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Making it easier to work with shaders
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string-literal.slang.expected
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Author
Age
*
Add GLSL Compatibility. (#3321)
Yong He
2023-11-14
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Add Loop Unrolling Pass. (#2644)
Yong He
2023-02-13
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Preserve specialization cache in IR for specialization pass. (#2293)
Yong He
2022-06-23
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Clean up void returns. (#2260)
Yong He
2022-06-01
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Generalize heterogenous code emit (#1968)
David Siher
2021-10-19
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Append proper suffixes to 16-bit literals for GLSL (#1767)
Tim Foley
2021-03-26
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Ensure labels are dumped in `lower-to-ir` (#1459)
Yong He
2020-07-24
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Change handling of strings for HLSL/GLSL targets (#1204)
Tim Foley
2020-02-07
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Feature/decor entry point name (#1073)
jsmall-nvidia
2019-10-09
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Feature/ir entry point profile (#1068)
jsmall-nvidia
2019-10-08
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IR types for subset of Attributes (#1067)
jsmall-nvidia
2019-10-04
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Split front- and back-ends (#846)
Tim Foley
2019-02-15
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Specialize away resource-type function parameters (#759)
Tim Foley
2018-12-17
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Move mangled name out of IRGlobalValue (#752)
Tim Foley
2018-12-13
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Decorations are instructions (#748)
Tim Foley
2018-12-11
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Support for IRStringLit (#645)
jsmall-nvidia
2018-09-19