Allow enum values to be used as generic arguments. * Fix constant folding.
2024-04-01Fix static member lookup in pointer types. (#3869)Yong He
2024-04-01Allow bit operators on enum types. (#3862)Yong He
* Allow bit operators on enum types. * Fix.
2024-04-01Fix peephole optimization of `TypeEquals`. (#3865)Yong He
Closes #3861.
2024-03-23Allow anonymous struct. (#3822)Yong He
2024-03-23Make `-no-mangle` option work, add `-no-hlsl-binding`. (#3817)Yong He
2024-03-14Support unscoped enums. (#3771)Yong He
2024-03-08Add documentation for uniformity analysis. (#3721)Yong He
2024-03-08Parser and module finding logic fixes. (#3720)Yong He
* Fix parsing logic of `struct` decl. Fixes #3716. * Allow `loadModule` to find modules with underscores. * Fix test.
2024-03-07Uniformity analysis. (#3704)Yong He
* Uniformity analysis. * Add [NonUniformReturn] decorations to some hlsl intrinsic functions.
2024-03-04Extend `as` and `is` operator to work on generic types. (#3672)Yong He
2024-03-01Add support for bitfields (#3639)Ellie Hermaszewska
* Add support for bitfields Closes https://github.com/shader-slang/slang/issues/3559 * Set scopes for syntsized bitfield accessors * Simplify generated code for bitfield accessors * spelling * regenerate vs project * warnings
2024-02-20Language server robustness fix. (#3607)Yong He
* Language server robustness fix. * Allow parameter name to be the same as its type. * fix * Fix test.
2024-02-12Fix lowering of static consts in a generic function. (#3573)Yong He
* Fix lowering of static consts in a generic function. * Fix. * Fix. * Fix lowering of shading rate builtin.
2024-02-11Fix type checking around generic array types. (#3568)Yong He
2024-02-06Improve Capability System (#3555)Yong He
* Improve capability system. * Update documentation. * Tuning semantics. * LSP: hierarchical diagnostics. * Fix test. * Fix test.
2024-02-02Capability type checking. (#3530)Yong He
* Capability type checking. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2024-02-01FP16 atomics for RWByteAddresBuffer, fp32 atomics for images. (#3536)Yong He
* FP16 atomics for RWByteAddresBuffer, fp32 atomics for images. * Fix spelling. * Add overload. * Fix test failures. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2024-01-25Fixes for `module` and `include`. (#3519)Yong He
* Fix type checking of enum cases. * Allow decl to have same name as module. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2024-01-24[SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)Yong He
* [SPIRV] Support `globallycoherent` modifier. * Fix. * Disable executable cooperative vector tests. * Update expected failure. * [SPIRV] Emit varying output index decoration. * Add test. * Update tests. * Fix test. * Emit `SpvExecutionModeEarlyFragmentTests`. * Lower `StructuredBuffer<bool>`. * Support globallycoherent on ByteAddressBuffer. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-12-11Diagnose for invalid decl nesting + namespace lookup fixes. (#3397)Yong He
* Diagnose for invalid decl nesting. * Fix. * Fix. * Fix. * Fix `namespace` lookup and `using` resolution. * fix project files. * revert project files. * Enhance namespace syntax, docs. * Fixes. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-12-08Handle import, entrypoint and global params in included files. (#3395)Yong He
* Handle `import`, entrypoint and global params in included files. * Fix language server. * Extend `_createScopeForLegacyLookup` for `__include`. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-12-06Support visibility control and default to `internal`. (#3380)Yong He
* Support visibility control and default to `internal`. * Fix wip. * Fixes. * Fix. * Fix test. * Add legacy language detection and compatibility for existing code. * Add doc. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-12-05Support `include` for pulling file into the current module. (#3377)Yong He
* Support `include` for pulling file into the current module. * Add auto-completion, hover info and goto-def support. * Disable warning for missing `module` declaration for now. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-11-29Improve generic type argument inference. (#3370)Yong He
* Improve generic type argument inference. * Fix. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-11-10 Cleanup builtin arithmetic interfaces. (#3317)Yong He
* wip: clean up IArithmetic * wip. * Cleanup builtin arithmetic interfaces. * Fix. * Fixes. * Fix. * Fix. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-11-01Add mnemonic parsing for `intrinsic_type` modifier. (#3306)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2023-11-01Parameter binding and gfx fixes. (#3302)Yong He
* Parameter binding and gfx fixes. * Add diagnostics on entry point parameters. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-10-25Add `IArray`. (#3281)Yong He
* Initial support for generic interfaces. * Cleanup. * Add generic syntax for interfaces. * Add `IArray`. * Fix. * Fix. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-10-25Support generic interfaces. (#3278)Yong He
* Initial support for generic interfaces. * Cleanup. * Add generic syntax for interfaces. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-09-28Support `constref` parameters passing. (#3249)Yong He
* Support `constref` parameters passing. * Fix. * Fix. * Add test and diagnostic on mix use of __constref and no_diff. * check for [constref] on differentiable member method. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-09-12Correctly identify the number of operands to image sampling operands in ↵Ellie Hermaszewska
SPIR-V (#3200) * Correctly identify the number of operands to image sampling operands in SPIR-V * Neaten imageoperands warning test * Neaten imageoperands warning test
2023-09-11Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska
* Bump vulkan headers Also just use vulkan-headers as a submodule * Add drawMeshTasks to gfx graphics pipelines * Add DispatchMesh overload with no payload, with GLSL intrinsic * Require spirv 1.4 for mesh shaders * Add vulkan mesh shader feature discovery * Add mesh shader stage bits to vk-util * Add mesh and task shader support to render-test * Add mesh and task tests * Preserve "payload" specifier in task shaders * Add mesh shader pipeline support to gfx * Add TODO * Add numThreads attribute for amplification stage * Add payload to task shader test * Drop dependency on d3dx12 * Allow passing payloads from task to mesh shaders * regenerate vs projects * check DispatchMesh name correctly * Add mesh shader tests to failing tests * Detect wave-ops feature on vulkan * Add fuse-product to expected failures This fails because the global varaible `count` is not initialized * Add required extension to WaveMaskMatch SPIR-V impl * Remove meshShader member from pipeline desc * Identify mesh shader support on d3d12
2023-09-07Incur l-value conversion cost during overload resolution. (#3195)Yong He
* Incur l-value conversion cost during overload resolution. * Fix compile error. * cleanup. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-09-05SPIR-V image operations (#3163)Ellie Hermaszewska
* Add __truncate and __sampledType for spirv_asm Allows some texture tests to start passing * add __isVector Currently unused * Add 1-vector legalization pass (WIP) * Add capabilities for image types * neaten instruction dumping * add 1-vector test * Add a couple of cases to vec1 legalization * Remove texture tests from expected failures * comment * regenerate vs projects * Remove redundant define form synchapi emulation * refactoring image methods * All sample functions refactored * Remove incorrect glsl intrinsics Partially addresses https://github.com/shader-slang/slang/issues/3174 * __subscript image ops via writing funcs * Extract texture struct writing from core.meta.slang * Abstract out cuda intrinsic * Remvoe erroneous call to opDecorateIndex * spirv asm IR utils * Correct position of loads for SPIR-V asm inst operands * Raise constructors to global scope during spir-v legalization * Correct snippet output * Implement most texture sampling ops for SPIR-V * Legalize 1-vectors for glsl too * Make SPIR-V inst operands non-hoistable * Better 1-vector legalization * Put textures in ptrs for spirv * insert missing break * Add vec1 legalization test * Add some missing pieces to slang-ir-insts * Greatly neaten vec1 legalization * a * Neaten vec1 legalization * Add image read and write intrinsics for spir-v * Squash warnings * regenerate vs projects * Drop redundant guards * Drop 5 tests from expected failure list * Inst numbering changes to cross compile tests * vec1 legalization tests only on vk * Correct location of asm op emit * Inline constant in spirv-asm * Correct signedness for lane in wave intrinsics * Extract element from float1 for cuda * squash warnings * Neaten spirv-emit * dedupe more capabilities * warnings * neaten assert * comments * comments
2023-09-03Proper lowering of functiosn that returns NonCopyable values. (#3179)Yong He
* Proper lowering of functiosn that returns NonCopyable values. * Fix tests. * Fix clang errors. * Fix. * Fix clang error. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-08-29Correct parsing spirv with no rhs operands (#3161)Ellie Hermaszewska
* Correct parsing spirv with no rhs operands * Guard against eof