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2020-08-11Bugfix: WaveActiveCountBits on glsl output. (#1488)jsmall-nvidia
* Fix WaveActiveCountBits on glsl output. * Fix warning `could not be inlined because the return instruction is not at the end of the function. This could be fixed by running merge-return before inlining.` from glslang - because we weren't including the CreateMergeReturnPasss on default optimization, and it's assumed in InlineExhaustivePass. * Keep WaveActiveCountBits use the default WaveMask impl. * Fix WaveCountBits calculation. Use WaveActiveBallot instead of the _WaveActiveBallot.