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* Error if super-type capabilities are a super-set of sub-type (#7452)ArielG-NV2025-08-08
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes: #7410 Changes: 1. super-type capabilities must be a super-set of sub-type capabilities (and support the same shader stages/targets) * InheritanceDecl visits super-type to inherit it's capabilities; validate InheritanceDecl capabilities against sub-type * visit all container decl's with a default case * clean up functionDeclBase visitor * Simplify `diagnoseUndeclaredCapability` by moving logic into capability checking (more correct*) 3. added changed behavior to documentation 4. fixed some incorrect capabilities 5. **we do not** diagnose capability errors on interface requirement-to-implementation if both lack explicit capability requirements. This change is to work around a slangpy regression (test case for the failing situation is in `tests\language-feature\capability\capability-interface-extension-1.slang`), Note: maybe for slang-2026 we don't do this? 6. requirement & implementation must support the same shader stage/target. This was changed because otherwise we can have cases where `X` inherits from `Y`, but `Y` is only expected to be used in `glsl` whilst `X` is expected to be used in `hlsl | glsl` 7. removed `tests/language-feature/capability/capabilitySimplification3.slang` because it tests nothing special (redundant) Note: not using rebase due to separate branches depending on this PR --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* Make capability diagnostic message more friendly. (#6474)Yong He2025-02-27
| | | | | | | | | | | | | | | * Make capability diagnostic message more friendly. * Fix. * Fix. * Fix. * Fix test. * Update expected fail setting for aarch64/linux * Fix.
* Allow capabilities to be used with `[shader("...")]` (#4928)ArielG-NV2024-08-28
* Allow capabilities to be used with `[shader("...")]` Fixes: #4917 Changes: 1. Allow using capabilities instead of `Stage`s with `EntryPointAttribute`. 2. When resolving capabilities for an entrypoint+profile (per entrypoint) in `resolveStageOfProfileWithEntryPoint` add our `EntryPointAttribute` and resolved capability 3. Added tests and some capabilities related clean-up * fix a warning made by a mistake in syntax * change fineStageByName to assume it is passed a stage without a '_' * test with and without prefix '_' * cleanup some profiles and reprisentation to work better with 'Stage' and 'Profile' This use case is why we need to clean all profile-usage into `CapabilityName`s directly. * change how we compare * only change profiles * let all capabilities be resolved by 'shader' profile for now * fix warning checks I accidently broke * meshshading_internal to _meshshading --------- Co-authored-by: Yong He <yonghe@outlook.com>